
Emoji Wars is an exciting game inspired by the classic naval battle, where bright and funny emojis are used instead of ships.
Modeled estimate, not a reported figure. How we estimate →
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Emoji Wars is an exciting game inspired by the classic naval battle, where bright and funny emojis are used instead of ships.
In this game, you place your fighters on a grid, each of which is an emoji. The goal of the game is to destroy the opponent's emojis by making moves and trying to guess their location.
You and the bot take turns choosing the coordinates for the attack, and if they hit, the corresponding emojis appear on the field to mark hits and misses. Interesting visual effects and animations make the game even more exciting.
Game Features:
A large battlefield
The variety of their weapons
A variety of enemies
Dynamic music
A tactical puzzle
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain
Reviews
An updated version of "Sea Battle" that takes place on land. The game itself is simple but fun. However, the visual design leaves much to be desired, as there is almost no visual appeal. This is despite the fact that "Sea Battle" truly lacks a pleasant and visually appealing experience.
Вариация морского боя, где добавили интересные новшества, среди которых специфическая местность в виде воды и болота, где можно размещать только пехоту, читай 4 однопалубника. А ежели не разрушен единственный штаб, читай четырёхпалубник, то мы можем отправить три дрона на разведку, причём все три за один ход, ну и нам покажут, что находится в округе нашего выстрела, то есть максимум девять клеток окажутся разведаны. Конечно, 2 трёхпалубника и 3 двухпалубника тоже доступны, доступен журнал боя. Есть автоматическая расстановка войск, а также изменение рельефа карты боя, даже небольшое обучение есть. Достижения же тоже порадуют бывалого вояку! С удовольствием провёл битвы!
[b][i]It's reminiscent of the strategic board game "Battleship." You place your units on the board, then try to guess the placement of your opponent's units and fire at their squares.[/i][/b] Gameplay: https://youtu.be/L3XI3qlxFVU You take turns with the computer opponent. In addition to the standard single shots, you can use three drones. A drone shot reveals a 3x3 section of the board.
[b]Naval battle, only with emojis instead of ships.[/b] It's brilliant, a beloved gameplay packaged beautifully. We hide our emojis on the field and shoot at the enemy's cells, and so on until all are destroyed. We're really looking forward to the online mode so we can battle with friends! [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
Нужно больше РСЗО и эмодзи, так победим
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] Emoji Wars is yet another "fake game" from serial shovelware pushers, Gamesforgames/Atomic Fabrik. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. This time, Atomic Fabrik turned to vibe coding and AI Slop to produce a ripoff of Battleship (Copyright Milton Bradley, 1967). Yeah, they stole someone else's copyrighted game property and put their own name on it after reproducing it with AI slop. We're now starting to see completely vibe coded AI slop games from Russia, and they're even worse than asset flips. Gamesforgames/Total have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/3461190]Magatch[/url]" = [url=https://opengameart.org/content/gems-tileset]Gems Tileset[/url] developed by Craftpix [*] "[url=https://store.steampowered.com/app/2833830]Gas Gas Rocket![/url]" = [url=https://assetstore.unity.com/packages/templates/packs/hovershift-107789]Hovershift[/url] developed by SgLib Games [*] "[url=https://store.steampowered.com/app/2124660]Fix My Cat Doc[/url]" = [url=https://www.sellmyapp.com/downloads/kitty-cat-doctor-pet-vet-doctor-game/]Kitty Cat Doctor Pet Vet Doctor Game[/url] developed by Fast Games [*] "[url=https://store.steampowered.com/app/2862020]Let's Park Bus Edition[/url]" = [url=https://www.sellmyapp.com/downloads/smart-bus-parking-games-bus-driving-simulator-2021/]Bus Driving Simulator 2021[/url] developed by The Armor Gaming [*] "[url=https://store.steampowered.com/app/1284510]In a search of a new home[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360]Pixel Adventure 1[/url] developed by Pixel Frog [*] "[url=https://store.steampowered.com/app/2862050]Spaceship Driver License[/url]" = [url=https://assetstore.unity.com/packages/templates/x-racer-35344]X-Racer[/url] developed by Deer Cat [*] "[url=https://store.steampowered.com/app/2862030]Lunatic Taxi Driver[/url]" = [url=https://www.sellmyapp.com/downloads/offroad-taxi-driving-city-taxi-sim/]Offroad Taxi Driving Sim[/url] developed by Sim Studio [*] "[url=https://store.steampowered.com/app/3807920]Summoner's Automata[/url]" = [url=https://lyaseek.itch.io/minifhumans]Minifolks Humans[/url] developed by LYASeeK [*] "[url=https://store.steampowered.com/app/2805630]Botmobile[/url]" = [url=https://assetstore.unity.com/packages/templates/car-stunts-48972]Car Stunts [/url] developed by Ace [*] "[url=https://store.steampowered.com/app/2862060]Wild Animals Transporter[/url]" = [url=https://www.sellmyapp.com/downloads/wild-animal-transporter-truck-game-2021/]Wild Animal Transporter Truck Game 2021[/url] developed by Zoobs Man [*] "[url=https://store.steampowered.com/app/3592350]Happy Piggy[/url]" = [url=https://www.youtube.com/watch?v=0IXQGJuLFvI]Unity C# Tutorial[/url] developed by Unity No Code [*] "[url=https://store.steampowered.com/app/2999780]Skeletos Sword[/url]" = [url=https://unityunreal.com/unreal-engine-assets-free-download/ue-props/1947-gothic-island.html]Gothic Island[/url] developed by UnityUnreal [*] "[url=https://store.steampowered.com/app/2805620]Animals vs Animals[/url]" = [url=https://www.sellmyapp.com/downloads/animal-racing-complate-game-racing-game-support-unity-5-5/]Animal Racing[/url] developed by SplayGame Official [*] "[url=https://store.steampowered.com/app/2805650]Diamonds Collector[/url]" = [url=https://www.sellmyapp.com/downloads/city-car-driver-street-racing-game-64bit-source-code/]City Car Driver Street Racing Game[/url] developed by The Armor Gaming [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b], and the worst part is these weren't genuine players, these were the Russian fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR § 465.4, 15 U.S.C. § 45), these fake reviews are a violation of US Federal Law.[/quote] Now on to pricing and value for gamers. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Emoji Wars has the almost scam-like price of $10 USD (yeah, $10 for vibe coded slop), for which you could easily get any number of older AAA games. It's impossible to recommend this to gamers here on Steam, especially considering the unethical stuff going on.
