
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Most likely between $9M and $25.4M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 48% | approximately $15M |
| PlayStation | $69.99 | 71% | — |
| Xbox | $69.99 | 70% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $39.87 on Steam · China (−43%). Compare 16 prices in 14 markets →
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its kinda meh
jogue por 6 horas em mapas gigantes de não param de crescer como beta testes e depois senta na mandioca e comece tudo do zero pois acabou o beta testar e começa do zero com o personagem nerfado e o o Kayabata te fudendo e fazendo viver e morrer em um jogo de morte - amei e senti o mesmo ódio parabens Bandai Naco Amei!
I won't lie, this game is not what I was expecting nor was it what I was hoping for. However, despite that, the game is very fun. I wouldn't say its worth 70$ let alone the 110$ I paid for it, but if its ever half off, I think its a worth a try. If you are into modding, it looks like the modding community is cooking some awesome content for the game.
I don't usually write reviews, let alone negative ones, but oh my God... this game is a huge disappointment. It's full of bugs. Sometimes it crashes, swimming feels awful (at least add a stamina bar), and if you try to take shortcuts or skip certain sections, the game just sends you back to the beginning. That's not difficulty—it's just frustrating. If it weren't for the fact that I fell asleep watching the anime cutscenes and had already played too long, I would've refunded it. Who thought it was a good idea to force players back to town just to open a chest just to increase their stats? On top of that, the very same chest is also where you're forced to manage your equipment, meaning you have to return there every time you want to upgrade your stats, change your armor, switch weapons, or even equip your party members with different gear. It completely destroys the pacing and turns what should be a simple menu into an unnecessary trip back to town every single time "This isn't SAO". Honestly, it makes me sad because this isn't what I expected from Bandai Namco. You don't even know what floor you're on most of the time, exploration feels confusing, and the combat is surprisingly clunky and lacks impact. Enemy variety gets repetitive very quickly, side content starts feeling like copy-and-paste, and progression isn't nearly as satisfying as it should be. The game has a great concept—finally letting us experience Aincrad with our own character—but the execution feels unfinished. Between the bugs, questionable design choices, inconsistent performance, repetitive gameplay loop, and lack of basic quality-of-life features, it's hard not to feel like this needed several more months in development. Also, be very careful when customizing your character. You can't change your appearance later, which is another baffling design decision. I'm still playing and keep finding more issues, which is honestly disappointing because I really wanted to enjoy this game. I hope Bandai Namco commits to major patches because there's a solid foundation here, but right now I can't recommend it. The more I play, the more I realize that almost every system is designed to waste your time. You're constantly forced back to town to manage your character, you're not allowed to freely explore Aincrad because the game keeps pushing you back into the quest area, and even basic RPG features like changing equipment are tied to the same chest where you allocate your stats. Instead of making the game immersive, these design choices just make it feel tedious. In summary: It doesn't really feel like an open-world game. You're constantly restricted by the active mission, and if you try to explore on your own, the game pushes you back into the quest area. Many players expected to freely explore Aincrad but instead found a series of linear, closed-off zones. There are only two floors of Aincrad. Many players expected a much larger adventure and feel the amount of content doesn't justify the price. The price is too high. This is probably one of the most common complaints. Even players who enjoy the game say it would be much more reasonably priced at around $30–40 rather than as a full-priced AAA title. Enemy and boss variety is lacking. You'll fight the same enemies repeatedly, making combat feel repetitive after just a few hours. Combat feels shallow. Many weapon types end up playing very similarly, there aren't enough unique skills or special attacks, and the overall combat lacks depth. Exploration is punished. If you leave the intended path, the game tells you that you've left the mission area and forces you back instead of rewarding exploration. Crafting and shops feel underwhelming. Many players feel these systems add very little to character progression. NPC and companion AI is disappointing. Allies often make poor decisions, stand in enemy attacks, or pull unnecessary aggro. Your custom character often feels like a spectator rather than the protagonist. Instead of feeling like an important part of the story, you're mostly watching events unfold around the established characters. Progression feels artificially stretched. Long walks, repetitive objectives, and constant trips back to town make the game feel longer without adding meaningful content. Performance and optimization are inconsistent. Besides crashes, there are reports of stuttering, texture and vegetation pop-in, and various graphical issues. Character customization is limited. Not only can you not change your appearance later, but many players also feel the initial customization options are fairly basic. Overall, the game feels unfinished. It has some genuinely good ideas, but it comes across as if it was released several months before it was truly ready. For now, this is a negative review. Save your money and wait until the game receives significant updates before considering buying it. Note= I'm still playing it; I'll update my review if it gets better.
