
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Most likely between $20.6M and $58.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $48.99 | 93% | approximately $34.4M |
| PlayStation | $69.99 | 89% | — |
| Nintendo | $44.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
狗幹版本 狗幹呂布 肏機掰 推薦等級37 老子40還被他打成智障
Beating the absolute crap out of peasants is as enjoyable as it was on PS2 DW series. Runs well.
haowanaiwan
本傳主線全破加上武器全滿等心得 不含DLC 八星武器只拿了最簡單那幾把 當初第一手試玩版的就很期待 但因為光榮定價 一直到最近夏特才終於買齊 這代很無雙也很不無雙 因為我是從三代跟四代開始的玩家 加上動作遊戲玩比較多 這種需要跟武將互動的打法 或許對於從六代開始,或是蛇魔那邊的玩家會稍微不習慣 畢竟這兩款我的印象 都是打死都不要讓其他人摸到你 但起源不太一樣是 你要刻意讓對手出招 完美格檔可以製造出手機會 完美閃避可以回復你的技能槽 需要判斷到底現在你需要什麼 至於戰場上的那種磅礡 後期甚至一個覺醒無雙放下去 可以掃蕩全場一兩千個士兵的情況 是以前無雙少有的 我無論開最高難度跟最低難度都有爽感的情況 以前基本上能無腦修羅就是不會再降難度了 至於劇情 除了大家詬病的東漢魅魔以外 這代劇情說真的寫得很好 夠細膩,對人物刻劃也足夠深刻 我的主線是走劉備>孫權>曹操 曹操線還是先走了IF線才回頭走正史線 (曹操線IF真的難搞,建議全程開最低難度) 華容道之戰的最後 BGM響起來的那一刻真心覺得想哭 我甚至把武器換成了劍 還覺得曹操在旁邊有夠礙事 極其想要他不要來打擾我們切磋武藝 是個真的很優秀的一代
除了DLC定价太贵,没啥问题
真的爽玩 剧情惊喜
very fun hack and slash with element of parrying and dodging but not too intense
패링 / 회피 등 전작에는 없던 시스템으로 색다른 재미를 줌, 퀄리티도 매우 높은편 하지만 딱 적벽에서 엔딩이고. DLC도 분량에 비해 가격이 좀 나가는편
最伟大的真三国无双,重生之我是大汉魅魔
This game is such a fresh take on DW franchise. By adding an original character I do understand it will make the game stray even further from historical storytelling and add more fantasy to it, but for the formula they are making in this game I think it works quite well. The gameplay is like mixing hack and slash with ARPG aspect. They took what they learned from DW9 and make the polished version for Origins. From what I've experienced, from start to finish I had fun and enjoyed all the levels. The utilization of Tactics is also quite nice and can be a game changer for some tougher battles. There are character models changes that I really like and there might be few that I am not a big fan of, but for the most part they are looking good. And of course, it's not Dynasty Warriors if the game doesn't have good music. I really like the OSTs. The soothing classical Chinese instrumental, the rock battle theme, and the rearrangement of old DW music. My issue with the game is, with this formula there are only so much they can do to keep the game's novelty, and somehow I feel like the post-endgame part has "content for the sake of content" issue. The game became too grindy, and you have to do stuff repetitively. Repetitive is fine, but repetitively grindy isn't, especially since the game is designed to be an offline single player game, and I never really like when the game designed to be like this. I believe there are more creative ways to make the post-endgame more enjoyable.