
Build a team of unique heroes, defeat powerful bosses, collect legendary loot, and grow stronger through endless progression in this free-to-play Idle RPG. Discover rare equipment, optimize your builds, and conquer an ever-expanding fantasy world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Eclipsia is a free-to-play Idle RPG where you assemble a team of heroes, battle endless waves of enemies, defeat powerful bosses, and collect increasingly rare equipment as you continuously strengthen your roster.
Featuring automated combat and a strong focus on progression, loot, and character building, Eclipsia rewards strategic team composition and equipment optimization, allowing you to conquer an ever-growing world filled with challenges.
⚔️ Build a team of heroes from multiple unique classes.
🛡️ Collect hundreds of equipment pieces across multiple rarity tiers.
💎 Discover powerful items with randomly generated attributes.
👑 Challenge unique bosses and unlock new regions.
📈 Continuously level up your account, heroes, and equipment.
🎁 Open treasure chests filled with valuable rewards.
🎲 Summon new heroes and exclusive rewards through the Gacha system.
🏆 Hunt for extremely rare equipment and create unique character builds.
☁️ Cloud save support lets you continue your adventure wherever you play.
Your journey is just beginning.
As your heroes grow stronger, you'll face increasingly dangerous enemies, earn greater rewards, and discover even more powerful equipment.
Gather your heroes, forge the ultimate team, and uncover everything the world of Eclipsia has to offer.
Genres
Stats
Languages: English, Portuguese - Brazil
Engagement
Reviews
我挺喜欢这种挂机游戏的,有种养成的感觉,基本上最近挺火的几款我都下载来试试了。 但是现在我有两个问题 1.这游戏没中文,我有点看不懂,大部分只能靠猜,以后希望能添加中文。 2.设置里的全屏,窗口化和无边框选项,你选择窗口化后不能调节分辨率大小,导致我点击确定后,直接最大分辨率,让我的游戏只能显示四分之一的画面,已经无法正常玩游戏了,退出重进都没办法解决,甚至试过卸载重装了,还是只能显示四分之一左上角的画面。 没办法了,玩都玩不了,只能卸载了,跟这个游戏无缘了。
The Legend of Fireball is a casual incremental destruction game that focuses on one simple but satisfying idea: becoming more powerful by launching increasingly destructive fireballs. Developed by TapNation and published by QubicGames, the game creates an accessible progression experience where players begin with small targets and gradually work toward destroying much larger objects through upgrades, collectibles, and improved abilities. The appeal comes from the straightforward gameplay loop. Players aim, charge their attacks, and unleash fireballs to break objects while earning rewards that can be used to strengthen their character. What starts as a basic exercise in destroying small items eventually becomes a journey toward overwhelming power, with larger and more impressive targets providing a sense of constant advancement. The simplicity makes it easy to understand within minutes, allowing players to focus on the satisfying feeling of seeing their attacks become stronger over time. The progression system is the foundation of the experience. Instead of relying on complex combat mechanics, the game encourages players to continuously improve their fireball power, stamina, recovery abilities, and other statistics. Each upgrade contributes to a feeling of growth, which is the main motivation for continuing through new stages. The addition of different fireballs, costumes, relics, and other collectible improvements gives players several ways to enhance their performance and creates more depth than a basic destruction simulator. The collectible systems are one of the stronger aspects because they provide variety beyond simply increasing damage numbers. Fireballs can be upgraded to improve offensive abilities, costumes offer additional bonuses, and relics provide useful enhancements that support different aspects of progression. The pet companion feature also adds another layer by allowing players to build a team of helpful companions with different abilities. These companions make the upgrade process feel more like building a complete power system rather than just increasing one statistic repeatedly. Timed challenges help break up the repetitive nature of the main gameplay. These events introduce short-term objectives that encourage players to use their upgrades effectively and complete destruction goals within a limited period. Daily activities, achievements, and special events provide additional reasons to return, making the game better suited for players who enjoy gradual progression and regular rewards. However, the simplicity that makes the game accessible can also limit its appeal. The core gameplay remains focused on repeatedly launching fireballs and improving stats, which may eventually feel repetitive for players who prefer deeper mechanics, strategic decision-making, or more active gameplay. While the upgrade systems add variety, there is still a limited amount of direct interaction during each stage. Much of the enjoyment comes from progression rather than mastering a challenging