
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Most likely between $9M and $25.4M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 48% | approximately $15M |
| PlayStation | $69.99 | 71% | — |
| Xbox | $69.99 | 70% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $39.87 on Steam · China (−43%). Compare 16 prices in 14 markets →
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
amazing game love it so much plan on playing a-lot more
I'm enjoying Echoes of Aincrad. I'll minimize spoilers for those who aren't familiar with SAO. [h3] Story [/h3] It's set during the Aincrad Arc so you come across familiar faces and you play a unique character in the story. What's cool is you're a player from the Beta which is a nuance for the story. You get some idea of how SAO was during the Beta which is glossed over in the anime. But for the main story, 10k players are stuck in a VRMMO, and in order to escape the game, all 100 floors of Aincrad have to be completed. From my understanding, Echoes of Aincrad covers the first 2 floors. As a nuance for those unfamiliar with SAO, the anime and original light novels skip a lot of floors. For example, after the first floor boss is cleared, the anime and light novels skip like 40 floors. So far, I believe up to the 8th or 9th floor is written with details, but through the SAO Progressive novels. [h3] Gameplay and Mechanics [/h3] I think there's some confusion...Echoes of Aincrad wasn't marketed as an open world game. It's an action/adventure game. Also, if you're familiar with the light novels, it gives a bit of perspective of how the world works. When you perform a quest, you're inserted into an instance of that quest with your party. Therefore, only your party is on the map during that quest. Think of it this way....imagine having to perform a quest with thousands of other players in a shared instance. It would be chaos and mass waiting. Lastly, you're limited to a certain area of the map during a quest. In regards to the fighting, it's pretty standard. There's light attacks, strong attacks and abilities that are unique to each weapon class. As for the weapon classes, there's swords, rapiers, dagger, axes/blunt, two handed swords/axes/blunts/scythes. Each weapon class has 10 abilities, with 3 allowed to be used at a time. There's a dodge and block mechanic. [h3] Gripes [/h3] There's a couple gripes I do have with the game. - Quests follow a similar flow; there's no real variety. Deploy to a map, fight monsters, explore, fight the boss. It does get tedious. - No option to turn off auto climbing when sprinting. It's an annoying feature to have your character auto climb a small rock when battling a monster. I prefer having this kind of option off, and using the jump button to do it myself. FYI - auto climbing only occurs during spriting. - If there's steep terrain, your character slides. However, I've slid on almost level looking terrain. It's very annoying, especially during a fight. - Partner doesn't draw aggro enough. When you get to the second floor, there's a spine dog monster that can pin you to the ground and chew on you. Your partner can shorten the pin down by attacking the spine dog monster but there's plenty of times when the partner does nothing...even when there's no other monsters around. It's downright frustrating. Also, your partner isn't aggressive enough in general. - When falling down while sprinting, your character perform a roll. No matter the height, you will always roll. It's a weird and somewhat annoying mechanic. It's initially cool, but becomes an incredibly frustrating mechanic. - Can't restock items at a checkpoint. It's a weird feature and I'm not sure why it isn't allowed. You'll have to "pause" the quest and return to a town. There's no penalty for "pausing" a quest so it doesn't really make sense why you can't restock items at a checkpoint. [h3] Conclusion [/h3] As a fan of SAO, I think this is the closest and best experience to the original SAO anime and light novel to date. I especially like the game because it's not from the perspective of Kirito. There are some annoying gripes, but I think a patch would be able to fix them. With that being said, I'd definitely recommend the game to SAO fans. For gamers looking for an action/adventure game, I think it's great, too.
baffled by the decision not to open up the map. the design is great and exploration could have been good. finished the campaign but it doesn't even finish the story they're building up to. quite disappointed, hopefully with updates this becomes something better but I'm not keeping my hopes up.
SAOの世界観に入り込める、デスゲームモードは魅力にあふれている。死んだらセーブデータと費やした時間が消えるという緊張感や絶望感も今はすごく新鮮で楽しめている。
I'm a SAO fan. I'm a souls-like fan. I enjoy a game that's combat heavy, with some good lore, and some solid challenge. This doesn't feel like that. Aside from the obvious gripes - no co-op, no multiplayer aspects that would elevate this game heavily, it's... dull. At a certain point, even on Very Hard, there's a lack of challenge. The mobs are recycled, and aside from certain bosses, no real variety or challenge. I cleared the game, including the extra boss at the end ( NO SPOILERS, GOOGLE IT ). Aside from the VERY last possible boss in the game, it was simple, and easy. I enjoyed the sword skills, sure, but literally overall meh. So much running, so much bland story line, and rather limited despite my hype. I still enjoyed the game, but not at full price, not at it's current state. Maybe if after the DLC, or something, or they add a multiplayer function, I could get behind it more.
Big fan of hack and slash games and also games with a good story so I find it really fun. Also I have been waiting for a good SAO game for forever sooooooo...
it bad.
While the gameplay is rather repetitive itself, Also followed by a few bugs such as enemies either disappearing just before you reach them or suddenly appearing after you have already defeated them. These issues are quite minor as the bugs aren't game breaking(From what I have found so far) and the gameplay is the expected gameplay of this type of game and while not exactly innovative, does hold to the standard of these game types. The story so far from what I have played is interesting enough to keep me entertained and interested with the only negative being the length of the tutorial, But it is built to teach you the game, as well as set up the story, So it does it's job as it should. If you are a fan of SAO or Rouge style games, I would recommend.
Please Optimize this for the Steam deck. There's no reason this game of all should be unsupported.
boring, enimies reused everywhere. way to overpriced. Wasted opportunity for a great SAO game..