
"Echo" is a puzzle/horror adventure game. Exploring the darkness, find your password and escape
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Korean
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免费 没中文 没成就 《Echo(回响)》游戏介绍 《回响》是一款第一人称恐怖游戏,玩家将从有限的视角探索迷宫。 借助声音寻找方向,在黑暗中找到密码,开门逃生。 核心要点 迷宫中并非只有玩家一人。时刻保持警惕。 用声音照亮前路,继续前行。 找到密码,打开锁着的门,成功逃脱。
很有创意的底层机制,但是对机制并没有更深入的挖掘。比如既然玩家只能靠声波探测到物体,那么静止不动是否可以骗过游荡者的耳朵? 关卡设计更是几乎没有,我的体验下来就是四处乱逛碰运气。 结局的反转聊胜于无。 还有,谁能告诉我为什么这游戏给我3D眩晕干出来了,玩了20分钟胃里就翻江倒海…… The core mechanic is very creative, but it isn’t explored in much depth. For instance, since the player can only detect objects using sound, wouldn’t staying completely still trick the patrolling enemies’ hearing? There’s barely any level design to speak of; my experience was just wandering around randomly and hoping for the best. The twist at the ending was underwhelming at best. Also, can someone tell me why this game gave me such bad motion sickness? I felt nauseous after only 20 minutes of playing…
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
굳
으악 쫓아오지마 살려주어엉ㅇㅇㅇㄹ
Игра Echo завораживает своей атмосферой и уникальной механикой обучения ИИ. Ты – беглец в роскошном, заброшенном дворце, а твои главные противники – это эхо, копирующие каждое твое действие с пугающей точностью. Любой звук, любое использование оружия или света против врагов оборачивается против тебя в следующие дни. Это гениально! Постоянная необходимость менять тактику, выбирать между stealth и агрессией, создает невероятное напряжение. А визуальный ряд и сюрреалистичный сюжет о прошлом героя добавляют глубины. Это сложный, но невероятно rewarding опыт, который заставляет по-настоящему думать и импровизировать.
Super creative idea and the inability to see honestly makes it super intense. Very good game :) https://youtu.be/JU7vpJaXqwY
szkoda że taka krótka a już myślałem że dostane jakiegoś ataku i ten koszmar się skończy
1. 분위기 : 공포게임의 핵심인 분위기를 어둠으로 잘 표현하였으며 음파형태의 파동으로 주변이 보이게 하는 게임 플레이는 형태와 쫓아오는 적은 적당한 거리 조절을 유지하며 긴장감을 주어 공포게임으로서 매우 좋은 분위기를 형성하는것 같음 2. 게임 플레이와 난이도 : 적절한 플레이 난이도로 15 ~ 20분정도의 게임 플레이를 즐기기에 충분한 난이도임
게임의 긴장도가 높고, 도전적인 요소를 제공해주는 점이 인상깊었습니다.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.