
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
Most likely between $2.4M and $6.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $8.99 | 90% | approximately $4M |
| Xbox | $8.99 | 86% | — |
| PlayStation | $8.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.51 on Xbox · Türkiye (−94%). Compare 30 prices in 15 markets →
Reviews
Themes across 1558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Retarded Discord server moderation, muting and banning for pinging mods when needed
官方非常愿意听取玩家意见并且做出改进,并且一直坚持更新,感觉现在更新的内容放某些厂商那里都能出个easy red3了
Wonderful passion project, your support consistently leads to updates which improve on every aspect from ai, ground up campaign remakes, graphics, etc. I'll often hop on for 25 minutes at a time and just do a single mission, online is dead but you can absolutely get a few friends online since the game is cheap.
nice
This game got me back into shooters. Trailblazer in the WW2 casual shooter scene.
Really refreshing in that it just works, a grunt power fantasy, and a huge selection of historical weapons and battlefields. No complaints! Oh and some cool mods too :)
Great game. really fun way to kill some time and it feels so smooth to play and genuinely just enjoyable. I finally completed the campaigns and have bought the DLC to keep going can't wait to see what comes next.
Easy Red 2 reminds me of evoking that classic "hop in and play for fun" feel of the 2000s WW2 FPS games like Battlefield 1942. There's no grinding/rankings/lootboxes to psychologically stress you toward another brief dopamine shot. The game is just fun in an honest way. And as a result, the multiplayer community, while small, is super chill. It is also not a team-based hardcore/milsim shooter in the same vein as Hell Let Loose and Post Scriptum. It's more like an updated version of the PvE experience in coop mode Battlefield 1942 mixed with the squad and inventory management elements of games like Hidden & Dangerous 2 and Brothers in Arms. In other words, it's a retro game reminiscent of the 2000s WW2 FPS games, but incorporating modern elements like destructible environments. It's not for everyone, but it fills a niche that the industry has largely abandoned since the mid-2000s.
I've been following the development of Easy Red II for over a year. I was very keen on seeing the developers vision come to life, as what they had established for a foundation was exactly what I wished to play and be a part of. I recently played again and was amazed at their progress. Easy Red II is by far one of my favorite games to play now. For decades I had been missing that classic "Star Wars BattleFront" feel in a game. The sort of game where you can play by yourself or with friends and fight the computer on fun maps with vehicles and loads of infantry. I'm having a blast choosing my strategies in combat and you are never far away from the action either. When you perish, you can take over a surviving squad mate or another unit that is already in the field. You can also spawn as a fresh unit and are never far away from the action. The attention to detail that the devs are putting into the game is fantastic and I think any WWII afficianato will appreciate their hard work. Being that it is such a small development team, it's incredible what they are able to accomplish that large studios cannot. I am so happy with the gameplay and the passion of these guys that I bought all the DLC, hoping to show them my support. It's worth it! Even without the DLC there is a TON of content. Loads of maps, units, vehicles and ways to play on the battlefield. I played Enlisted, which was nice until they upended the historical stuff and mixed theaters and units, loosing that authentic feel that a proper WWII title should have. Hell Let Loose is great for the realist in me but Easy Red II is a perfect blend of what other games try to achieve but often miss their mark. Very much looking forward to seeing this game and the development team behind it grow.
# ★★★★★ # **Easy Red 2: The Most Historically Accurate Game About Getting Your ♥♥♥♥ Absolutely Rocked** I bought *Easy Red 2* expecting a relatively simple WWII shooter. You know. You spawn in. You grab a rifle. You shoot some Germans. You capture a point. Maybe you throw a grenade. Maybe a tank shows up. You feel like a heroic soldier liberating Europe. Instead, *Easy Red 2* taught me an important historical lesson: **I would have died in approximately 11 minutes.** Not because I am bad at video games. Not because I lack tactical awareness. Not because I don't understand the controls. But because apparently in WWII, if you stand up for more than 0.7 seconds, approximately 46 different men who have spent the last six hours lying in a bush waiting for you to expose your forehead will immediately open fire. And honestly? **10/10.** --- ## THE FIRST THING I LEARNED I spawned into a battlefield. There were explosions. Gunfire. Artillery. Tanks. Smoke. People screaming. Vehicles driving around. And absolutely no idea where I was supposed to go. So naturally I did what every experienced military strategist does. **I followed the nearest teammate.** The teammate immediately walked into a field. I followed him. He got shot. I got shot. We both died. This was my first tactical operation. I was already historically accurate. --- # THE MAPS The maps in this game are ♥♥♥♥♥♥♥ HUGE. And I mean HUGE. You don't spawn and immediately see the objective 100 meters away. No. The objective is somewhere in another postal code. You look at your map and see: > OBJECTIVE A And you're like: "Okay, I'll go there." So you start walking. And walking. And walking. And walking. And then you realize you've been walking for approximately 17 minutes. You look at the map. You're halfway there. You start questioning your life choices. You see a truck. **THANK GOD.