
Elastrix is a physics-based puzzle game. Place bouncy bands to guide the Trix through 60 levels, and help them to their goal of being the greatest circus attraction the world has ever seen!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Decent casual puzzler, 60 levels, took me 2 hours for perfect (less to just complete), sandbox-ey physics with often different ways to reach a solution. On top of that there's a highscore mode that works somewhat like a cross between pinball and pachinko, with 3 more achievements to get. Fun.
nice
The main game is fun and mildly inventive for as long as it lasts. The extra mode Trixball is RNG hell. If you're going for all of the achievements, this is where most of your time will be spent.
Wonderful physics game for perfect relaxation.
Good way to waste an afternoon or two. Fun but its more of a mobile game, don't spend more than 2$ on it
Elastrix is a physics-based puzzle game developed and published by Hyper Hippo Games that centers its entire design around elasticity, trajectory, and precision. At first glance, the concept appears straightforward: players stretch elastic bands across pegs to influence the movement of small spherical creatures known as Trix, guiding them toward specific goals while collecting optional gems. Yet within this simple premise lies a layered puzzle framework that steadily evolves in complexity. The game relies on intuitive physics interactions rather than complicated rule systems, allowing players to experiment freely while gradually mastering its mechanics. The fundamental mechanic revolves around placing elastic bands on a grid of anchor points. When a Trix is launched into the environment, it interacts with these bands, bouncing, ricocheting, and redirecting according to angle and tension. Early levels introduce the basics of trajectory control, helping players understand how subtle adjustments in placement dramatically alter outcomes. As the campaign progresses, new elements are introduced, such as moving obstacles, environmental modifiers, and additional constraints that demand increasingly thoughtful planning. Success is not determined by speed but by foresight and experimentation, encouraging players to analyze angles and anticipate rebounds before committing to a solution. Level design is one of Elastrix’s strongest attributes. Each stage feels purpose-built, presenting a contained puzzle that challenges players to think creatively without overwhelming them. The difficulty curve is carefully managed; initial stages build confidence, while later levels test precision and patience. Optional objectives, such as collecting all gems or achieving a “perfect” completion, add replay value and encourage optimization beyond simply finishing the stage. These optional challenges often require a deeper understanding of the physics system, rewarding players who are willing to refine their setups and attempt multiple iterations. Visually, Elastrix adopts a clean and minimal aesthetic that prioritizes clarity. The playfield is uncluttered, ensuring that elastic placements and object interactions remain easy to track. Backgrounds are simple and unobtrusive, serving as a neutral canvas that keeps attention on the puzzle mechanics. The Trix themselves are charmingly animated, giving a subtle sense of personality to otherwise abstract physics objects. While the presentation does not aim for high-end graphical spectacle, its simplicity works in its favor by enhancing readability and maintaining focus on gameplay. The audio design complements this streamlined visual style. Sound effects emphasize the tactile nature of the elastic interactions, with satisfying bounces and subtle cues that reinforce successful actions. The soundtrack remains understated, creating a relaxed atmosphere that supports concentration rather than distraction. This measured presentation ensures that extended play sessions feel comfortable and engaging, aligning with the thoughtful pacing of the puzzles themselves. In addition to the core campaign, Elastrix offers alternative modes that extend its longevity. A scoring-focused mode encourages players to chase higher totals by optimizing trajectories and maximizing gem collection. This shift from pure puzzle-solving to performance refinement adds another dimension to the experience. Instead of merely finding a viable solution, players are motivated to discover the most efficient or elegant approach. For those who enjoy mastering mechanics and shaving off incremental improvements, this mode provides meaningful replayability. The game’s pacing deserves particular attention. Elastrix does not rush players with strict time limits or frantic action. Instead, it fosters deliberate problem-solving. Trial and error is an integral part of the process, and failure rarely feels punitive. Quick restarts and clear feedback allow players to experiment without frustration. Even when later stages demand precise placement and multiple attempts, the process feels constructive rather than discouraging. This balance makes the game accessible to casual puzzle enthusiasts while still offering depth for those who crave more demanding challenges. Overall, Elastrix succeeds by embracing a focused design philosophy. It does not attempt to layer on unnecessary narrative or complex progression systems. Instead, it builds its identity around a single, well-executed mechanic and explores that mechanic thoroughly across its levels. The combination of intuitive physics, thoughtful level design, and replayable challenges results in a compact but satisfying puzzle experience. While it may not redefine the genre, it stands as a polished and engaging example of how a simple concept can evolve into a rewarding and strategically rich game when supported by careful design and consistent execution. Rating: 6/10
Oof, I forgot to write a review for this game a few years ago when I beat it so my memory is a little hazy on it. It's very short. The levels end up hardish but not really hard enough to make you have to rake your brain for solutions. If you can't tell what type of gameplay this game offers by looking at 10 seconds of the trailer, well the game might be a bit to difficult for you. I think it's worth the $3 asking price for sure.
It's a good little game, easy and short. But it could be improved. It's too simple, and the ball disappearing too fast in trixball mode is a bit boring.
Eher langweilig.
Un juego que da lo que pide, hacer carambolas con gomas elasticas y conseguir los diamantes y la diana, solo para amantes de rompecabezas. 60 niveles mas bien cortos
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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