
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Most likely between $563.1M and $1.6B. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 93% | approximately $938.5M |
| PlayStation | $59.99 | 94% | #66 |
| Xbox | $59.99 | 90% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $22.50 on Xbox · Türkiye (−62%). Compare 29 prices in 15 markets →
Reviews
Themes across 3885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全成就达成了,游玩的99%的时间给我带来的是快乐,不足的地方,感觉剧情了解就是70%-80%左右,剧情主体的框架内容是清楚的,但还有很多关键人物背景故事,不是很了解,也比较有兴趣,可惜在游戏里面完全找不到,如果游戏有人物传丰富游戏色彩是件很棒的事情,还有就是关键的任务,都在对话中体现,但是关键的对话往往可能在中间几句有提示或者提醒,如果没有仔细看,可能到最后NPC只重复最后一句说过的话,不会重新在说一遍,这点有些难受。玩过很多动作ACT游戏,但是我觉得这款游戏的战斗很好,虽然有的人觉得这款游戏在动作游戏里很棒是个笑话,但是我玩动作游戏不是很喜欢花里胡哨,比那种夸张的动不动就在天上乱飞,要么连招连着连着就上天了,然后在一顿乱锤的那种,要舒服点,精简的战斗逻辑,主要就是蓄力削韧流,连击叠异常流,回合制战技流,非常的朴实无华,能让我坚持打多周目的游戏不多,同类型的也只有仁王NIOH系列和黑猴,其他的都是一周目通关,甚至有些是为了通关坚持玩下去,不是快乐的,最后总结评价就是So Cool...So Great....
goofd
comment changer un homme
Ed eccomi quei recensione veloce veloce. Bello tutto. Musiche fantastiche... Gente che gioca a nascondino nei posti per buttarti giù in modo molto simpatico, ma non sono nata ieri e darksouls insegna che se in un posto non ci stanno nemici e la strada sembra sicura ci sta il simpaticone che ti esce all'improvviso stile resident evil per farti venire mezzo infarto e bestemmiare in ostrogotto. Boss belli, alcuni antipatici che ti illudono di essere morti e poi... no volevi.. ma anche no vado in una seconda fare e ti faccio rimpiangere di essere venuto a casa mia stile agenzia delle entrate. VERO MALENIAAAA.... VERO RADAGON.... Vi possino menare. Ho finito tutto il gioco compreso il dlc e non riesco a finire gli ultimi due boss. Questo mi fa incarognare, ma prima o poi li elimino voglio vedere che scusa ne tirano fuori dopo per non morire. Comunque si mi ha preso molto, ci ho giocato tanto, ho smadonato tanto, ho preso infartini tanti, ho ucciso tutti i crogiolini che dovevano essere così difficili da fare e invece mi hanno abbastanza delusa lo devo ammettere, ma erano fighi con le loro alette da pollo e coda a scomparsa.
Became my favorite game of all time and inspired me to play other souls-likes, the gameplay is absolutely immaculate, combat is unbeatable, the rush of adrenaline every time I fight a tough boss, the amazing visuals and great optimization. One of, if not, the greatest games of all time.
great game
。。
Elden Ring was one of those super-popular games that, for the longest time. I refused to touch simply because of how many people had treated it as the best thing on earth. I'd heard nothing but good things about it, and for some reason decided that all of the hype was undeserved. It's a hard video game where you get stomped constantly, I thought. And waved all of the hype away with that thought alone. It wasn't until somewhat recently that I was asked by a few friends to play it with the seamless coop mod. Reluctantly, I said yes. Still not certain just how much I'd actually enjoy the experience due to how frustrated I can get at video games that seem annoyingly difficult. It didn't take me very long until I started to have a lot of fun with the game, Stormveil Castle is where I'd say the game really begins to really get gripping. An area I'm certain that I still haven't fully explored simply because of how packed chock-full of stuff to do there is. The fight against Godrick The Grafted was an experience I revelled in, despite bashing my head against the boss a few too many times for me to admit, the feeling of finally besting him was gigantic in comparison to the first boss we'd fought, the Tree Sentinel. Godrick's second phase especially felt like a real, genuine blast to lean and master. Rolling through the flames rather than trying and failing to create space, learning how to best use the weapons we had. Even finding out about light, medium and heavy loads. It all felt like a puzzle I had to click into place, and once we were done with Godrick, I was hooked, although we certainly didn't destroy him, the fact that we were able to kill him even having used every flask we had at the time was a point of pride for me, so we continued on with the rest of the game. Many fun times were had, from running around Raya Lucaria, utterly terrified of the rolling balls that squished us a good few times, to finding ourselves in the scarlet-rot infused wasteland of Caelid, fighting Radahn with everything we had, largely trying to summon everything before a stray arrow turned us to a pile of flesh, or before his gravity magic married our bones to the sand below, I enjoyed every moment of it. Being every bit the adventure I was promised, and more. Before we knew it, we stood Infront of Radagon, someone I admittedly knew nothing about, after an agonising amount of time fighting him, we'd defeated him! Hooray! Only to find out there was in fact a second phase. The Elden Beast took us even longer to beat, with several breaks ranging between hours, or even days between attempts. Finally beating the Elden Beast was enough to make me cheer. The first playthrough was great fun, and something I truly wish I could experience again.
beste game ever
好!