
Discover the lost secrets of Atlantis in this Time Management Adventure!
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[i]Elena's Journal: To Atlantis[/i] is the second installment of the eponymous series and continues the adventures of Elena and her team of archeologists. While in the first game, Elena managed not only to uncover the City of the Amazons through a successful expedition but also to find love on the way, the second game will have her embark on a mission to find the legendary city of Atlantis, while also trying to overcome the personal struggles caused by her relationship breaking apart. The games can be played independently of each other, but it's highly advisable to play [i]Unfinished Expedition[/i] before [i]To Atlantis[/i] because the story in the second game reveals many essential aspects of the plot of the first game. The gameplay is pretty much the same as in any other GameHouse game. As Elena or one of her friends, you will help their university students or fellow archeologists by fulfilling their requests, combining various ingredients into new items or handing over the objects they need, and then finally billing them at the checkout. As you progress throughout the game, the complexity of available items and combinations increases substantially and the number of people you need to handle simultaneously also grows, while the amount of items you can carry at once also expands. https://steamcommunity.com/sharedfiles/filedetails/?id=2966842290 Since Elena travels with her friends all around the world, the locations are now more varied than in other GameHouse games. The first levels take place in some academic environments, followed by her team embarking on a ship towards Atlantis and reaching the dig site in its proximity. We even have some levels taking place in an imaginary world of Atlantis, and an alternate storyline in her mother’s café. I love the diversity of the levels and the specific minigames that each of them brings (one type per location). Additionally, they were more enjoyable than in other games. Perhaps the weakest aspect of the game lies in its narrative. While I usually greatly enjoy GameHouse stories, I felt like this one was missing a spark, or rather it didn’t manage to convey the fuzzy feelings that the other games do. The story jumps between timelines (present and past) and between reality and fantasy, which gives the narrative less coherence than usual. On top of that, the negative transformation of one of the main characters made me enjoy the story less, despite them having a final redemption arc (albeit fairly rushed). But as usual, the ending leaves one wanting more and opens the story to future chapters. https://steamcommunity.com/sharedfiles/filedetails/?id=2966841701 In regards to the difficulty, I must admit that I did struggle a bit with the levels of one location, even on easy mode. I was still able to complete them on the first try but it required an increased focus level. The reason for that was the fact that there are dozens of orders for timed items (place the item in a furnace, then click after three seconds to pick it up otherwise it will be destroyed). While this mechanic is normally encountered only a few times per level, this time you have to literally spam-click them and create them back to back to be able to cover all the requests, while also moving around the level to fulfill all other orders and the main objective. It gets chaotic and quite stressful if one wants to satisfy all customers at five hearts, yet still doable with some extra focus. The rest of the locations have levels of average difficulty, with the ones from the second half of the game being much longer than the ones from the first half (there are more customers and more items), thus a tad more difficult. As usual with Game House games, the majority of the achievements can be unlocked in one playthrough (which can be done on any difficulty mode). A few remaining achievements require you to replay certain levels multiple times to reach the number of orders needed for a specific item. The story takes around six to eight hours, and for 100% completion, you'll need to spend between an hour or two extra. https://steamcommunity.com/sharedfiles/filedetails/?id=2966841667 Overall, [i]Elena's Journal: To Atlantis[/i] is a very decent game. The gameplay is as entertaining as always and the graphics are beautiful, with clear and big icons for the items. In some aspects, it has a weaker story than usual and some of the levels are above-averagely challenging. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
Game House offre un second opus à la collection Elena ; archéologue à la recherche de réponses. Je persiste dans le fait qu'il n'a pas ma préférence. C'est une question de point de vue et de goût avant tout même s'il se dégage quand même une pointe plus simplette que les autres. Comme ces prédécesseurs, frères, cousins, le jeu est composé de 60 niveaux à compléter à coup de 3 étoiles pour débloquer tous les diamants. Les défis bonus sont un poil redondant et manque un chouilla d'originalité. Le rythme est vraiment accessible et rien ne vous empêche de profiter sereinement de l'aventure sans prise de tête ni réelle optimisation (bien qu'il soit préférable d'offrir des commandes complètes et des combos de service). Comme les autres le jeu se découpe en chapitres qui suggèrent de changer de décors, de protagonistes et même revenir dans le passer ou parcourir des songes. Les succès se débloquent sans problème même s'il vous sera demandé de rejouer certains niveaux à plusieurs reprises pour cumuler un certain nombre d'articles à servir. C'est dommage de pousser à la rejouabilité alors que ce n'est pas nécessaire... J'ai rencontré 2 crash du jeu, sans raison. Sans quoi allez-y, ça reste un agréable moment et une aventure à découvrir.
