
Get ready to prove your skills and face the challenge in our thrilling jump and run game. Will you dare to conquer the impossible? Jump in and find out! This is a small one-person project.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
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[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] DYING UNDER NIGHTFALL is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. As usual, when developers are unable to create their own game assets and so on, they're usually unable to do the rest of the job of game development, and this is no exception. In this case, the asset flipper took a bunch of stock assets such as the player sprite, which you will recognise from many asset flips, the [url=https://clembod.itch.io/warrior-free-animation-set]Warrior Free Animation Set[/url] actually made by Clembod (but the developer here wants you to think this is THEIR creation). A bunch of other stock assets and art make up the backgrounds and other sprites. Plagiarism is bad. I think the level and platformer engine parts are probably mostly from the developer here, however, we can tell this because [i]they're terrible[/i]. Sloppy level design, clunky hitboxes, unengaging gameplay, it's a dogs breakfast. It's why sites like Itch/Newgrounds exist to act as containment sites, to prevent these kinds of amateur asset flips from infesting Steam. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. To make matters worse, while lazy, low quality pixel "art" has been used, making the game look bad, many elements of the game aren't done with pixelcrap... which accomplishes a couple of things. First, it shows the developers perhaps could have done better and they knew it, so that's a major screwup. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? DYING UNDER NIGHTFALL is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Remember that if you buy a game from an unethical developer, you're putting your money at risk. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote] [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer's response here is pure arrogance. They admit they have no idea what they are doing. They plagiarised a bunch of assets FOR PROFIT, in a deliberate attempt to get YOUR MONEY for someone else's game assets. We also know that this is deliberate. It's easy to include a simple credits page. Why would the developer deliberately choose not to do this, if not to hide the true origin of the game assets from gamers? Claiming the work of others as your own, failing to credit the work of others, is highly unethical, [i]and the developer here now openly admits to it[/i]. The developer admits to plagiarism and incompetence, and yet, the product is still here and they're still trying to scam gamers out of money for this appalling unethical plagiarism. This is why indie devs have such a bad name. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this asset flip to anyone.
nice
Nice little 2D jump and run, very heavy
DYING UNDER NIGHTFALL is a challenging indie platformer developed and published by BTC-BIXELTECHCODE that embraces the classic philosophy of skill-based gameplay above all else. Built around fast-paced movement, deadly traps, and precision platforming, the game places players in a series of dangerous stages where survival depends entirely on timing, reflexes, and persistence. Rather than relying on a complex story or extensive character development, it focuses on delivering a straightforward but demanding experience that constantly tests the player's ability to adapt and improve. From the moment gameplay begins, the title establishes itself as a difficult adventure designed for those who enjoy overcoming harsh obstacles. Every level is filled with hazards capable of ending a run in an instant, creating a constant sense of tension. Success rarely comes on the first attempt, and players are expected to learn from mistakes, memorize layouts, and gradually master each challenge. This approach creates a rewarding gameplay loop where progress feels earned through determination rather than handed out through generous assistance systems. One of the game's most appealing features is its emphasis on movement and speed. The controls encourage quick reactions and efficient navigation, allowing players to dash through levels while avoiding hazards that can punish even the slightest miscalculation. Completing stages is satisfying on its own, but the inclusion of time-based scoring adds another layer of motivation. Players who enjoy refining their skills can revisit levels repeatedly in pursuit of faster completion times and cleaner performances, increasing the title's replay value beyond a simple one-time playthrough. The pixel-art presentation complements the retro-inspired gameplay well. While the visuals are relatively simple compared to larger productions, they successfully capture the spirit of classic platforming games. The environments and character designs prioritize clarity over spectacle, ensuring that players can easily identify threats and navigate each stage. Although the graphical style may not stand out as groundbreaking, it serves the gameplay effectively and reinforces the old-school atmosphere the developer is aiming for. Difficulty remains the defining aspect of the experience. DYING UNDER NIGHTFALL is unapologetically tough, and its refusal to compromise can be both a strength and a weakness. Players who enjoy demanding platformers will appreciate the challenge and the sense of accomplishment that comes from conquering a particularly difficult section. However, those seeking a more casual or forgiving experience may find the repeated failures frustrating. The game clearly targets an audience that enjoys learning through repetition and views failure as part of the journey toward mastery. The achievement system and collection of stages provide additional incentives for completionists. Unlocking achievements and improving performance metrics encourages players to engage more deeply with the mechanics rather than simply reaching the end. This design choice helps extend the game's lifespan and rewards dedication, making it appealing to players who enjoy squeezing every challenge from a platforming experience. As a solo-developed project, DYING UNDER NIGHTFALL demonstrates a clear understanding of its goals. It does not attempt to overwhelm players with unnecessary features or distractions. Instead, it remains focused on delivering a concentrated test of skill where every jump, movement, and decision matters. While it lacks the production values and content scope of larger titles, its commitment to challenging gameplay gives it a distinct identity within the indie platforming genre. Overall, DYING UNDER NIGHTFALL succeeds in providing a rewarding experience for players who enjoy precision-based platformers. Its combination of demanding level design, responsive movement, replayable time challenges, and retro-inspired presentation creates an engaging package that understands its audience well. The game's uncompromising difficulty will not appeal to everyone, but for those who enjoy overcoming seemingly impossible obstacles through practice and determination, it offers a satisfying and memorable challenge. Rating: 6/10
As a long-time fan of platformer games, I can confidently say that Dying under Nightfall is a true gem. From the moment I started playing, I was hooked by its vibrant graphics and smooth, responsive controls. The level design is outstanding, offering a perfect blend of challenging and clever placed obstacles and that keep you engaged from start to finish. Each stage introduces new mechanics and enemies, ensuring the gameplay never feels repetitive. The difficulty is very hard but the curve of the difficulty is well-balanced, providing a fair challenge without ever feeling frustrating, at least most of the time. One of the standout features of this game is its charming art style. The mystical environments and character animations bring a sense of nostalgia, reminiscent of classic platformers from the '90s, while still feeling fresh and modern. The soundtrack is equally impressive, with catchy tunes that complement the action and enhance the overall experience. The quirky characters and light-hearted humor kept me smiling throughout my playthrough. The game offers plenty of replay value with a lot of achievements, secret areas, and time trials that challenge you to master each level. It's clear that a lot of love and care went into crafting this game, and it shows in every detail. Overall, Dying under Nightfall is a must-play for fans of the genre. Whether you're a seasoned platformer enthusiast or new to the genre, you're sure to have a blast with this delightful adventure. Highly recommended!
有成就 没中文 夜幕殒命 躲避精巧陷阱,与时间竞速闯关。时间是最大阻碍,唯有兼顾精准操作与迅捷身法方能存活。一念失误便即刻陨落,残酷世界里容错空间寥寥无几。 游戏借鉴黑暗之魂硬核高难风格,难度层层递进,玩法严苛残酷,每一份胜利都来之不易。 这款惊险横版闯关游戏等你来挑战,你是否敢于攻克重重绝境?即刻入局一试高下。 穿梭险境,展开热血跳跃冒险。 游戏特色 海量关卡可供挑战 每秒均可累积积分 角色移动灵活迅猛 丰富成就等待解锁 不断突破自身极限
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