
EGOS is an adventure, where you will have to save the kingdom of Talia while facing enemies and solving puzzles. The protagonist is a "Soul" in a false body,"Egos", who must return to his original body and restore peace to the kingdom before the day ends, otherwise the kingdom will be lost.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, EGOS - Tales of Fallen Souls shows some interesting ideas, but the current Early Access state feels unpolished and inconsistent, which significantly affects the player experience. From the start, the game presents several technical and usability issues. Controls feel limited and not fully adapted for different input methods, and basic quality-of-life features (such as rebindable keys or smoother interaction systems) are missing or incomplete. In some cases, input behavior feels unintuitive or inconsistent across different situations. The gameplay itself has potential, especially in terms of exploration and puzzle elements, but it is often disrupted by bugs and design issues. Movement and interaction can feel clunky, and certain environmental obstacles or collision problems may block progression or create frustration. In addition, some systems lack clarity, leaving the player uncertain about objectives or progression flow. The narrative presentation is heavily affected by translation and localization issues. In several parts, text appears poorly translated or inconsistent, which makes the story difficult to follow. This reduces immersion and weakens the impact of dialogue and world-building. Visually, the game has an appealing style, and some environments look promising. However, visual quality alone is not enough to compensate for the technical and design shortcomings currently present in Early Access. In its current state, EGOS - Tales of Fallen Souls feels more like a work-in-progress prototype than a fully playable experience. While there is clear potential and some interesting concepts, significant improvements in polish, optimization, UI/UX, and localization are needed for it to reach a stable and enjoyable state.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Spanish - Spain, English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
░░░░░░░░░░░████ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ██████▄▄█░░░░░███▄ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░ ░░░░░░░░░░░░▀▀
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393 | 1 | 100% | $17.99 | |
| $122.5K | 1.2K | 84% | $5.99 | |
| $11.4K | 80 | 79% | $6.99 | |
| $2.7K | 20 | 15% | $2.69 | |
| $2.3K | 13 | 15% | $6.99 | |
| $654 | 5 | 60% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 113 | 88% | $0.99 | |
| $1.6K | 51 | 76% | $1.99 | |
| $1.6K | 115 | 85% | $0.99 | |
| $1.6K | 95 | 91% | $0.49 | |
| $1.6K | 53 | 43% | $0.99 | |
| $1.6K | 229 | 89% | $0.49 |