[i]Elena's Journal: To Atlantis[/i] is a time management game developed by SQRT3 and published by GameHouse. It is the sequel to the first game, [i]Elena's Journal: Unfinished Expedition[/i]. Although it isn't necessary to have played the first game before delving into this one, there are references to the first game in regards to story lore and so forth. Anyway, the story starts off as follows. Elena and Nathan are back in the university, and Nathan has been researching Atlantis, hoping to get the funds to find the lost city. However, his research has been putting a heavy strain on his and Elena's relationship. (Spoiler alert: If you know what happens at the very end of the previous installment, it explains Nathan's behavior. I had forgotten about this tidbit until there was a bit of narrative, referencing what happened to Nathan. lol) Although Elena does her best to support him and wants to find Atlantis, too, as her dad had been researching about it before he ended up going to the City of the Amazons (the main focus of the first game), [spoiler]she gets fed up with Nathan's obsessive, aggressive behavior and decides to end things with him[/spoiler]. Meanwhile, Alex and Penny, Elena's overseas friends from her Amazon adventure, visit Elena, and well, I'll end my story synopsis here so that I don't end up going into spoiler territory. XD As for the gameplay, [i]Elena's Journal: To Atlantis[/i] is like its predecessor. There are a total of 60 levels, and you can choose from among one of three difficulty levels: easy, normal, or hard. In each level, you have to serve customers or patrons, each of whom can have a maximum of 5 hearts, depending on how quickly Elena or whomever is the playable character serves them. Also, each level has a side task, which can range from quick service to moving around quickly. In addition, there is Zeno, the hidden reptilian that serves as the easter egg (basically, the equivalent of the mouse from the [i]Delicious - Emily[/i] games). You can earn up to a maximum of 5 diamonds per level, and diamonds are used to purchase artifacts for Elena's museum (purely for cosmetic purposes). Also, there are several mini-games in the levels as well as cutscenes and the return of old characters as well as the introduction of new characters. Finally, there are lots of Steam achievements/in-game trophies but no Steam trading cards at the time of this review. Now that I've gone over the story and gameplay, I'll move onto my critique. I enjoyed [i]Elena's Journal - Unfinished Expedition[/i] a lot (GameHouse tends to have really wonderful time management games), so when I heard about this sequel, I was totally excited to have a chance to play it. Although it has been a while since I played the previous game, I didn't have trouble delving into this game. (I admit, though, that I forgot about that one tidbit about Nathan. lol) Like before, Elena is the main character, and she's just as strong and feisty as I remember. I like how the story starts off although there's definitely some tension between her and Nathan. Honestly, Nathan comes off as quite a jerk to Elena, and although Penny later gives her thoughts to Elena as to why that might be the case, it doesn't really excuse Nathan's behavior. Thus, I'm glad that [spoiler]Elena ends up breaking things off with him[/spoiler]. I liked the return of Alex and Penny. Alex is just as much of a ladies' man as ever, trying his best to win Elena's heart although Elena is only focused on Atlantis. Penny is a delight, too, being a great, supportive friend to Elena. Of course, there are new characters, too, like Petunia, Elena's adoptive mom, and the blond, mysterious sponsor of the Atlantis expedition. I won't go into much more, but I'll just say this. I liked how the story ends on a cliffhanger (no surprise there lol). Also, there's a bit of [spoiler]potential yuri romance between two characters although Elena isn't one of them[/spoiler]. In regards to the gameplay, I had no technical issues. The game never crashed on me, and I was able to obtain all of the achievements. The mini-games are pretty self-explanatory although if you have trouble figuring out what to do, there's a question mark that you can click, which will explain how to complete it. If I have to note a downside, it's that I had to do a bit of grinding to obtain those last few achievements. Basically, a few achievements required that I replay levels, intentionally lose customers, etc. If you're pretty adept at playing time management games, then most likely, you won't get all of the achievements on a first playthrough, so some grinding is required. Regarding the art, the style is the same as in the previous game. Thus, it retains that slightly cartoony style that is a staple in GameHouse-published games, and the colors are bright but without them being overdone. It works for these games, though, so no complaints from me. XD As for the music, there are a few tracks, and they're familiar, as they're the same tracks from the previous game. I can't recall there being any new tracks, which I would have liked. However, the tracks present give off that adventurous theme, which works perfectly for this game. Overall, would I recommend [i]Elena's Journal: To Atlantis[/i]? If you enjoyed the previous game and like time management games (especially, the ones by GameHouse), then yes, I totally recommend giving this a look. The story is just as great as in the first game, and man, that cliffhanger makes me want to play another installment. (I wonder where Elena and her friends will run off to next. XD) For the asking price, I'd say that it might be a bit pricey, as it took me a little over 8.5 hours to complete the game and get all of the achievements. As much as I enjoyed it, I'd say to get this game at full price only if you're a diehard fan. Otherwise, it would be a good idea to hold off for a bit of a sale, but it's totally worth getting and playing. ^^ [quote]Flying free and writing reviews solely for [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url].[/quote]
Nenáročný time management z archeologického prostředí. Velice roztomilé loadovací obrazovky :)
So the journey of Elena continued and it didn't disappoint at all, the follow up was really great and the new adventure of discovering Atlantis was fun as well. I loved the whole look of Atlantis and how Elena got to experience another amazing city with her visions, I enjoyed collecting everything to complete the museum and the achievements are pretty easy to obtain on hard mode. The story is great and I really like how everything is linked with the previous game, it's nice to have met Elena's adoption mom and how all the pieces fit together. I enjoyed having to experience the archaeology part with all the mini games in some of the levels and the whole adventure to get everything they need in the expedition. I am excited to see what the next adventure has in store for Elena and the cute gecko Zeno!!