Emoji Wars is a deliberately simple strategy game that takes a classic deduction-based formula and dresses it in a bright, modern aesthetic built around animated emojis. Developed by Total and published by Gamesforgames, it doesn’t try to hide its inspiration—this is essentially a digital reinterpretation of the familiar grid-based guessing game structure—but it reframes that experience with a more playful tone and accessible presentation. The result is something immediately understandable, easy to engage with, and clearly aimed at casual play rather than deep strategic investment. The gameplay revolves around placing hidden units on a grid and taking turns targeting coordinates in an attempt to locate and eliminate the opponent’s pieces. Each action produces instant feedback, confirming whether a guess is successful or not, and gradually narrowing down the remaining possibilities. This loop is straightforward and intuitive, requiring no prior experience to grasp. The appeal comes from the mental process of deduction—tracking previous guesses, recognizing patterns, and making increasingly informed decisions as the match progresses. It’s a structure that works because it has always worked, and the game relies heavily on that inherent familiarity. Where Emoji Wars tries to set itself apart is through its presentation. Instead of abstract markers or traditional military themes, everything is represented through expressive emoji-style visuals, accompanied by colorful effects and light animation. Hits and misses are emphasized with playful feedback, giving each action a sense of immediacy that helps keep the experience lively. While these elements do not fundamentally alter the mechanics, they add a layer of visual engagement that makes the game feel more dynamic than its source of inspiration. However, once the initial novelty wears off, the limitations of the design become more apparent. The core gameplay loop remains unchanged from start to finish, and there are few meaningful additions that expand on the formula. Variations in units or battlefield presentation exist, but they do not significantly impact how the game is played. Each match follows the same rhythm, and while this consistency makes the game predictable and easy to return to, it also means there is little sense of progression or discovery over time. The visual design, while colorful and clean, leans heavily on AI-generated assets, which gives the game a somewhat uniform look. The emojis are expressive and functional, but they lack a distinct artistic identity that might have made the experience more memorable. Over extended play, the visual style begins to feel repetitive, as there is limited variation in how elements are presented. The same can be said for the audio design, which provides clear feedback and light background music but rarely stands out as a defining feature. Another aspect that shapes the experience is its focus on single-player gameplay. Competing against AI opponents offers a consistent and controlled environment, but it also removes much of the unpredictability that makes deduction-based games more engaging. Without the psychological element of facing a human opponent, matches can begin to feel routine, as patterns and strategies become easier to anticipate. The absence of multiplayer or more varied modes limits the game’s potential to evolve into something more dynamic. Replayability is therefore tied almost entirely to the inherent appeal of the core mechanic. Each match presents a new configuration, but the overall experience remains largely the same. There are achievements and minor incentives to continue playing, but they do not introduce new systems or significantly alter the gameplay. As a result, the game works best in short sessions, where its simplicity feels refreshing rather than repetitive. What ultimately defines Emoji Wars is its focus on accessibility and clarity. It delivers a familiar experience in a visually modern package, making it easy for players to jump in and enjoy without any learning curve. At the same time, it does little to expand beyond that foundation, leaving it feeling more like a lightweight reinterpretation than a fully developed strategy game. In the end, Emoji Wars is a competent but limited title that succeeds in presenting a classic gameplay loop in a more colorful and approachable way. It offers quick, low-commitment matches that can be enjoyable in short bursts, but it lacks the depth and variety needed to sustain long-term interest. For players looking for a casual, logic-based game with a playful presentation, it provides a solid distraction, though it is unlikely to leave a lasting impression. Rating: 6/10
Naval battle... but only on land and with new features. Are the achievements broken?! I don't understand why I can't get them, while other players have. The game is simple but interesting. The visuals are extremely weak, practically nonexistent. But at the same time, Naval Battle lacks beautiful visuals.
An exciting game inspired by the classic naval battle, where bright and funny emojis are used instead of ships.
It looks like a naval battle, but with a lot of different units. Instead of ships, it uses various emojis. You need to place your units on the field and destroy the enemy units before they destroy yours.
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