
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $431.1K — a different platform, not this one.
Dungeons of Edera is a rogue-lite action RPG dungeon crawler featuring procedurally generated levels, each packed with challenging enemies, bosses, and lots of loot for the aspiring adventurer. Unite the Factions of Edera Play through a hand crafted campaign over three unique factions to unite your lands against the Oswary Kingdom. Never play the same dungeon twice Procedurally generated levels featuring a wide variety of themes with random enemies and bosses selected from the numerous factions means you will never play the same dungeon twice, bringing a new challenge every time you step in Your character, played your way Persistent progression and an open skill tree means with each level and skill point you choose your characters path. Loot... Lots of loot Hundreds of loot options over several rarity types that will boost your abilities and help you specialize your character Leave your legacy Spend your gold to rebuild your faction with upgrades that persist through death and aid your next adventurer. Bring in a blacksmith to sell exotic weapons or a trainer from the Fire Mages guild to unlock magical skills.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $5.25−65% | 63ratings | 68% | — | not modelled |
| $14.99 | 1.1Kreviews | 68% | — | $431.1K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 153 | 82% | $15.99 | |
| — | 6 | 84% | $14.99 | |
| — | 161 | 70% | $11.99 | |
| — | 27 | 60% | $1.49 | |
| — | 6 | 66% | $5.25 | |
| — | 16 | 80% | $4.99 |