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are well worth your time[/url][/code] [b]Approximate amount of time to 100%:[/b] 10h [b]Estimated achievement difficulty:[/b] 2/10 [b]Minimum number of playthroughs needed:[/b] 1 [b]Is there a good guide available:[/b] You don't need a guide [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] The one for selling ships is a little bit grindy [b]DLC-Only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does difficulty affect achievements:[/b] No, you can play on the easiest difficulty and still unlock all the achievements. [b]Unobtainable/glitched achievements:[/b] No A little warning: "Elena's Journal: To Atlantis" is a sequel to [url=https://store.steampowered.com/app/1969320/Elenas_Journal__Unfinished_Expedition/?utm_source=MissiTheAchievementHuntress&utm_campaign=steam_achievement_hunting&utm_medium=world_wide_webby&utm_content=confabulate_reviews&utm_term=having_fun&curator_clanid=33025671/] Elena's Journal - Unfinished Expedition [/url]. You can play this one without having played the first one, but the story continues and it spoilers big plot twists, so it might be wise to first play "Elena's Journal - Unfinished Expedition". Another great time management game by SQRT3 & Gamehouse! You continue the story of Elena who is an archeologist and this time the cast is searching for Atlantis. The story can be a bit confusing as you switch between the current time, flashbacks, and a dream world. Overall it is easy to follow, but I say this with knowledge from the story in the previous game. I had trouble getting into the story for this sequel because of a plot twist with one of the main characters, that felt so out of character. I would have loved it if that character got time to get a bit of a redemption story. I played "Elena's Journal: To Atlantis" on the steam deck, which worked well. I only had trouble with one mini-game (the one in the Atlantis area), but I'm not sure if this is because of the touch screen on the Steam deck or that it just is a mini-game that just was a bit annoying. Overall I had a good time and just love this type of time management game. None of the achievements are missable and there is a nice system inside the game that will track how far you are with each achievement. I would advise trying to get all the diamonds of each level while playing through the game, this includes the bonus objective. There is an achievement for replaying 20 levels, but if you already unlocked almost everything you can also do that while being semi afk and just click replay when the time runs out.
Starting on level 21, this game became unplayable for me (I'm on a Mac) because the screen is zoomed in too far and items that I need to click near the bottom of the screen are totally blocked by the HUD/tray. When I contacted GameHouse they said this is a known issue and they don't have a fix. This happens late enough in the game that Steam probably won't give you a refund, so be aware that you could be paying full price for 1/3 of a game. (I've experienced the zoom issue with other GameHouse games but the games were still playable even though the buggy levels were annoying to complete. This game was the first one that was zoomed in so bad that items were completely unclickable, making it impossible to play past level 21.) Hope this helps other players avoid the frustration I went through with this game!
this was so fun - i've played the angela's fashion game that is from the same publisher/developer and it's similar in mechanics, but this storyline was more interesting if you like time-management games, give it a go!
Nice game. I like the art. I like the interface. You can choose easy, medium, or difficult. Similar to the Emily games, you serve customers, accomplish small tasks and click once per episode to find the animal: In this case a salamander (I think??) I like that the game clicks well. By that I mean, you can actually rack up tasks ahead of time. That really saves a lot of time. In a similar game I tried recently, each time you clicked something else, the action would stop and the avatar would go do that instead. Frustrating, and confusing. Being able to rack up tasks to do, allows other tasks to be clicked on at the same time. So you can fill a teacup or plan the next moments ahead and use strategy that way. The clicks also operate well in that you typically do not need to click multiple times before the avatar does the task. In a similar game, you'd (sometimes) click and click and it didn't work. You'd move on, thinking it was working, when it wasn't, which ruined any planned strategies, and cost time. The game had sixty levels. You can also use "diamonds" you've earned, to 'buy' things to decorate a room in a museum. Overall a very fun game. If you like time management games, it's a nice example.
Besser als der erste Teil. Gameplay ist schon austarriert. Minigames vorhanden, aber gut integriert. Story ist okay. Zumindest wird das Ende aus Teil 1 ausgebügelt. Hat mir gefallen.
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