
Dunk with or on your friends in Dunk Dunk, a multiplayer action basketball arcade party game full of chaotic fun. Familiar platforming controls plus unique stretchy arm controls make for nail-bitingly tough matches. Dress up your dunker and get ready to dunk across the universe!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Spanish - Latin America, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Dunk Dunk rocks - It’s easy to jump in and explain to friends and best of all the Remote Play Together feature works really well so even if you don’t have local friends able to play in the same room, it works perfectly as an “online” game and you only need one copy, but buy two! or four! Support indie devs!
This is such a fun game, I've really been enjoying playing Dunk Dunk both in multiplayer & single player modes. It's got a great variety of levels, really fun game play and it has an amazing art style too. I also really liked the addition of custom characters. I'm looking forward to playing more of Dunk Dunk! Great game!
Simple and fun, basically a basketball platformer which can get pretty chaotic with 4 players. Fun party game!
I've had an absolute blast playing this game, incredibly colourful, charming and just plain fun. If you've been trying to find a game to play with all your mates when hosting a party, this is the one!!
Dunk Dunk is a brightly colored, physics-driven arcade sports game that reimagines basketball as a chaotic, cartoonish party experience. Developed by Badgerhammer Limited and published by Playtonic Friends, the game is far less interested in realism or simulation than it is in momentum, improvisation, and shared laughter. From the first match, it’s clear that Dunk Dunk is designed to be approachable, energetic, and deliberately unpredictable, leaning hard into the idea that sports games can be just as much about comedy and chaos as competition. At its core, Dunk Dunk revolves around short, fast-paced basketball matches played in a 2D arena space. Players control squat, stretchy characters whose movement and actions are governed by exaggerated physics rather than precise athletic realism. Movement consists of running, jumping, air dashing, and stretching arms in any direction to grab, throw, block, or dunk the ball. The control scheme is simple enough to learn in seconds, but the physics-based interactions ensure that no two plays ever unfold the same way. Even a straightforward pass can turn into an accidental trick shot or a disastrous turnover due to momentum, collisions, or poorly timed jumps. What makes the gameplay particularly engaging is how it balances accessibility with emergent complexity. While newcomers can jump in and immediately contribute, experienced players begin to understand how to manipulate inertia, positioning, and timing to pull off more consistent plays. Stretching arms at just the right angle, intercepting throws mid-air, or bouncing the ball off terrain elements becomes a skill in itself. That said, the game never fully abandons its chaotic nature, and even skilled play is often disrupted by unexpected physics outcomes, which reinforces its party-game identity rather than a competitive esports focus. The arenas themselves play a major role in shaping the experience. Instead of traditional basketball courts, Dunk Dunk features a wide variety of whimsical stages, each with unique hazards, layouts, or environmental gimmicks. Some stages introduce moving platforms, others feature obstacles or gravity-defying setups that completely change how players approach scoring. These arenas prevent matches from becoming repetitive and constantly force players to adapt their strategies, even if those strategies are loose and reactive rather than carefully planned. Game modes are designed to support both solo and group play, though the experience clearly shines brightest in multiplayer settings. Quick matches allow for instant action, while tournament-style modes let larger groups compete in structured brackets. There is also a progression-oriented mode that pits players against increasingly challenging AI opponents, providing a way to engage with the game when friends aren’t available. While these solo offerings are serviceable, they lack the spark and unpredictability that human opponents bring, making Dunk Dunk feel far more alive when played socially. Customization and presentation further reinforce the game’s playful tone. Characters can be assembled from a variety of exaggerated body parts, resulting in absurd, mismatched athletes that look as silly as they play. Team names are often procedurally generated and intentionally ridiculous, adding another layer of humor to each match. Visually, the game adopts a bold, cartoon-inspired