
Corporate collapse, financial crisis, a ransomware plague... and you have become trapped! The crumbling head office of J.R Holder & Sons will ensnare you in a mystery. Interact and navigate between rich, detailed 360° panoramas, while using items to uncover the story in Ellingby House.
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About
It's a gloomy night on September 15th, 2025. You start the night shift as a security guard at Ellingby House, London. The once pristine head office of J.R Holder & Sons now suffers from repeated intrusions, neglect, and all the signs of corporate mismanagement. The building should be empty due to much needed renovations, but something is not quite right upon your arrival...
The news gets worse every day. A ransomware trojan is infecting computers globally, a major scandal is erupting in Westminster, and nationwide protests are now a regular occurrence.
Ellingby House is a first person point-and-click puzzle adventure. You'll explore the building by navigating between high resolution pre-rendered 360° panoramas, picking up and inspecting items, and interacting with mechanisms and computers.
We recommend playing Ellingby House on a desktop PC or laptop with a 16:9 screen. Other aspect ratios will work though with some pillarboxing / letterboxing. Please make sure you have graphics hardware supporting OpenGL 4.4 or later. Ellingby House makes use of sound and colour in some puzzles and may not be suitable for those with hearing impairments or colour blindness.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ellingby House is a decrepit misery clicker disguised as an old‑school point‑and‑click adventure. The game doesn’t accidentally turn navigation into a grind; it’s built as a hostility engine. You don’t explore Ellingby House, you survive its UI. It’s like they remade Myst, then stapled a migraine to it. You don't get mouse control, you get a wobbly camera pretending to be the mouse that spins out of control if you try to make it fast enough in settings. The movement system is a hostile architecture exam. You don’t walk; you are teleported between 360° stills, each one daring you to find the single correct pixel‑arrow that doesn’t spin you back into the same corridor. Every turn feels like the game asking if you’re sure you want to be here, then punishing you for answering yes. Doors are a non‑renewable resource. The building will kindly let you use a door once, to prove that it technically can. After that, it remembers it’s Ellingby House and decides access should happen via toilet vents and side channels, not handles. The security office door is the purest example: usable from inside, mythological from outside, like a Schrödinger portal that only respects you when you’re leaving. If you want back in, the correct professional procedure is to crawl through a bathroom ventilation duct and pretend this is standard security practice. The building itself opens with a contradiction so loud you can hear it over the fans. You are told this place is crippled by ransomware and power issues, yet the entry sequence plays out like a showroom demo for perfectly maintained gate automation: barriers lifting, bollards dropping, doors cycling open on cue. Five minutes later you’re being carefully walked past the dead circuits, empty tanks and blown fuses that make that ballet impossible, and the game never even blushes. Everything that looks like it might be normal office life is either rotten or repurposed. The retirement table is still set, the “happy retirement, some other career is calling you” energy still hanging over cold food and abandoned decorations, but the person is gone and their diary is now a credential store for front‑desk logins. Your reward for noticing the sadness is being allowed to impersonate them on a boring terminal, painstakingly reading emails (in a too-small window needing scroll bars) from a security boss who escorts a fraudster out and then resigns, leaving you salaried inside someone else’s abandoned problem. Around you, notices calmly mention rats, cockroaches and Legionella in the water, like the building is filling in the “additional hazards” field on a risk assessment form while still inviting you in for a shift. It’s corporate collapse as environmental horror: crypto schemes upstairs, contaminated pipes downstairs, and you in the middle, without map or working concept, clicking on jerrycans and fuse boxes like that’s a reasonable thing to do in a condemned office. Put simply: Ellingby House is not content to be inconvenient or spooky. It insists on being structurally, narratively and ergonomically wrong at the same time, and then hands you an excuse for a mouse and says “night shift starts now” – turning movement into a kind of slow‑motion parkinson simulator where you never really walk, you just lurch from one miserable frame to the next.
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Trends
Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The devs characterized this as "Myst-like" for its navigation similar to Myst's stillscreens you click between, though each screen in Ellingby House has full freelook. But I think more apt comparisons might be Infra (whose worst pitfalls Ellingby dodges well) and maybe The Painscreek Killings. Puzzles and story are grounded in real-life technologies which makes them more immediately relatable, with less "mystery meat" puzzle work. And while some of them can be quite difficult (intentionally or sometimes otherwise), nothing feels insulting or unfair. I'd give my kingdom for a hotspot indicator, as things that simply miss your notice are the biggest roadblock, but by and large Ellingby House is a well-executed puzzle adventure by a tiny two-person team, at a price that's more than fair.
Totally logical puzzles, great atmosphere, and fun, realistic villainy. Really enjoyed playing it with my 14-year-old son!
it's uk
Je recommande vivement ce jeu ! Les environnements sont magnifiques, les puzzles ne sont pas trop durs et l'histoire vaut également le coup. Bonnes aventures dans Elligndby House !
I quite liked it, It was a little confusing starting off in a garage and being like "what exactly am I supposed to be doing here, again?" But after getting my bearings and sense of direction about what the game was asking of me and where it was trying to lead me, pieces started falling into place. Funnily enough, this game kinda reminded me of another game called Infra. Not the core concept or even the style of gameplay, but more-so the feeling of wandering around this empty place while everyone is gone for the night. Not much in the way of inventory management or action sequences, just trying to get from point A to point B, relying solely on my wits, as well as trying to figure out what's really going on behind the scenes.
Great immersive story and environments. Could definitely use a tasklist/notepad, but you can always use a walkthrough if you get stuck. The content felt very original, and there was a great deal to explore.
Near photo realistic graphics and 360-degree panorama movement,really good game mechanics and plenty of good (even hard) puzzles to figure out.An outstanding and rare gem of a game! A worthy contender for best Adventure/puzzle game of the year!
Fun little Myst inspired interaction point & click mystery. Some rough edges, would be nice to skip animations, especially after initial viewing, but overall a well constructed puzzle game. Easily worth the price as its free now.
[h1]Типичная панелька из грязи, палок и это меня огорчает![/h1]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.