
Use and upgrade magic items, collect hidden treasures, and uncover the secrets between two worlds in this cute isometric puzzler! When a certain vacationing Elephant stumbles upon a way into the land of the dead, will she unwittingly let something far more sinister slip through?
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] Update: [/b] Okay, I got an ending, and now that I have, I can't recommend this game. I managed to get to the end, by acquiring a bunch of gems. I had a thief "pop" out three items and then I used the green herbs to duplicate them, and so I cheesed getting a bunch of gems in order to bribe the fourth ghost--the bare minimum amount of ghosts to open up the tasking final rooms before the last boss. Once I got through those final rooms, I felt accomplished. However, that accomplishment was pretty much over as soon as I fought the boss, who felt really unintuitive when I was fighting. That in and of itself is fine, but the insult to injury was that [b] it makes you go through all of the final levels again, if you want to even try fighting the last boss again. [/b] I don't understand the logic behind that. It just feels like bad/sadist design. There's only one guide on the steam pages, and that is specifically for the final boss, which writes that you shouldn't even engage with the final boss before having all seven ghosts. I had to cheese getting four. I like to think I'm up for a good challenge, but this game is just not for me. [b] Original Review: [/b] I really don't want to recommend this game. But I hate beating up on a lone dev for working their heart out to make something special, and I want them to keep making games. I loved the prequel game too, but this game felt like too much for me. Here's a brief overview of how I feel playing this game: [b] Beginning - [/b] [i] Wow, there's a lot of stuff to explore, and it really throws you in the deep end. Plus, it's taking A LOT of time to explore. I don't really feel like persevering, but I paid for this, so I'll keep banging my head against the wall until I figure out where to go. [/i] [b] Middle - [/b] [i] I'm glad I persevered, this game is great and has loads of secrets and I'm finally opening up some areas. Exploring finally feels fun! [/i] [b] End - [/b] [i] Welp, I feel like I've explored everything I can. Now every place has lead to a dead end, or a puzzle that is so obtuse, that I can't figure it out. [/i] I don't want to feel like I'm banging my head against the wall anymore. If that sounds like fun to you, then buy this game. I'm going to to play a little more, to give it the college try, but I really feel like I've lost all sense of enjoyment playing this.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A deceivingly complex and immersive game. It's 45% Metroidvania, 45% puzzle, and 10% a love letter to the exploration games of yore. There are a million different things to uncover and the feeling of elation when you have finally figured out how to get somewhere / do something is rarely achieved in games these days. Although I ultimately enjoyed my time with Elephantasy, there are two glaring flaws with the game which has evidently put a lot of people off to give so many negative reviews: Platforming / Traversal while an isometric game takes a little time getting used to, Elephantasy has been visually designed in a way which makes this adjustment 20 times harder than it has to be. You come to terms with it 2/3rds your way in, but you spend the majority of the game not having any idea if a platform you're trying to jump to is actually even a platform, or if its an impenetrable wall with its top cut off into the next room above. It's also extremely difficult to gauge horizontal alignment, resulting in countless deaths and falls and frustration. Difficulty / Player communication This one is a double edged sword. You do not want to be hand held, as the joy of the game comes from discovering things yourself, but you also don't want to be wondering around for HOURS on end not having a clue what to do. the map and mechanics are far too vast and interconnected to have as little direction as this game does. I think there could have been just a LITTLE more help at the beginning, cluing the player in on what can and can't be done. A combination of the two flaws above made the first 6/7 hours of my playtime quite horrible, to put it frankly. I nearly gave up but pushed through and once I unlocked something, everything else fell into place. I cannot for the life of me give this a negative review, as what the dev has achieved in terms of scope and mystery is insane, but don't feel too bad if you end up needing to look at hints/solutions online.
Hidden banger!
Love this game! Elephantasy goes isometric pseudo 3d! (go play the first one if you haven't. It's a fantastic platformer!) This time around it's more of an experimental sandbox. Searching the edges of precisely-designed diorama zones for purchase to new areas. Juggling a bunch of items and trying to figure out what they do. It's quite a cozy world Linker has dreamed up for us!
Played an hour of this. A lot of interesting mechanics. Sorta feels like a modern take of Zelda 1.
NICE !!!
very fun
Lovely, esoteric non-linear puzzle adventure with immersive-sim qualities. It's really good.
good job
this is like playing zelda but you dont have a nintendo power magazine or the internet to help you
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.8M | 15.3K | 98% | $6.99 | |
| $80.5K | 318 | 90% | $12.49 | |
| $65K | 480 | 96% | $9.99 | |
| $11.3K | 69 | 94% | $9.99 |
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| $15.9K | 446 | 48% | $1.99 | |
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| $15.9K | 69 | 93% | $12.99 | |
| $15.9K | 76 | 80% | $12.99 | |
| $15.9K | 53 | 81% | $9.99 |