
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Most likely between $21M and $59.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 3298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a good game with some cool stuff, but it's still mid. I wish they had given us the E3 2019 version instead.
The vibe of this game is definitely better than the one in the first game. Also, the missions are classic Dying Light, where you do others' dirty work, and I have to say that the graphics and the map in this game are so beautiful. The combat seems smoother and overall, it is a good upgrade to the first game. If you are a fan of DL and you want more of DL, then this is worth buying. Even if you have never played DL, it is okay to start with the second game because the story is different and i'm sure you will enjoy it.
### 提醒大家严肃避雷
[H1] Dying Light 2 is a definitive step down from the first game[/H1] A little disclaimer, I DID enjoy my time with DL2 but I can't for the life of me give a positive Review to a SEQUEL that is worse in every way possible from its predecessor. There IS a lot to like here and it is worth it on a steep sale. The game has come a long way since the updates. Zombie parkour is the name of the game and you get pretty much what you see. In all of its wacky buggy glory. The atmosphere, while a bit weaker than DL1, remains one of the strongest parts of the game, the sounds, the beautiful post apocalyptic city, the absolute pitch black of the nights (with the right settings). It is fun to experience, until the game bombards you with alerts and screams because of a chase, your immunity dropping, changing from day to night. It's not as if there are ways to look at those things in-game, you have to have 50 alerts letting you know. Not too big of an issue however. Those alerts are part of a reason a staple mechanic of Dying Light has been absolutely gutted. The nights. In DL1 nights were terrifying. You started a chase and it all felt organic, other roaming volatiles joined in on the hunt and you could hide even outside of safe zones to escape, in two volatiles have been reduced to a normal special infected, there's a couple of roamers and the moment they see you more instantly spawn close to you and keep spawning until you get to a safe zone. It is the antithesis of organic, between the spawns and the alerts, you are constantly notified that you are in this "mode" now. It is not immersive in the slightest. Neither is the AI of this game, sure they are zombies but they will behave odd for no reason at all. Runners leave and come back constantly, especially during the day, the infighting between humans and zombies will stop if you are too close and of course, they get stuck everywhere. It's not as bad as to be "broken" but it's a far cry from DL1. Which is more than I can say about the parkour. It's not bad, even satisfying at times but it feels so floaty in comparison to DL1, the parkour itself works even still but the map design isn't doing it any favors. The Bazaar is extremely satisfying, since it's small and well designed. Truly a joy to traverse however Villedor the cracks start to show. The city is made for the glider but the glider is pretty boring. Once you start using it getting from point A to point B suddenly becomes a bore and it's not like you have another choice, the city is designed around it (especially the eastern / center part where you are going to be spending most of your time) , not leaving a lot of options for good old fashioned parkour. The physics system is also not as good as the first games but after countless of updates it's fun enough, guns are much improved this time around, they actually feel good to use, not that you will be finding many of them if you just focus on the story... The story... it was never Dying Lights strong suit, even though the Following was a vast improvement, here it regresses again. There's some pretty fun sidequests with some genuine twists and turns, however the main story is so... mundane. There just isn't enough time to flesh it out since it's over before you know it. All of the hours in this game come from side content and activities, which there is A LOT OF and a lot of it is great and fleshed out but the main story is so short and dull in comparison. Overall, a decent game with tons of content, I love parkour and I love me some good zombie killing which is why I stuck with it, if you are into parkour and zombies it scratches the itch, recommended you go through DL1 first and then if you are not fatigued by the time you are done, you can pull the trigger on this but I cannot by principle recommend it when it was a downgrade in every way. [url=https://youtu.be/CuFapbaP6ww?si=3zRaowkN-Mx0smge] A little something I made for the game [/url] Also a link to the entire playthrough can be found in the description of the video. My [url=https://store.steampowered.com/curator/45219533/]Curator page[/url]
[h1] Dying Light 2: Stay with the Kunai [/h1] [b] Важно: [/b] Прохождение выполнено в кооперативе из трёх человек на максимальной сложности. [h3] Паркур [/h3] В первой локации, где ты вынужден полагаться лишь на руки и ноги, паркур чувствуется великолепно. Он честный и отточенный. Однако с переходом во второй город геймдизайнеры будто решили наказать игрока за прогресс. Крюк-кошка, парашют и веревки не расширяют возможности, а откровенно ломают физику и удовольствие: [b] Крюк [/b] работает по непредсказуемой траектории, превращая динамичные маневры в лотерею. [b] Парашют [/b] активно сопротивляется твоим указаниям, уводя в сторону от цели, а в ночное время и вовсе превращается в бесполезный кусок брезента, тающий на глазах. [b] Веревка [/b] в кооперативе - это отдельный вид издевательства. Из-за пингов и багов синхронизации она живет своей жизнью, и пользоваться ей просто невозможно. [b] Итог: [/b] чем больше интерактивных «улучшений» ты получаешь, тем чаще возвращаешься к базовым механикам, потому что они работают лучше всех нововведений. [h3] Боёвка [/h3] Вся система оружия и экипировки рушится в тот момент, когда вы открываете рецепт [b] кунаев[/b]. Это оружие, создаваемое буквально из мусора, убивает абсолютно всех врагов на пути, полностью обесценивая оружие [b] ближнего боя[/b], все виды [b] огнестрела[/b], а также, в особенности, обидно за [b] паркурные боевые навыки[/b], которые не получили должного развития. Баланс сломан настолько, что игра превращается в [i] «симулятор метателя кунаев»[/i]. [h3] Сюжет [/h3] История банальна и предсказуема. Единственная живая искра во всем повествовании - это [b] Хакон[/b]. Его харизма и динамика развития вытягивают диалоги на себе. Остальные персонажи плоские, а выборы не имеют реального веса. А финал с поездкой в Мексику за тако останется лишь нашей фантазией - разработчики не дали нам такого счастья. [h3] Плюсы [/h3] [b] Графика и оптимизация[/b]. Игра выглядит красиво, а на «максималках» фреймрейт держится стабильно даже в динамичных сценах. Жаль, что за красивой картинкой скрывается настолько кривой геймплей.
não curti, nao consegui finalizar o jogo, parei nem ne metade dele, simplesmente achei mt repetitivo? eu mesma joguei o 1 que é mt bom, inclusive as musicas são otimas, vez ou outra eu ouço, mas fiquei decepcionada com esse, talvez um dia eu jogue dnv e mude de ideia
O jogo si, muito bom, aconselho para pessoas que ama assim como eu jogos de apocalipse zombeis com mundo aberto insano principalmente com armas brancas e modificado que muito insano kkkkk. Só não gostei do protagonista que não irá chegar aos pé do cara insano que é o KYLE CRANE. Fora isso o jogo não deixa a desejar não.
They changed the plot by removing the intro, if corpos can do stuff like this then what is the point of telling a story detail that gets removed by an update for no good damn reason other than to "Save time", Absolute ♥♥♥♥♥♥♥ move along with adding Fortnite-esc multiverse slop for only the sake of money.. You will own nothing and will be happy.
THIS REVIEW IS STAYING NEGATIVE UNTIL TECHLAND IS BRINGING THE "ORIGINAL" PROLOGUE AND LAWAN MODEL BACK!!! PLEASE JUST STOP RUINING OLDER VIDEOGAMES!!!
I cant recommend this game to anyone due to the cut content, the sheer amount of cut content. I doubt techland will make the game they intended later down the line, but its painful to like this game and know it could of been more, could of been what it was supposed to be.