
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Most likely between $21M and $59.4M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $5.90 on Steam · China (−51%). Compare 14 prices in 14 markets →
Reviews
Themes across 3338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В первой части можно было обмазыватся говном. В это нельзя
I hate leaving a negative review for this because the game itself is genuinely great. The gameplay is incredibly fun, the world is beautiful and the parkour feels so much better than it did back at launch. Combat is satisfying, this is still the best open world zombie experience out there and overall the game has aged surprisingly well. Unfortunately all of that gets overshadowed by one baffling decision. Sometime after Tencent got involved Techland completely butchered the first hour of the game. When you launch a new save it asks if you'd like to skip the prologue. Sounds reasonable, right? Except if you choose No it still skips most of the prologue anyway. Around 30-40 minutes of content is just gone. Several iconic cutscenes and memorable sequences have been removed entirely for no good reason. The weirdest part is the censorship. At the end of the prologue, when you first enter the Bazaar, the locals try to hang Aidan. This used to be a full cutscene and it was one of the most memorable introductions in the game. Now the entire sequence is literally just a black screen before the game continues. This is a game where you can decapitate people, cave in skulls and spill intestines but apparently showing someone being threatened with hanging was too much? It's such an absurd contradiction that I honestly thought my game had bugged out the first time I saw it. If this was done because of Tencent or to satisfy some censorship requirements then it's a terrible change. If it wasn't, then I genuinely have no idea what Techland was thinking. The game is still fantastic but preserving a classic should mean preserving it, not quietly cutting out pieces of it years later. That's the only reason this review is negative.
I completely understand why there is an 35% completion rate. If you enjoyed the first DL, you might like this one. If the first dying light was around 80/100 this would be lukewarm 68/100 game. It feels bland, unfinished and it is full of bugs and it is cheesy af. Instead of fixing them it feels that live service feels more lucrative. I can't count how many times I felt annoyed playing this game, might even be every single session. Hit boxes, parkour fails, the game feels like it was made for consoles first, I feel that this game tries to waste your time in every corner to prolong the game(Cannot dismantle multiple items at once and each takes multiple seconds for example), even had to restart the whole game due a game breaking bug after +80h. I am just glad it is over. It is not all bad, it has good ideas and I had some fun with the combat. DLC was fun, mostly. It still lacks the impact and feeling of the first game.
[h1] 食之无味 弃之可惜 想做长期服务游戏 却忘了消光1的精髓[/h1] 我在2024年四月份左右通关的这个游戏,作为消光系列的粉丝,我通关了这三部作品,困兽出来之后的第一时间我就通关了,其实还是及格的 相比这一部来说也有进步 许多设计都在往第一代靠拢 比如更强的恐怖氛围 以及第一代夜魔那熟悉的压迫感 这也正是第一代做的好的原因 听着应景的背景音乐 背景里时不时传来丧尸的嘶吼声 就如同游戏的主题一样——[b] 消逝的光芒[/b] 你能感受到游戏中的绝望 还有于绝望之中诞生的一缕希望 这离不开游戏里刻画鲜明的人物性格 优秀的游戏剧情 还有对场景的刻画 在一代里 很显然你都可以体会到这些 可在二代里 这些都被游戏中的RPG因素 糟糕的剧情 平淡无奇的场景毁掉了 在游戏引入装备护甲等级之后 这些都不复存在了 先不说剧情 游戏的武器存在装备等级 还有护甲 在装备界面装备这些时 我感觉自己像是一名拯救世界的特工 各种等级 各种风格的护甲穿在身上 就好像自己在玩一款过家家的游戏 就从最简单的装备武器上面 他都没法给人最基本的沉浸感 在游戏的场景以及地图上 我感受不到自己处在像消光1那样鲜活的城镇里 而是在游玩一场大型过家家 在游戏里你经常能看到不同势力的人在白天出去搜刮物资 我理解作者是为了还原灾难发生之后许多年过去 幸存者建立了据点 与丧尸形成了 但是你玩的久了之后 有时候总能看到这些人类NPC 用差不多的嗓音说着差不多的话 你只会觉得非常出戏 点名批评那个城市地图 