art style with vibrant colors, expressive animations, and exaggerated reactions that make every dunk or failed block feel like a spectacle. Sound design and music are equally energetic, amplifying the excitement without ever taking the competition too seriously. That said, the same elements that make Dunk Dunk charming can also be limiting depending on player expectations. The heavy reliance on physics-driven chaos means that matches can sometimes feel less skill-based and more random, especially when the camera or collision detection behaves unpredictably. Players looking for tight, precision-focused sports gameplay or long-term competitive depth may find the experience too loose and inconsistent. The lack of deep progression systems or advanced competitive features also means that long-term solo engagement may wane once the novelty wears off. Ultimately, Dunk Dunk succeeds by fully embracing what it wants to be. It is not a basketball simulator, nor is it trying to rival serious competitive sports games. Instead, it delivers a joyful, fast-moving arcade experience that thrives on shared moments, unexpected outcomes, and playful absurdity. Its best moments emerge when played with friends, where laughter over missed dunks and improbable victories matters more than the final score. For players seeking a lighthearted multiplayer game that’s easy to pick up, visually charming, and endlessly unpredictable, Dunk Dunk offers a colorful and energetic take on sports that prioritizes fun above all else. Rating: 7/10
其实是相当好玩的一个多人游戏,不敢想象凑齐四个朋友打有多么欢乐,最好的地方在于1有扣杀回放,2就算人不够四个可以自己1v1或者有人机队友2v2,和朋友两个人可以2v人机,很不错的合家欢灌篮小游戏。第一次进游戏的话选银河或者疯狂这两个模式看一下新手教程,标赛和快速没有教程。用来调剂心情很不错。一开始玩的话可以调一下人机难度,毕竟中等的人机配合已经很不错被细细碾压成土豆泥了啊!调成简单或者超级简单可以挽救一下信心。适应之后可以选择困难地图和简单人机,乌龙球简直不要太搞笑!地图也很好玩,有个地图人简直就像下饺子一样,人如流星雨滑过啊!总而言之,非常推荐
The game is fun, but it cheats and for that reason I'm not recommending it. When you are close to getting that 1 million fans, the final bosses simply get super fast, show up out of nowhere near you to steal the ball, steal the ball without even touching it, score goals shooting from across the level, your CPU partner starts playing against you... I could go on and on, but you get the picture. If you get beaten 3 times in a run, you have to start over, which means another 45 minutes trying to beat the game. I am sure that the devs have implemented a hidden algorithm that determines whether you will have a chance to beat the game or not. It's a common thing to try to stretch the "game" time. Every 100 runs or so you might get a chance to beat the game if you are lucky. By the way, the game simply pauses the ending and tell you to try again if you don't get to the 1 million fans mark in a single run (ultra hard). Since it's an achievement, I can say for a fact that less than 3% of players have seen the ending. This means you will not be able to get all achievements or watch the ending unless you sink dozens of hours with no replay value just looking for that one lucky run in which you will have a chance. That's a "no" in my book.
Я проклинаю в веках человека, который делал ИИ компьютерному напарнику. Я проклинаю в веках человека, который делал управление с клавиатуры. Я проклинаю в веках человека, который делал звуковые эффекты. Компьютерный напарник 90% времени играет за вражескую команду. Управление с клавиатуры намеренно всратое, разраб как бы говорит "игра для геймпадов, с клавиатуры даже не пытайся". Активные кнопки - WASD, V, B и пробел, из-за чего приходится класть правую руку под левую, если хочешь на васде играть. Контроль рук на те же кнопки, что и ходьба, что меганеудобно. Скорее всего, разраб клавиатуру даже не видел не разу в жизни, иначе бы знал, что на ней больше, чем 7 клавиш. Звуки по большей части неплохие, но для чего ♥♥♥♥♥ нужен звуковой эффект пердежа, когда ты забрасываешь ГООООЛ? Это, и ещё рандомные звуки чего-то падающего, я раза 4 снимал наушники, чтобы проверить, не опрокинула ли моя кошка что-то на кухне, или это происходит в игре. пвп не играл
Dunk Dunk is excellent. The amount of work that went into it is incredible. The environments, the animations, the gameplay. I love how you can master dunks and perform different types of dunks. The tournaments, the challenges. The animations are hilarious. A great number of characters and environments. It has tons of detail. An insane amount of work. It really gets you hooked. I have to play it with friends; I know that's the ideal way to experience all the funny situations that can arise from the gameplay.
Amazing game, just lost myself for over an hour playing against friends, hopefully galaxy tour is good
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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