
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Most likely between $563.1M and $1.6B. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 93% | approximately $938.5M |
| PlayStation | $59.99 | 94% | #66 |
| Xbox | $59.99 | 90% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $22.46 on Xbox · Türkiye (−63%). Compare 29 prices in 15 markets →
Reviews
Themes across 3885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
宫崎老先生的再一旷世神作,各种优秀的具有交互感boss设计让我在一次次的死亡中变强,这里特别表扬狂龙贝勒,女武神,以及米塔恩和超绝摸不着的马拉松冠军融泥骑士,打完后让我的魂境界上升到了前所未有的高度,诶哟我太魂了简直痛哭流涕,谢谢你宫崎 orz 附:怎么能有咒蛙此等萌物(贴贴
Bomba w monitor, pora na dlc
ТОП ТЕМА СОСУ ТОК ТАК
♥♥♥♥♥♥♥ ass game , im bad at it
Yet another dark souls style game, but this time with an open world. I think this type of game worked a lot better with the interconnected labyrinthian map of Dark Souls 1. An open world doesn't do this game any favors. The story and lore are once again almost incomprehensible, and the world is too miserable, dreary, and empty of life to be all that compelling to explore. It feels like the cow's milk has finally dried up. Can we get a new King's Field please?
Неймовірно якісна та масштабна гра, у яку легко провалитися на десятки, а то й сотні годин. Водночас, як на мене, світ вийшов занадто великим і команді розробників не завжди вдавалося наповнити його справді цікавим контентом. Реалізація сюжетної лінії також залишає чимало питань, бо подача історії може бути досить заплутаною, але попри це Elden Ring настільки добре відшліфована в ключових аспектах, що не рекомендувати гру просто неможливо. Ну і хотілося б ВЖЕ НАРЕШТІ побачити знижку на DLC, бо купувати за таку ціну навіть таку цукерочку не дуже-то й хочеться.
尝试了很多次实在玩不下去,只狼我好歹还玩了两百多小时,这个玩了几次都不想玩
The tarnished pack is an insult to gamers. Witcher 3, Crimson Desert, No Man's Sky, Palworld gets HUGE updates for free. We get 4,99€ horse armor. I have been burned too many times over the years, I have zero tolerance for this crap.
[h2]QUICK VERDICT[/h2] Elden Ring is my favourite game of all time and one of the clearest examples of a game becoming a personal journey. It expands FromSoftware’s action RPG foundation across a vast world filled with mystery, danger, beauty, and decay. The Lands Between rarely feel like a checklist. Every castle, ruin, battlefield, and underground city feels connected to an ancient world. It is not flawless. Repeated bosses, obscure quests, late-game damage spikes, and open-world fatigue weaken parts of the experience. However, its discovery, challenge, atmosphere, and freedom make it a masterpiece. Some games are reviewed. Others are carried. Elden Ring is a game I carry. [h2]PROS & CONS[/h2] [h3]Pros[/h3] * One of gaming’s greatest open worlds * Extraordinary exploration * Huge build and weapon variety * Unforgettable bosses and art direction * Deep environmental storytelling * Enormous replay value [h3]Cons[/h3] * Repeated bosses and side dungeons * Harsh late-game damage spikes * Extremely obscure questlines * Minimal guidance can overwhelm * Repeat runs feel less focused [h2]STORY[/h2] The Elden Ring has been shattered, the demigods have claimed its Great Runes, and the Lands Between have collapsed into war and decay. You play as a Tarnished called back by grace to become Elden Lord. The story is delivered through ruins, item descriptions, architecture, enemy placement, and fragmented dialogue. You rarely witness history directly. You explore its remains. Its characters are broken legends shaped by power, faith, loss, and duty. The Erdtree is beautiful but oppressive, while the Golden Order promises structure but produces suffering and exclusion. Elden Ring’s story is not presented like a film. It is uncovered like a relic. [h2]GAMEPLAY[/h2] At its core, Elden Ring is about timing, positioning, stamina, patience, punishment, and learning. What separates it from earlier FromSoftware games is freedom. You can use colossal weapons, katanas, shields, bows, sorcery, faith, status effects, Spirit Ashes, summons, or hybrid builds. Ashes of War give weapons new skills, elements, and scaling. Spirit Ashes support solo players without removing the need to explore, upgrade, and understand each fight. Torrent makes travelling fast and enjoyable while changing certain battles. Dragons, mounted enemies, and field bosses feel different from dungeon encounters. Combat is at its best when it becomes a conversation. You learn what can be punished, when greed gets you killed, and when to heal or retreat. The balance is not always perfect. Some late-game enemies hit excessively hard, repeated bosses lose impact, and group encounters can feel chaotic. Death is not an ending. It is information. Failure becomes part of progress. [h2]WORLD DESIGN[/h2] The Lands Between are among the greatest worlds ever created in a game. Limgrave teaches freedom without relying on a traditional tutorial. The Tree Sentinel shows that not every enemy must be