
Fight enemies to the beat and bring Rock to the people in this epic rhythm game! Echo Rift is a beat-based combat game where players dance on an arena grid in their fight against the audiocratic elite to bring back music to a silenced world.
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About
Over a hundred attack patterns to avoid
6 unique stages with 4 minion encounters and 2 boss fights
Set high scores with tracked gameplay statistics
All original songs
Master teleport abilities
Comprehensive tutorial
Echo always wondered why they felt different, why they always heard a head-thumping tune that no one else seemed to notice. One day, Echo tried to uncover the truth behind this music that was becoming impossible to ignore. Only then did they discover how the elite were hoarding this powerful and vibrant music to themselves in order to keep the masses in an aphonic state of order and obedience. All hope was not lost; there were others like Echo. It was time to rebel! Will you be able to help Echo in their quest to bring Rock to the people?
Echo Rift was developed by students from the University of Utah's Division of Games Masters' Program.
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Languages: English**languages with full audio support
Reviews
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My friend who I play CS2 with said if I post a review on Echo Rift and it gets 50 likes and 30 Awards that he will buy me a RTX 4060 and 1 Kilo of Lemon . So im just gonna leave this here. Help a brotha
A blend of different genre games, making something unique and original. I enjoy the challenge and ability to get the rhythm to do better. I want to see more.
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Concurrent players on Steam, sampled daily since tracking started.
Good original Music and literally rocks. Don't know what more there is to ask for other than OST to be put on YouTube. (DJ Cyberbyte theme specifically pls}
challenging game focused on staying on tempo all while defeating the boss. i would love to see more added to this game in the future with variation in music style and characters.
Echo Rift, Echo the bat'ın yer aldığı, beat tabanlı bir dövüş oyunudur. Dans edin, savaşın ve sessiz bir dünyaya müziği geri getirmek için audiocratic elite karşı ilerleyin!
For a short early access demo, It's surprisingly well made, though obviously has much room for improvement. What I like -Great Art direction -Killer soundtrack -Unique mechanics -Adorable character designs -Charmingly simple story What I think needs improvement -There aren't any sound cues for attacks, which can make realizing an attack is happening harder -You don't get a lot of time to react to attacks, only about half a second for most attacks, making dodging without memorization neigh impossible for some attacks (Especially the floor spikes) -No Invincibility frames, which lead to me very easily getting comboed into death. If this was an intentional choice, it's fine, but it only really works well if you have more time to react to attacks before getting hit. -Hit boxes for the falling feathers for the crow boss felt very wonky. It felt weird that I would take damage despite the feather not even having touched me yet. -Second phase of the crow boss had a few annoying attack patterns, especially the opening attack. Minor Nitpicks I have - Sound effects for hitting enemies felt really weak, didn't really give much impact to your attacks, and made them feel weak -The abrupt jump to a death screen felt pretty jarring, though I'm assuming it's just temporary thing. -Combo meter felt a little pointless besides bragging rights and scoring. Like it would be nice if you got to a combo of like, for example 40-50 you gain a sliver of health back, a slight increase in attack damage, or maybe a super move, just some sort of mini reward to push players to perform better. Not even a big deal honestly, just something I personally felt, may not even reflect on other people's opinions. Bug Report???? I'm honestly not entirely sure if that actually occurred, but I thought I might as well mention it just in case. On controller there might be a minor bug where if you tap both bumpers at the same time, you fire 2 shots at once??? I'm not entirely sure myself, I couldn't focus too much on that while dodging attacks, so I may just be imagining it. Thought I might as well mention it just in case anyway. Overall its a great start, even with it's flaws, and I hope this game turns out great when it's finished.
Amazing music and beautiful levels! Very challenging, but a lot of fun while you figure out the battles!
Always great to see another EAE project: Dope idea! Music was great! Artist went nuts on the environment! Overall, the game was really hard, even for novice. I think the one thing I felt like I wish I could do was attack and move at the same time because getting used to chosing one over the other felt crazy with how fast paced the music was. It almost felt like a bullet hell with all the patterns coming at you (which might have been the goal but it was intense). Also having to repeat the tutoring over and over cause i kept dying on the first level felt rough... But overall a cool experience considering the time frame you guys are put under!
Retro flashback with a twist, like dance dance revolution for your fingers. Surprisingly challenging and addictive. Stellar early release and looking forward to future updates!
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