好久没玩了有些忘记地图的名字了 就是那个都是高楼的地图 说真的 密密麻麻的人类据点遍布在各个地方 你完全感受不到像一代那样的紧迫感 天黑之后你甚至每走几步就能看到一个有紫外线灯的地方 在一代里 你看着天漫漫变黑 周围漫漫暗下去 只会越来越紧张 在黑暗里和夜魔周旋也很刺激 可是二代呢 “万家灯火通明” 可能用这个句子形容有些夸张了 但是这也是二代的夜晚缺少紧张感的一个因素 二代里 为了撑住游戏时长 掩盖住剧情的平淡 甚至降智 他像育碧一样加入了清据点的玩法 随着游戏深入 越来越多的据点随着你的努力被解锁 我也承认刚开始确实会有成就感 但随之而来的就是无聊 夜晚不再那么令人害怕 游戏的沉浸感也大打折扣 玩到后期 无聊也是必然的 DLC没通关 玩不下去 前期在一个建筑里也不知道要干啥 最爽快的跑酷也没了 不过这一作的跑酷动作说实话相比第一代流畅了很多 虽然第一代跑酷在有些时候的停顿反而增加了许多真实感 和紧迫感 但是第二代既然没有做到这些 也就都不需要刻意为之了 那个后发冲刺还是啥 完成动作之后按shift可以获得一小段加速的那个极大的增强了跑酷的观赏性和流畅度 但那些再怎么说也是为了游戏的服务的 买这个游戏的人肯定也不是只买一个跑酷模拟器 别的地方没做好 跑酷的流畅与爽快也就没有那么令人兴奋了 还有 我能看出来官方想做长线服务游戏 趁早把心思放在别的地方吧 好好优化一下沉浸感 把政治正确去掉 比什么都强 游戏都没做好 能不能玩到结局都不一定呢 还出一堆乱七八糟的玩法 什么高塔突袭 底子就摆在那呢 底子不改游戏也好不了 另外 那个剧情真的有够让人失望的 完全不像一代那样有那么多反转 还有复杂的人物性格 里面的人就像一张脸谱一样 性格过分鲜明 剧情降智 还有圣母心 支线也做不到一代那样的深度 天天做那点鸡毛蒜皮的小事 关键是那些小事的一些人性抉择大多也很简单 有些确实能给玩家一些教育吧 但还是不多 勉强的及格的续作 想玩续作的可以试试困兽 虽然剧情依旧降智 但氛围什么的都做的蛮好的 一代那种紧张感又回来了 不过也算不上一个优秀的作品 只能说在及格线之上了
The first one was great. While this one is similar the story is nothing but let downs, world looks all the same, and firearms were only added later because the devs realized people like guns too. Skip this one and buy the 3rd.
Disappointing to come back to a game and see that it's changed for the worst.
I was going to redownload this game since playing it 2 years ago but then I read the reviews and saw that they changed a lot of things in it that were part of the vibe of the game. That's pretty lame and makes me not want to play it again until it gets reverted back. EXTREMELY lame that the company doubled down and wrote that they won't change anything back. At least make it optional. I understand wanting to streamline the experience for newer players, but that doesn't mean it's okay to subject everyone to the removal of the experience itself. What a nightmare for a company to do and I feel like this game is ruined to the point of being unplayable now.
This game is truly amazing! If you like open-world zombie games with parkour, then this is the best game for you.
Yawn. I'm really bored of all the mechanics in this game. Witcher sense / detective mode, tower climbing to activate a safe zone, binoculars with POI marking, bandit camps, endless piles of trash loot for the crafting menu, colored tiers of randomized loot with incremental value increased, weapon durability, blueprints for the most basic stuff imaginable, unexciting skill tree, crouch stealth and one button take downs, tons of forgettable NPCs, mid tier voice acting, terribly bland YA writing, wonky animations, inattention to details, having to use a MOD just to remove all the butt ugly screen effects, all the weird imperfections that come with a giant empty open world game, the constantly repeating assets. The lockpicking minigame from Fallout 3! Good lord can this team come up with even one single unique idea? It's fitting this game is filled with zombies, because everything here should be dead and buried. It's really way beyond time for anyone working in a creative capacity in this industry to start coming up with some new ideas. Jump off a tower, land on a mattress with no injury. Kick a guy off the roof of a small, one story building and his legs will explode off his body and make a cartoon SPLAT noise. This game is dumb.
May death come upon you DL2 you shall forever be known as the great game that went straight into the dumpster after 3 YEARS! of amazing content until you decide to cram as much BS into a doorway(the game) as possible until the frame broke. May you rest in peace and may you rot in hell for breaking my save file, my will to live, and any chance of fully progressing through ONE MISSION! without needing to reload for it to work properly.