** You run toward it. You get in. You drive for approximately 11 seconds. You hit a tiny rock. The truck flips over. You die. Back to walking. --- # THE WALKING SIMULATOR I genuinely believe 40% of this game is walking. Another 30% is crawling. Another 20% is desperately trying to figure out where you are being shot from. And the remaining 10% is actually shooting somebody. You can spend an entire match preparing for combat. You're moving through a forest. You hear gunfire. You stop. You crouch. You look around. Nothing. You crawl forward. Still nothing. You look through your rifle sight. Nothing. You think: > "Maybe they stopped shooting." Then a bullet enters your skull from the general direction of **France.** You fall over. You have no idea who shot you. You have no idea where they were. You have no idea what weapon they had. You have no idea what happened. You simply return to the spawn screen and contemplate your mortality. --- # THE ENEMY The enemy AI in *Easy Red 2* has two settings: ### 1. Completely ♥♥♥♥♥♥♥ stupid You'll see an enemy soldier standing directly in front of you. He'll stare at you. You'll stare at him. Neither of you knows what to do. You shoot him. He dies. Easy. Then there is: ### 2. THE OMNISCIENT BEING You are hiding behind a tree. The tree is enormous. You are prone. You're wearing camouflage. You haven't moved for 45 seconds. You have not fired your weapon. You have not made a sound. The enemy soldier, located approximately 300 meters away: **"There he is."** You: **????????** Then your entire torso gets turned into historical confetti. --- # THE RIFLES The rifles are absolutely beautiful. You get your rifle. You look through the sights. You line up the shot. You carefully aim. You breathe. You squeeze the trigger. **BANG.** Miss. You adjust. **BANG.** Miss. You adjust again. **BANG.** You hit a guy. He doesn't die. He turns around. **BANG.** You die. You realize that you have just spent 45 seconds attempting to kill one man while approximately 18 other people have been shooting at you. The game teaches you a very important lesson: **You are not the main character.** --- # BOLT ACTION RIFLES The bolt action rifles are particularly funny. You fire once. Then you have to manually work the bolt. Which is perfectly reasonable. Historically accurate. Immersive. But when you're being attacked by six men and you're sitting there going: **CLACK** you suddenly understand why people invented machine guns. You shoot one guy. **CLACK.** Shoot another. **CLACK.** Miss. **CLACK.** Miss again. **CLACK.** Realize you're out of ammunition. **CLACK.** Nothing happens. You panic. You start clicking the mouse like you're trying to communicate with God. --- # THE MACHINE GUNS Machine guns are another experience entirely. You pick up an MG. You think: > "YES." You immediately become the most powerful creature in Europe. You start firing. **BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR** The enemy starts dying. You are unstoppable. You feel like Rambo. You feel like Audie Murphy. You feel like the German military has personally requested your immediate resignation. Then the weapon overheats. You reload. You get shot in the head. **Game over.** Back to walking. --- # ARTILLERY Artillery in this game is incredible. And by incredible I mean: **WHY IS THERE A ♥♥♥♥♥♥♥ METEOR STRIKE HAPPENING NEXT TO ME** You can be sitting peacefully behind cover. Suddenly: # BOOOOOOOOOOOOOOOOOOOOOOM Your screen shakes. The ground shakes. Your character probably shakes. Your ancestors shake. Your great-grandchildren shake. You look around. Another explosion. **BOOM.** Another. **BOOM.** You start running. **BOOM.** You dive into a crater. **BOOM.** You emerge from the crater. **BOOM.** You realize you have accidentally run toward the artillery. You die. --- # TANKS The tanks are probably my favorite part of the game. Because they make you feel extremely powerful for about 30 seconds. You get inside. You start driving. Suddenly you're basically a mobile bunker. Infantry are running away from you. You're firing your cannon. **BOOM.** You destroy something. You feel amazing. Then another tank appears. You shoot. Miss. They shoot. Your tank explodes. You are dead. You are now walking again. --- ## TANK DRIVING IS ALSO ♥♥♥♥♥♥♥ HARD Driving a tank through a battlefield sounds cool. In practice: > "Okay, where am I going?" > "Why can't I move?" > "Why is there a tree?" > "Why am I stuck?" > "Why is everyone yelling?" > "WHY IS THE TANK NOT TURNING?" > "OH." > "THE TRACK IS DESTROYED." Then you discover that your tank crew is apparently composed of five men who all have different opinions about whether the vehicle should move forward. You are trying to drive. Someone is shouting. Someone is loading. Someone is aiming. Someone is repairing. Someone is probably eating a sandwich. Meanwhile there's an enemy tank 200 meters away. --- # VEHICLES Vehicles are simultaneously the best thing ever and the biggest scam ever. You see a truck. You get excited. You run toward it. You get in. You drive. You feel like you're finally going somewhere. Then you hit a fence. The fence wins. The truck stops. You reverse. You hit the fence again. You try turning. Now you're stuck between a tree and a house. Your squad is watching you. Your commanding officer is watching you. The entire Allied command structure is watching you. Eventually you abandon the vehicle and continue walking. --- # THE BEST PART: GETTING LOST There is something uniquely funny about getting completely lost in a WWII battle. You'll be running through a village. You think you're helping your team. You see a bunch of soldiers. You run toward them. You realize they're enemies. You panic. You run away. You find another group of soldiers. They're also enemies. You run in another direction. You see someone wearing the same