
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Most likely between $20.6M and $58.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 87% | approximately $34.4M |
| PlayStation | $34.99 | 91% | — |
| Xbox | $59.99 | 84% | — |
| Epic | $29.99 | 94% | #13 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $22.27 on Xbox · Japan (−26%). Compare 30 prices in 15 markets →
Reviews
Themes across 2790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
solo una palabra jesucristo
Prawie jak jedynka.
Amazing game... I do love me a bit of Kyle lol
ESTA INTERESANTE
game is very interesting and fun to play with friends
Lo mejor: - Las misiones de sigilo en las que si cometes un error estas muerto si o si y sobre todo cuando estas en un sitio tenso y te mandan a buscar otro objeto en el que vas a otro sitio aun mas tenso para volver al sitio anterior, es un infarto menor buscando un infarto mayor - La historia bien hilada a nivel narrativo, solo me aburrió quizás un 10% por comentarios sobrantes/inútiles de los npcs que no aportan nada y son previsibles Lo peor: - Cuando estas en tu partida y pides una señal de socorro (ayuda multijugador) la gente entra y se desconecta instantáneamente - Si te lo quieres completar al 100% con logros, tienes que jugar al modo de muerte permanente, no tiene multijugador, si el juego se bugea estas muerto a no ser que le hagas una copia a tu partida manualmente - Se me ha hecho muy pesado en algunos momentos de ve a (X) y luego a (Y), cuando llegas a (Y) pide volver a (X) y así todo el rato (sé que hay viaje rápido pero cuando juguéis entenderéis a que me refiero), quizás es por la vejez o el desgaste de jugar demasiado y hacer constantemente esta mecánica básica, puede ser que le haya faltado una mayor movilidad? hubiese sido interesante que en este juego kyle pueda subirse a uno de los infectados grandes? esto tendría sentido por la historia en si
Bu oyun DLC olmalıydı.
everithing
The fck is happened to performance The plot is absolute ♥♥♥♥♥♥♥—go run errands: Talk to some people three times—first at City Hall, then in a cave. Go fight chimeras five times—half of which are just reskins of previous ones.
First thing to get out of the way: you don't buy a [i]Dying Light[/i] game for the story. Any zombie game is going to come with plot holes, but in this game, some of the twists made my eyes roll, lots of plot coincidences, and the main villain is almost twirling-mustache tier. And there are some parts which were too much for the suspension of disbelief. To be fair though, there are some good set pieces, particularly in some of the side quests. The gameplay is your usual [i]Dying Light[/i] faire. The environment is more like the fist game, mostly a urban old town with a little bit of countryside like [i]The Following[/i] mixed in. There are vehicles in the game but it is nothing like the fast, tight driving mechanics from [i]The Following[/i]. No big spaces like [i]Dying Light 2[/i], so no paraglider this time. It really feels like a DLC for [i]Dying Light[/i] and I think that's fine. Co-op with friends is also fun, as usual.