
We're obsessed with creating the most realistic VR table tennis simulator the world has ever seen. After 5 years and countless hours of hard work, we believe that we have accomplished that goal.: : : [Play over Oculus Link/AirLink/Virtual Desktop Not Recommended: the tracking will be much worse]
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just like in real life 10/10
год или два года назад, уже не помню когда покупал, игра запускалась без проблем сейчас же в 2026 с какой то попытки один раз может запуститься, а так всегда будет вечная загрузка не знаю из за чего это
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Swedish +4 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good VR game, very realistic. You can train in VR and get better IRL... and in VR, you don't have to pick the ball up, which is awesome. Multiplayer is very good too !
Is this real life
我玩了一晚上这个游戏第二天中考乒乓球满分。。。 感谢开发商
なんの変哲もないVRで遊べる卓球です。 不思議要素も現実の卓球に無いキテレツルールもありません。正真正銘の普通の卓球です。 が、間違いなく素晴らしいVRゲームの一つといえます。 なんの違和感も無い、リアルな卓球が楽しめます。 ラケットの向きや力加減なども、動かしたとおりに反映されます。 そこそこ広いプレイエリアが必要となりますが、自宅にいながらにして、 NPCや他プレイヤーと、気兼ねなく対戦したいときに対戦できます。 正直なところ、定価で買っても安いと感じるくらいの最高の体験ができます。
ok
i like this game because.
I've nearly played for 1,000 hours on Quest. Over the past one or two years, I've encountered too many players who take advantage of the small size of the opponent's room, frequently using tactics such as pushes to both sides, short serves that cut to the side, and ultra-fast serves. ETT was fun at first, but it gradually became a source of stress. While this is a valid strategy, the only modes available are battles against CPUs with predictable tactics or multi-ball training with a machine. I've seen many players become frustrated with the tight spaces and stop playing. I feel the need for improvements in the single player mode. The environment has become such that only those who have dedicated themselves to real-life table tennis and those who can become predators within ETT can really get hooked.
Лучше приобрести на сам шлем, отдача и вибрация намного слабее чем в нативной версии шлема (Pico 4)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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