defeated immediately. Stormveil Castle delivers a twisting dungeon filled with hidden paths, rooftops, locked rooms, and ambushes. Liurnia becomes misty and melancholic. Caelid feels diseased and deeply wrong. Altus Plateau builds towards Leyndell, a capital that feels majestic and tragic. Discovering Siofra River or Nokron beneath an already enormous world creates a sense of impossible scale. Elden Ring constantly makes visual promises: a tower in the distance, a castle on a cliff, or a lift descending into a false night sky. It rewards curiosity rather than map icons. Caves, catacombs, mines, and boss variants repeat, while some late regions feel thinner. Yet the world still feels ancient, sacred, hostile, and meaningful. [h2]VISUALS & SOUND[/h2] Elden Ring is carried more by art direction than raw technical power. Its beauty is cracked, golden, diseased, sacred, and dying. The Erdtree dominates the skyline as a guide, religious symbol, and eventually something more unsettling. Every region has a distinct identity, while bosses such as Radahn, Rykard, Malenia, Maliketh, and Radagon are unforgettable. The soundtrack gives major battles mythic weight, but the game is equally powerful in silence. Wind across a field, footsteps inside ruins, and rain on stone strengthen the isolation. It knows when to overwhelm you. It also knows when to leave you alone. [h2]PERFORMANCE[/h2] On PlayStation 5, Elden Ring was more than playable, although not technically flawless. Performance Mode is my recommendation because smoother movement matters more than extra sharpness. Frame-rate fluctuations, pop-in, and occasional roughness can appear. The world, combat, atmosphere, and art direction remained far more memorable. [h2]DIFFICULTY[/h2] [h3]8 / 10[/h3] Elden Ring is difficult, but it gives players many ways to respond. You can leave, explore elsewhere, level up, change your build, summon help, exploit weaknesses, or return with more knowledge. Bosses punish carelessness, panic rolling, poor positioning, and greed. Late-game encounters can be severe, and Malenia demands serious patience. Difficulty can be shaped through preparation. Magic, status effects, shields, ranged attacks, crafting, summons, and exploration all provide options. Elden Ring is not simply about being hard. It is about how you respond to hardship. Walking away is not failure. Preparation matters. Patience can be stronger than aggression. [h2]REPLAY VALUE[/h2] Elden Ring can last for dozens or hundreds of hours. Different builds transform the experience, while alternate endings, New Game Plus, co-op, PvP, challenge runs, and Shadow of the Erdtree create many reasons to return. Even after learning where everything is, the atmosphere still works. Elden Ring is not just a game to clear. It is a world to revisit. [h2]RECOMMENDED FOR[/h2] [h3]Recommended for:[/h3] * FromSoftware and action RPG fans * Players who enjoy exploration and mystery * Fans of dark fantasy * Players who enjoy build crafting * Anyone seeking a demanding adventure [h3]Not recommended for:[/h3] * Players who need clear quest logs * Anyone who strongly dislikes repeated deaths * Players who prefer direct storytelling * Anyone wanting a relaxed adventure * Players who dislike large open worlds [h2]PERSONAL EXPERIENCE[/h2] I cannot pretend Elden Ring is just another game to me. It is my favourite game of all time, and I have it tattooed on me. That is not something I can separate from this review. Elden Ring gave me a broken world that still asked me to move forward. Beauty existed beside suffering. Grace remained in ruined places. Progress came through patience, failure, learning, and returning. It reminded me that games can become places of discipline, reflection, structure, and emotional memory. They cannot replace real support, but they can give us somewhere to breathe and enough strength to take another step. The Platinum Trophy felt less like a checklist and more like finishing a pilgrimage. Elden Ring reached me in a way no other game has. [h2]FINAL VERDICT[/h2] Elden Ring is one of the greatest games ever made. Its world design is extraordinary, its combat is deep, its build variety is immense, and its art direction, music, atmosphere, and discovery are unforgettable. It asks for patience, humility, and a willingness to become lost. It can frustrate, confuse, and overwhelm. But for those willing to meet it on its own terms, it offers a world worth enduring. The Lands Between are where ruin and grace exist together, and where the player becomes special because they kept standing back up. No game has meant more to me. Elden Ring became part of my story. Read my complete Elden Ring review here: https://hermittalksgames.com/reviews/elden-ring-review
Когда зашел на малению я вышел не из игры а из дома потомучто мама наругала что я разьебал дома рекомендую игру очень классная и не сложная (миадзаку пиздел его отец и делал с ним секс)