
Use and upgrade magic items, collect hidden treasures, and uncover the secrets between two worlds in this cute isometric puzzler! When a certain vacationing Elephant stumbles upon a way into the land of the dead, will she unwittingly let something far more sinister slip through?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hidden banger!
[b] Update: [/b] Okay, I got an ending, and now that I have, I can't recommend this game. I managed to get to the end, by acquiring a bunch of gems. I had a thief "pop" out three items and then I used the green herbs to duplicate them, and so I cheesed getting a bunch of gems in order to bribe the fourth ghost--the bare minimum amount of ghosts to open up the tasking final rooms before the last boss. Once I got through those final rooms, I felt accomplished. However, that accomplishment was pretty much over as soon as I fought the boss, who felt really unintuitive when I was fighting. That in and of itself is fine, but the insult to injury was that [b] it makes you go through all of the final levels again, if you want to even try fighting the last boss again. [/b] I don't understand the logic behind that. It just feels like bad/sadist design. There's only one guide on the steam pages, and that is specifically for the final boss, which writes that you shouldn't even engage with the final boss before having all seven ghosts. I had to cheese getting four. I like to think I'm up for a good challenge, but this game is just not for me. [b] Original Review: [/b] I really don't want to recommend this game. But I hate beating up on a lone dev for working their heart out to make something special, and I want them to keep making games. I loved the prequel game too, but this game felt like too much for me. Here's a brief overview of how I feel playing this game: [b] Beginning - [/b] [i] Wow, there's a lot of stuff to explore, and it really throws you in the deep end. Plus, it's taking A LOT of time to explore. I don't really feel like persevering, but I paid for this, so I'll keep banging my head against the wall until I figure out where to go. [/i] [b] Middle - [/b] [i] I'm glad I persevered, this game is great and has loads of secrets and I'm finally opening up some areas. Exploring finally feels fun! [/i] [b] End - [/b] [i] Welp, I feel like I've explored everything I can. Now every place has lead to a dead end, or a puzzle that is so obtuse, that I can't figure it out. [/i] I don't want to feel like I'm banging my head against the wall anymore. If that sounds like fun to you, then buy this game. I'm going to to play a little more, to give it the college try, but I really feel like I've lost all sense of enjoyment playing this.
Elephantasy war ein süßes kleines Abenteuer und Elephantasy: Flipside präsentiert die Welt in 3D und Isometrischer Ansicht. Der Stil ist echt spitze und zeigt wie ein Sequel die Formel vom Vorgänger verändern, ohne die Verbindung zu verlieren. Das Spiel hat mich mit seiner offeneren Herangehensweise überfordert und ich habe relativ schnell die Orientierung verloren. Ich weiß auch nicht ob ich mir mit den Codes im Leuchtturm, vielleicht kaputt gemacht habe?! Nach gut einer halben Stunde musste ich, dann doch aufgeben, weil ich Kopfschmerzen bekommen habe, was vielleicht an der isometrischen Ansicht liegt. Schade, ist anscheinend doch kein Spiel für mich, obwohl ich das Konzept echt genial finde und der visuelle Stil echt kreativ ist. Ich würde jedem empfehlen, zuerst einmal Elephantasy auszuprobieren. Wenn man damit vertraut ist und es einem Spaß macht, dann kann man Elephantasy: Flipside ausprobieren, aber das ist nur meine Meinung und jeder kann natürlich sofort mit diesem Spiel starten. Bin auf alle Fälle gespannt was dieser Entwickler als nächstes herausbringt.
Awesome isometric puzzle adventure
Elephantasy Flipside has so many things that I love in a video game: atmospheric exploration, colorful retro graphics, isometric platforming, fun & quirky character design, and tons of secrets to explore! I’ve largely had a great time with this. For my first 15 hours of gameplay, this was well on its way to becoming one of my favorite games of all time. It’s SO specific to my tastes that it almost feels as if it were made just for me. But as fun as this game is to explore, there are certain rooms - some crucial to completing the game - that are so insanely hidden that it starts to feel more punishing than rewarding after a while. First, some positives: What’s unique about this metroidvania is that - just like its predecessor - all power-ups are available very early on, and you can switch between any that you’d like. The more lost souls you recover throughout the underworld? The more power-ups you’re able to carry at once. So after you rescue your first soul, suddenly you’re able to access areas that require combinations of two specific power-ups. I’ve never played another MV that gates off areas of the map in this way. Also, many of the power-ups here feel unique and inspired - and most have more than just one function! The game feels so fresh and innovative in this way. The characters are all cute & quirky in a way that never feels excessive or annoying. And the music, while nothing incredible, is at least a couple steps above the first Elephantasy game. It really is a wonderful, colorful world that’s so fun to explore…up until a certain point. What drags this down from perfection is that some of the game’s lost souls are hidden in such obtuse ways that most players will give up in frustration before they can ever reach one of the game’s 4 endings. Speaking of endings, the final level of the game (most of the game is open but there IS a final level) involves platforming so janky that it’s bound to frustrate even the more determined players who managed to get that far. Then the final boss makes for an even bigger spike in difficulty, and it all just feels more cruel than fair. Similar to Cave Story, if you want access to the best ending, looking up online help is practically essential. I would say Cave Story is a little more consistently designed than this game, though. Let’s be clear, though: I still love this. Perhaps with time, now that I know the ins and outs of the game’s secrets, I’ll come to forgive its flaws and regard it as an all-time favorite. It’s one of the most unique games I’ve ever played and I can see myself revisiting it in the future to attempt a perfect run. I’m so glad I discovered it, and if anything I’ve described sounds remotely intriguing to you? Absolutely check it out. It’s a surprisingly huge game that’s more than worth the $10 price tag.
Jeu avec un univers très étrange et féerique à la fois. Le jeu vous propose de le finir avec plusieurs fin. Sachant que celui-ci est comme un jeu du genre Metroïdvania comme le précédent jeu (Elephantasy), mais avec une particularité très RPG. Par contre le jeu est très compliqué de par son exploration et la direction artistique est très jolie, mais peut en dérouter quelques uns avec sa 3D isométrique. Petit bémol le jeu est seulement en Anglais, pas de Français ou d'autres langues Européenne au moment où j'écris cela.
good job
I'm not really sure if I like this game or not, I'll keep on playing though. The platforming is kinda bad but doable at least, the sense of depth and distance can be dodgy at times. I suggest playing Elephantasy first before playing Elephantasy Flipside. The first one is simple to learn while the sequel is more complex.
this is like playing zelda but you dont have a nintendo power magazine or the internet to help you
wew. this is gonna take some time, huh?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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