
The power grid has failed. You have no phone, no internet. Only the eHUB, your power source for emergencies. Your neighbors are counting on you — but what will you do? The story-driven simulation game “eHUB cities – Blackout” is being developed under the direction of the LOEWE Center emergenCITY.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $70.7K | 158 | 85% | $12.99 | |
| approximately $3.4K | 19 | 53% | $9.99 | |
| approximately $977 | 7 | 57% | $4.99 | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |