
A fast-paced sci-fi first person shooter. EgoVersus: The First Strike aims to bring the old school FPS experience back to the modern gaming industry.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Set in a dystopian future where gangs rule the streets and a constant power struggle rages against a weakened government, EgoVersus: The First Strike immerses players in a world on the brink of chaos. This free-to-play, sci-fi first-person shooter offers a thrilling multiplayer experience with a variety of exciting game configurations.
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Languages: English**languages with full audio support
Reviews
So, I know it's early access, but no one is on it, and it is bare bones and boring looking FPS PVP. There's nothing unique about the concept. The trailer makes it look like there are a bunch of modes and something we haven't seen 684 times. This is two years in the making and a bunch of super bot sounding reviews? Literally, the only reason why I'm leaving this is because it seems scammish. If I'm wrong, or missing something, please let me know. Otherwise, stay away.
Absolutely love this game and the team behind it!! Don't fade!
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И зачем мне тут регатся???
The First Strike is a thrilling sci-fi first person shooter that delivers an immersive and action-packed gaming experience. From the moment you step into the futuristic world of The First Strike, the stunning graphics and dynamic gameplay will keep you on the edge of your seat. The game offers a variety of gameplay modes, from intense multiplayer battles to engaging single-player campaigns that will test your skills and reflexes. The keyboard controls are smooth and responsive, allowing players to easily navigate through the fast-paced environments and engage in intense firefights. One of the standout features of The First Strike is its diverse arsenal of weapons and abilities, each with their own unique strengths and weaknesses. Players can customize their loadout to suit their playstyle and adapt to different combat situations, adding a layer of strategy to the gameplay. The multiplayer mode in The First Strike is where the game truly shines, offering exciting team-based battles and intense showdowns with other players from around the world. The maps are intricately designed, providing plenty of opportunities for tactical maneuvers and epic battles. While The First Strike is an exceptional game overall, some players may find the single-player campaign to be a bit short and lacking in depth. Additionally, there are occasional minor bugs and glitches that can detract from the overall experience. However, these issues are minor compared to the overall enjoyment that The First Strike delivers. In conclusion, The First Strike is a must-play for fans of sci-fi first person shooters, offering a thrilling and immersive gaming experience that will keep you coming back for more. With its stunning graphics, diverse gameplay modes, and intense multiplayer battles, First Strike is a standout title in the genre.
No players , scam game .
This game is a totally innovative game that introduced me to a whole new movement system in a first person shooter game. The game is very fun and the devs host tournaments that are very competitive and make the game super fun. The gameplay is awesome and the graphics are great like any other game. There is just something special about this game and its just amazing.
Really fun game. Devs are great and community is fun. There is events every week or so and they have cash prizes which are great!
Hızlı tempolu bir bilimkurgu birinci şahıs nişancı oyunu. Klasik fps çok oyunculu, zombi modu (yakında) ve battle royale modu zengin bir hikaye ve benzersiz karakterlerle. EgoVersus: The First Strike, eski okul FPS deneyimini modern oyun sektörüne geri getirmeyi amaçlıyor.
EgoVersus: The First Strike introduces a commendable, old-school mechanical foundation that attempts to revitalize classic fast-paced sci-fi first-person shooter frameworks. However, despite its visual ambitions, the interactive experience remains heavily compromised by critical network isolation.An analysis of community metrics indicates that player friction peaks during the initial 20-to-30 minute deployment window. The title delivers responsive weapon handling parameters and crisp auditory asset tracking that effectively simulate a high-tempo arena atmosphere during active combat loops. With a diverse operational roster and straightforward game modes running under stable framework conditions, the initial technical blueprint shows genuine structural promise for a completely free-to-play deployment.From an analytical standpoint, however, the project encounters standard early-access bottlenecks that disrupt long-term viability. The title currently suffers from a near-total absence of concurrent player velocity, transforming what should be a dynamic player-versus-player arena into an empty matchmaking cycle. Stripped of a reliable live user base, the game forces reliance on predictable artificial intelligence behaviors or stagnant menu layouts, exposing prominent onboarding registration errors highlighted within the user collective. While it functions as a technically sound, zero-cost proof of concept, the severe systemic emptiness prevents it from delivering a viable multiplayer ecosystem, matching the contested standing of abandoned early-access deployments.
So I went into this thinking, 'Alright, an FPS not made by a Korean studio? This could be rough.' But I gotta admit, it’s actually a pretty good time! Yeah, the devs are American, but somehow they still made a game where I can shoot people in the face and feel good about it. Who knew? The graphics look slick, the controls don’t make me want to throw my mouse out the window, and the sound design is topnotch. Neighbours legit thought there was an airstrike in my living room at one point. Bonus points for that. It’s not perfect, though. There’s still that one kid sniping me from across the map who’s probably eating pizza rolls while doing it. But hey, that’s just FPS life, right?
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.4K | 318 | 77% | $7.99 | |
| $0 | 0 | — | Free | |
| $0 | 4 | 75% | Free | |
| $0 | 281 | 92% | Free | |
| $0 | 7 | 86% | Free | |
| $0 | 540 | 65% | Free |