For now, no. Wait until the DLC(s) release. I've beaten the game and the main story is in an incomplete state. Is there an end game for you to keep going using the same character, to keep leveling, to keep progressing? To an extent, yes. You collect the gems for a brooch you're wearing. I won't spoil what the brooch is about since it's story related. You can effectively get all weapon types to their max level within your story playthrough. My gripes with the game are pretty extensive. --I was expecting more of an open world, however, that's on me for not reading more carefully about the world - "Wander across diverse cities and journey through stunning environments, from serene plains to perilous dungeons filled with secrets. Complete quests, hunt rare treasures, and challenge formidable foes in real-time action combat. The map expands as your story unfolds, revealing new areas and dangers at every turn." So I was warned on the front of this Steam page that it would be not open world, but a linearly progressing world. --The amount of enemy CC is a little absurd. And if you are not doing a sword skill, you're perma stunned with no way out of it. Some enemy AoEs can take up a huge portion of the arena with no way of avoidance, and if the AoE is an instant death one, best pray you're not doing the "Death Game" mode. --Some gear is pointless. Your iframes are tied to your stats and how well you can dodge/parry. If you suck at it, you're going to have to get used to taking damage. The higher your agility, the better your iframes. The higher your strength, the better your defense. And the higher your dex, the better your dodge window will be. Tie in all 3 and you have a balance, have one far better than the other and you have an imbalance. Shields, at least to me, were pointless. They cause you to roll, which slows your dodging and parrying ability depending on weapon. Remove the shield and your dodge doubles the distance and turns into a dash dodge. --The dpad consumable clicky use. Not only is it used for consumables, you have to hold it down for one side, then push R1 or L1 to click through what you want to change for left, up or right on the dpad for that slot. If you push left, up or right too hard in the middle of a fight when you need to use a heal over time potion or an SP potion, you'll instead not use the potion and instead get the trigger to change what is there instead. It got me into poor situations multiple times. --The world remains linear and unexplorable even after beating what there is of the story. So, of Floor 1 and Floor 2 you do have open and completely unlocked that is teleportable, you still can't go freely run around on. --The "end game" mob that you're tasked to deal with is a lvl 200 boss mob. You're expected to level and grind out in dungeons for gems to put in your brooch to make the task easier. Most will finish the story between the lvls of 40-70. Unless you're committed, that's a lot of levels to grind and mindless farming until the DLC content. --Its hinted at in dialogue at the very end that you have to go to Floor 3 for the next objective, hence, story isn't even finished.
이 게임을 구매한 플레이어에게 단호하게 경고하고싶습니다. 1. 2시간 이상 플레이 하지 말 것 2. 지금은 재미없지만 이후 스토리 진행 시 재미있을 것이라는 희망을 품지 말 것. 3. 게임이 재미없다면 즉시 환불 할 것 8만원 아껴서 치킨 맘껏 드십쇼
Please wait for a sale!
TLDR: If you’re a fan of SAO, get this game. If you haven’t watched SAO, watch it then get this game. Also plays well on handheld with low settings. I don’t usually do reviews but this games doesn’t deserve the review bombs it has been receiving. The game is fun, it’s a lot of fun if you’re a fan of SAO. I feel like I’m in the anime, and getting all the little easter eggs and understanding the cutscenes in relation to the show is great. The world is semi open. You can explore and get chests as you quest and the areas where it won’t let you wonder off during a quest you’ll go to eventually so nothing to be upset about. I found combat more fun on higher difficulties. But playing it on normal made me feel like I was actually a “beater” which immersed me even more as a fan. On top of it all I’m able to play it on both my PC and my ROG Ally handheld so that’s a big plus for me being to play on the go or offline. Even with everything set to low and 720p on the handheld it looks great and plays between 30-40fps.
Title: Add Co-op / Multiplayer to Echoes of Aincrad – Let us explore Aincrad together! Description: I (and thousands of other fans) absolutely love Echoes of Aincrad. The real-time combat, character customization, partner system, and the faithful recreation of the Aincrad world are fantastic. However, one thing is missing that would make the experience truly special: cooperative multiplayer. We are requesting the addition of optional co-op (2–4 players) for quests, exploration, and boss fights. The single-player mode with AI partners can remain as the main way to play — we just want the option to play with friends as well. This fits perfectly with the Sword Art Online universe and would greatly increase the game's longevity and appeal. Many of us are willing to purchase a Co-op DLC or Expansion to support the development. Dear Game Studio Inc. and Bandai Namco — thank you for this beautiful game. Please consider giving us the chance to share this adventure with friends!
Ngl as a SAO game, it kinda feels like it larps its own IP, but if you get past that its a pretty good game and is still fairly similar even if things are changed or redesigned, even for me who obssesses way too much on the lore of SAO. But ig it makes sense since this is part of the gameverse to my knowledge and isnt canon. My point is don't go in expecting it to be a 1:1 replication of sao built as a singleplayer rpg with the first 2 floors.