No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.9M — a different platform, not this one.
Prologue: A quiet and peaceful town was destroyed by a mysterious dungeon and all the townspeople were sucked into it. You must become an adventurer sent from the kingdom to remedy this disaster. Enter the dungeon to face the endless threats, rescue the people, and rebuild the town! There are no checkpoints in the dungeon. When an adventurer is slain within the dungeon, his items are lost and he is sent back to town. Don't worry too much though. There are various ways you can grow. You can permanently increase your stats through training and become even stronger with the assorted items and food found in the dungeon. Train the adventurer and explore deep into the dungeon! Key features: - Procedurally generated, but intricately designed maps - Training system to help explore the dungeon - From rusty swords to cutting-edge sniper rifles, various weapons, and magical items - High-quality appetizing pixel-art of food! - Rebuild the town - Dungeons with varying themes such as a prison, jungle, and lava zone - Exciting monsters, traps and bosses - Controller support -SUPPORT- Tel: +8210-9619-1593 E-Mail: team.horay.game@gmail.com
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Prologue: A quiet and peaceful town was destroyed by a mysterious dungeon and all the townspeople were sucked into it. You must become an adventurer sent from the kingdom to remedy this disaster. Enter the dungeon to face the endless threats, rescue the people, and rebuild the town! There are no checkpoints in the dungeon. When an adventurer is slain within the dungeon, his items are lost and he is sent back to town. Don't worry too much though. There are various ways you can grow. You can permanently increase your stats through training and become even stronger with the assorted items and food found in the dungeon. Train the adventurer and explore deep into the dungeon! Key features: - Procedurally generated, but intricately designed maps - Training system to help explore the dungeon - From rusty swords to cutting-edge sniper rifles, various weapons, and magical items - High-quality appetizing pixel-art of food! - Rebuild the town - Dungeons with varying themes such as a prison, jungle, and lava zone - Exciting monsters, traps and bosses - Controller support -SUPPORT- Tel: +8210-9619-1593 E-Mail: team.horay.game@gmail.com
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 54ratings | 95% | — | not modelled |
| $9.99 | 9.6Kreviews | 93% | — | $1.9M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $14.99 |
| 154ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9B | 129.7M | 87% | Free | |
| $2.2B | 9.8M | 82% | Free | |
| $2B | 48.7M | 86% | Free | |
| $1.7B | 31.8M | 89% | Free | |
| $1.4B | 18.3M | 92% | Free | |
| $1.4B | 13.7M | 78% | Free |