
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
Most likely between $2.4M and $6.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $8.99 | 90% | approximately $4M |
| Xbox | $8.99 | 86% | — |
| PlayStation | $8.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.51 on Xbox · Türkiye (−94%). Compare 30 prices in 15 markets →
Reviews
Themes across 1558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感觉不如穿越火线。。。画质
良心游戏,希望继续更新下去
hard but ok
very fun game
os mapas são bonitos e os combates bem envolventes, um ótimo jogo.
Amazing! You really do feel like you're just a cog of a larger war machine. You can go from playing as a sniper, to a AT Rifleman, to a Tank operator in one match. The game can be challenging and you can die quite easily if in the open, cover is very useful if you value your characters life.
Good fun for the price but also ♥♥♥♥ the tank damage system, what the ♥♥♥♥ do you mean a 76mm gun cannot penetrate the paper thing armor of a german armored car that even a 50cal should be able to penetrate ♥♥♥♥ ♥♥♥♥ ♥♥♥♥ ♥♥♥♥ ♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥♥ ♥♥♥♥ anyway game good
这个游戏整体还可以,就是建模有点粗糙,他妈的士兵穿墙,我还以为我老花眼看错了
Ahora que estoy en la etapa final como creador de mapas de Easy Red 2, tocará darle una buena reseña. Lo más destacable es la comunidad, que es bastante amable, y Marco, que cada vez que contesta algo es súper amable. Excepto Funee; ojalá mañana le meen la casa. Critica todo lo que ve creyendo que tiene la razón. Es como hablar con el Xokas cuando ese molesto habla en el Discord. Ignorando eso, logré crear un mod para pasar algunas tardes jugando con mis amigos. Personalmente tengo la realidad del juego muy alterada porque mis mapas se centran en algo más parecido a Day of Infamy, con mapas mucho más pequeños, centrados en una experiencia PvP más tirando al online. Pero la base del juego me parece increíble. Si los modeladores hicieran un trabajo más como el de Hell Let Loose, donde todo se ve hermoso, el juego gráficamente sería bellísimo. Pero también está hecho para gente que no tiene una PC tan buena, así que es entendible. También conseguí trabajo gracias a mi diseño/decorado de niveles, así que le debo eso a Marco. Algún día le voy a comprar un fernet.
有几个问题希望制作组认真考虑一下:1载具摧毁之后我只能一个一个的点重新部署(举手投降)为什么不能整个小队一键解决呢?2载具在安全地点被摧毁为什么不能撤退只能投降啊?3坦克激情对射,对面ai能隔着一堆视线遮挡锁定我,这太没体验了4既然飞机的驾驶已经被简化了很多,为什么飞机投弹没有相应瞄具或者参考完全凭感觉和经验 English:Here are a few issues we hope the development team will seriously consider:1. After a vehicle is destroyed, I have to click on each squad member one by one to redeploy (raising my hands in surrender). Why can't we have a one-click solution for the entire squad?2. If a vehicle is destroyed in a safe location, why can we only surrender instead of retreating?3. Tank vs. tank duels are intense, but the enemy AI can lock onto me through multiple layers of visual obstructions. This really kills the immersion.4. Since aircraft flight controls have already been simplified a lot, why isn't there any corresponding bombsight or aiming reference for bombing? Right now it's purely based on feel and experience, which is frustrating.