
BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.
Most likely between $20.6M and $58.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 87% | approximately $34.4M |
| PlayStation | $34.99 | 91% | — |
| Xbox | $59.99 | 84% | — |
| Epic | $29.99 | 94% | #13 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $22.27 on Xbox · Japan (−26%). Compare 30 prices in 15 markets →
Reviews
Themes across 2790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the visuals are unreal, gore system is very nicely detailed, with blunt weapons being satisfying to use & bladed weapons being devastating & brutal. overall techland being the goat of gaming like usual. 10/10
да
;)
пиздатая игра топ
мне нравится
i unleashed my beast
Randomly shuts down pc
Dying Light: The Beast offers a fantastic, blood-soaked return to form that perfectly bridges the gap between parkour freedom and brutal survival horror. After putting 7.5 hours into Castor Woods, it is clear that Techland listened to the fans by bringing back the terrifying night tension and the iconic Kyle Crane. Kyle is back, and he is effectively a bio-weapon going through a massive midlife crisis. The parkour feels incredibly tight, heavily reminiscent of the first game’s weight and momentum, while the combat is raw and visceral. The new "Beast Mode" completely changes the tactical pacing, turning you into an absolute radioactive blender against your enemies. Driving the 4x4 buggy through zombie hordes is pure catharsis, assuming you don't crash into a random rock and break your suspension. However, some things never change. 13 years of brutal lab experiments on Crane, and Techland still couldn't engineer him a machete that doesn't break after five hits. Your early-game survival strategy will mostly consist of aggressively shining a UV flashlight at a Volatile while screaming internally and praying your weapon durability holds up. Baron’s guards thought they captured a helpless hero, but they actually just locked themselves in a cage with a very angry mutant. The environment looks beautiful and gloomy, packed with great verticality. Optimization is surprisingly solid this time, running smoother than a Volatile chasing you across a rooftop. While the narrative is somewhat predictable and side activities can feel repetitive, the pure joy of traversal and brutal combat makes it a must-play. Final score: 8.5/10.
Игра классная, но к концу игры я не понял мотивацию Барона. Ну то есть он хотел супер зомби, но только зачем? Если людей нет , да и захватит тот или иной регион проще простого, ну это ладно пусть будет. Хотел бы отметить режим зверя, я рад что techland улучшили его со 2 части , но я не могу понять зачем отнимать стамину при превращении?? Ну типа Кайл устаёт что ли или что? В любом случае игра того стоит и я рекомендую ее к прохождению, ведь даже не играя во 2 часть можно всё понять. На этом всё , всем добра🦈
fun. wife likes it