
Elems is an arcade logic game and its goal is to collect the Orb of Life Shards, scattered across 32 levels in 4 zones: Hellish, Icy, Stone and Water zone.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
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Elems, developed and published by Fifth Dimension Company, is a compact puzzle-arcade experience that builds its identity around clarity, precision, and steadily evolving mechanics. At its core, the game places you in control of a small imp-like character whose goal is to recover fragments of a shattered Orb of Life scattered across a series of self-contained stages. The premise is simple, almost minimalist, but that simplicity is deliberate—it allows the mechanics to take center stage and carry the experience without unnecessary distractions. What immediately stands out is how the game introduces its systems in a gradual, approachable way. Early levels feel almost like tutorials, gently teaching you how to move, interact with objects, and understand the rules of each environment. As you progress, the game begins layering in complications—gravity inversion, teleportation portals, falling hazards, and environmental traps that require more deliberate planning. None of these mechanics are particularly complex on their own, but their combinations create moments where quick thinking and careful timing become essential. The result is a gameplay loop that feels both accessible and quietly demanding, rewarding players who take the time to observe before acting. The structure of Elems is divided into several themed worlds, each tied to a different element and offering its own twist on the core mechanics. These shifts help keep the experience from stagnating, even though the underlying objective—collect all shards and reach the exit—remains constant. Some stages emphasize movement puzzles, others lean more heavily into timing and hazard avoidance, and a few require a bit of route optimization to complete efficiently. This variety, while subtle, is enough to maintain engagement across the game’s relatively short runtime. One of the game’s strengths lies in its pacing. Levels are concise and designed to be completed in a few minutes, making Elems particularly well-suited for short play sessions. At the same time, many stages invite replaying, whether to refine your approach or simply to achieve a smoother, more efficient run. There’s a satisfying rhythm to the trial-and-error process: failure rarely feels punishing, and each retry tends to bring you closer to a solution. This creates a steady sense of progression that keeps the experience enjoyable even when certain puzzles initially seem tricky. Visually, Elems adopts a clean and functional presentation. The environments are distinct enough to differentiate each elemental theme, but the overall aesthetic remains simple and unembellished. Rather than aiming for visual spectacle, the design prioritizes readability, ensuring that hazards, pathways, and interactive elements are always easy to identify. This approach works well for gameplay, though it does mean the game lacks the visual flair or personality that might make it more memorable. The audio design follows a similar philosophy, offering unobtrusive sound effects and background music that support the experience without drawing attention to themselves. Where the game falls slightly short is in its longevity and depth. While the mechanics are solid and well-executed, they don’t evolve dramatically beyond their initial introductions. Players looking for increasingly complex or layered challenges may find the experience somewhat limited once they’ve grasped the core systems. Additionally, the total number of levels is modest, which makes Elems feel more like a tightly focused project than a fully expansive puzzle title. That said, its concise nature also means it avoids unnecessary padding, delivering a complete experience without overstaying its welcome. Elems ultimately succeeds by staying true to its design goals. It doesn’t attempt to reinvent the puzzle genre or overwhelm players with complexity; instead, it offers a straightforward, thoughtfully constructed experience that emphasizes timing, awareness, and gradual mastery. For players who appreciate clean mechanics and bite-sized challenges, it provides a satisfying and relaxing way to engage with puzzle gameplay, even if it doesn’t leave a lasting impression beyond its runtime. Rating: 7/10
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Hours played at review time, across 40 reviews with recorded playtime.
Kart için alınır indirimdeyken
Nice
нет
İndirimdeyken alıp kartları satarak kâr edebilirsiniz. İncelemelerimde kâr ettiren daha fazla oyun mevcut bakabilirsiniz.
A simple puzzle game that mixes platforming with logic in a fun way. The levels gradually introduce new mechanics and collecting every shard is more challenging than it first seems. Nice for short play sessions.
– Играю за бесёнка, собираю осколки Сферы Жизни по четырём зонам: адской, ледяной, каменной, водной. – Собрал? – Все тридцать два уровня прошёл, сферу собрал. – А жизнь-то наладилась? – Жизни как не было, так и нет. Название, выходит, только про сферу.
Elems is a 2D retro pixel ripoff of Boulder Dash (copyright First Star Software, 1984). Gameplay is essentially the same as you guide Rockford through the 2D grid collecting diamonds. Collect the required number to unlock the exit and complete the level. Of course, there's hazards as digging under certain entities makes them fall/chase you etc, so careful planning and a little skill is required to complete each level in Boulderdash. I mean, Elems. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Elems has achievments, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is Onthehead, and only around 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Elems is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. You can play the original Boulder Dash for free in a web browser and it's better than this, so it's impossible to suggest anyone should pay money for this ripoff.
Elems 10/10
coool game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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