
The highly-anticipated sequel to Elements: Soul of Fire, here at last! A mysterious little girl. An insidious plot to resurrect a great evil. The legend of a faint and fading hope. And a band of young heroes desperate for answers.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
meh
Abandoned early access game
Игра с бесконечными диалогами для узкого круга лиц, для фанатов.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game but a bit hard to recommend to anyone... :)
有卡 有成就 没中文 EA停更8年 元素 2:光明之心 “后裔如今身在何方?其余圣者下落何处?完整的故事仍未揭晓……” 神秘少女现身世间,复活远古邪魔的阴谋悄然酝酿,微弱希望濒临消散。一众少年英雄踏上旅途,竭力探寻真相。 系列老玩家能体验玩法升级、画质焕新、组队体系深化与悬疑剧情;新玩家也可畅快开启冒险篇章。 本作剧情承接前作《元素:火焰之魂》,时间跨度 360 年,故事发生在政局动荡、教派纷争的时代,开启元素史诗全新篇章。 游戏特色 新增简易模式,新手轻松入门 高度自由的自定义游玩体系 完整怪物图鉴可供查阅 任务追踪界面,进度一目了然 全键盘快捷菜单操作 可锻造武器、护甲与饰品 培养角色羁绊,解锁联动招式与连招 镶嵌碎片习得全新魔法 元素威力随星期周期起伏变化 道德取向影响角色属性成长 开发者寄语 元素系列构思距今已逾十五年,故事围绕希望、爱与羁绊展开,刻画百态人情与内心思绪,同时着重诠释自我成长。希望故事蕴含的寓意与隐喻,能带给玩家共鸣与鼓舞。 每部作品均为独立宏大篇章,登场主角不少于二十位,广袤地图中藏有海量主线冒险。游戏文案、美术、设计均由本人独立完成,配乐由我与父亲携手创作。首部作品历时七年打磨完成。续作需要重新绘制全部画面,开发周期同样漫长,为维系老玩家关注度,最终决定采用抢先体验模式。 也曾考虑分章节发售,但技术实现难度极大,最终作罢。结合项目体量与开发周期,抢先体验是最合适的选择。 我一直期盼与玩家近距离交流,抢先体验模式恰好能拉近彼此距离。本作延续前作设定,收录七十余幅创作手稿,直观展现多年来创作思路与画风的演变过程。 后续两至三年内,计划每年推送两到三次大型版本更新,以剧情章节为单位陆续推出,每次更新解锁全新岛屿区域。相较于零散小幅更新,该方式既能保障单章内容完整度,也留有剧情悬念,如同连续剧般层层推进,章节内容无需额外付费。 元素故事承载着独特精神内核,这份理念能否传递、引发共鸣,交由每一位玩家体会。 由衷感谢大家助力我实现儿时以来的创作愿景,一同见证这份独一无二的作品。 —— 杰里米・津克
нет
Slow, flickery RPGMaker game. Uninspired art, tedious turn‑based battles, excessive dialogue, unclear objectives
well, not very good
Dendy | 덴디 was here 😛
I wanted to love this game — there's a real charm to the attribute system, the large cast of party members, and the sheer volume of optional content tucked into every corner of the world. But the technical issues pile up fast: the fullscreen mode flickers badly enough that I had to drop my monitor resolution just to play, random crashes wiped my progress more than once, and the post-battle wait times wore on me after dozens of hours. On top of that, the Steam version has broken achievements, and the game feels like it was left mid-development without a clear path to completion. If you're deeply forgiving of RPG Maker jank and just want something to sink optional-quest hours into, you might find enough to enjoy — but most players will hit the bugs and the unfinished edges and bounce off hard. I can't recommend it in its current state.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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