gameplay system. The free-to-play structure is another factor that affects the overall experience. Incremental games often depend on carefully balancing progression speed and optional purchases, and this design can sometimes make advancement feel slower once the early excitement fades. Players who enjoy relaxed grinding will likely appreciate the steady improvement, but those who want faster rewards or more meaningful challenges may find the pacing less engaging. The visual style supports the concept well by emphasizing destruction and growth. Watching ordinary objects get replaced by larger and more impressive targets creates a clear sense of progression. The colorful presentation and fantasy theme make it approachable for casual players, while the exaggerated power increases provide the kind of satisfying feedback expected from an idle-style game. The audio and effects work mainly to enhance the feeling of impact. The experience is built around the satisfaction of each successful strike, the anticipation of unlocking upgrades, and the excitement of seeing what can be destroyed next. It does not attempt to deliver a complicated narrative or a competitive experience, instead focusing entirely on relaxation and progression. For Steam Deck users, the game appears to be a suitable match for handheld play. Its simple controls, casual structure, and relatively lightweight design make it convenient for short sessions on the device. The game’s incremental nature works well with portable gaming because players can make progress during brief play periods rather than requiring long uninterrupted sessions. Controller support also helps make navigation more comfortable, although players who prefer touch-based interactions may find the original casual design more naturally suited to mobile-style play. Overall, The Legend of Fireball delivers an enjoyable casual experience built around destruction, upgrades, and constant improvement. It does not offer the complexity of a traditional action game, but it successfully captures the addictive appeal of watching a character grow stronger with every improvement. Players who enjoy idle games, progression systems, and relaxing gameplay loops will find plenty to enjoy, while those seeking strategic depth or challenging combat may find the experience too repetitive. Rating: 6/10
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 31 reviews with recorded playtime.
After the latest update, the game became extremely demanding on my system. By the way, I played it on September 7, 2026. After updating, the game became very, very, very heavy. Even when I pressed the restart button, the game wouldn't restart. I eventually had to force shut down my PC by holding down the power button. Before the update, the game was still quite playable. There were a few moments where the performance dropped, but it wasn't happening nearly as often as it does now. Hopefully, the next update can improve the performance and provide a much better gameplay experience. By the way, I really like the marketplace, although it seems like most things require buying 100 diamonds. 😭
Jogo muito bom, o dev é bem atencioso e tem um potencial enorme. Mal posso esperar pelo lançamento oficial.
This would be a cool webgame if it was like, 2005. Only rating yes because its a free to play. Warning: has a fairly predatory cash shop. But like, that's your problem, seems playable without paying, although a fairly slow grind. TIP: Check the "battlepass" its where you will get your second and third hero fairly quick into the game.
Takova klasika idle her , zatim ve vyvoji , par bugu ale admini se snazi vse spravit co to de, coz je dulezite.
Nice idle game
nice
waiting for changes
Je n'ai que 20 heures de jeu donc mon commentaire ne sera pas aussi constructif que ceux qui y jouent depuis le 1er jour mais je souhaite toute de même en écrire un pour donner de la visibilité à ce jeu prometteur. J'ai rarement vu des jeux où l'administrateur est dans le tchat à parler avec les joueurs, à les écouter et ensuite voir des mise à jour suite à ces discussions, on se sent vraiment écouté, épaulé et c'est vraiment appréciable. A l'heure où j'écris ce commentaire la création des guildes va être implantée sous peu de temps. Beaucoup de choix de héros, d'items, des récompenses quotidiennes pour les F2P mais aussi une boutique pour ceux désirant féliciter et soutenir les dévs. Depuis la sortie du jeu il y a déjà eu une nouvelle classe, le nécromancien et je vois dans les patch note qu'ils essaient d'équilibrer et rendre utile chaque classe. Des boss sont déjà présent, des raids aussi et bien d'autres nouveautés à venir. Pour ceux aimant chill sur un idle game je vous recommande à 100% ce jeu, j'ai hâte de voir l'évolution du jeu et d'y participer
Players by region
Where this game's players are, estimated from review languages.
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