
Join the adventures of an old man as he embarks on a desperate quest. Stripped of his former fortune by a mysterious event, the protagonist is forced to seek out the truth as he hunts for one of the most valuable resources known to man.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Не зашло
Dildo dede ve tek düze sıkıcı platformer
Podoba mi się wygląd tej gry, naprawdę fajnie i uroczo, ale sama rozgrywka zmęczyła się po dwóch godzinach, syndrom pięknych gier, gdy deweloperzy poświęcają więcej czasu projektowaniu wizualnemu niż rozgrywce, tak jest mało prawdopodobne, że wielu osobom ta gra się spodoba
Dungeons & Geese, developed and published by the Bratans, is a small-scale 2D action-platformer that blends exploration, light combat, and surreal storytelling into a distinctly offbeat experience. Released as a budget indie title, it carries the rough edges and experimental ambition often associated with solo or micro-team projects. Rather than relying on mainstream conventions or polished cinematic presentation, it embraces a quirky identity built around atmosphere, unusual character design, and a strange narrative hook. The story places players in control of an elderly protagonist whose quiet life has been disrupted by sudden misfortune. Driven by desperation and curiosity, he ventures into unfamiliar territory in pursuit of a rare and valuable resource. The Victorian-inspired setting gives the game a distinctive tone, with dim interiors, old churches, and period-style architecture shaping the backdrop. While the narrative unfolds in fragments rather than fully fleshed-out cutscenes, it contributes to an overall sense of melancholy and oddity. Dialogue and encounters feel deliberately eccentric, reinforcing the game’s slightly surreal character. Gameplay revolves around traditional side-scrolling movement. Players traverse interconnected 2D environments, jumping across platforms, avoiding hazards, and engaging enemies with basic weapons such as spears. Combat is straightforward and relies on timing rather than complex combos or layered systems. Health is sustained through collected items, and exploration occasionally reveals supplies or alternate paths. The mechanics are easy to grasp, but they remain simple throughout the experience, offering limited evolution as the game progresses. Platforming segments require moderate precision, particularly in areas where hazards or enemy placement demand careful jumps. Environmental puzzles are light and usually involve navigating locked routes or locating specific items rather than solving intricate logic challenges. The pacing alternates between combat-heavy stretches and slower exploration segments, though transitions between these modes can feel abrupt. While the game attempts to blend genres—touching on elements of RPG progression, platforming, and adventure—it does so in a minimalistic way, without deeply developing any one system. Visually, the game employs a stylized 2D art direction that prioritizes readability over detail. Character sprites are simple but expressive, and environments use muted tones that complement the somber setting. Although not technically impressive, the art style supports the overall atmosphere. Animations can appear stiff, and environmental variety is somewhat limited, but the aesthetic remains cohesive with the game’s indie sensibilities. One of the more notable aspects of the game is its ambition relative to its scale. It attempts to create a layered world with thematic undertones and genre blending, yet the execution sometimes feels uneven. Progression systems are shallow, enemy variety is limited, and combat mechanics rarely expand beyond their initial form. As a result, extended play sessions may highlight repetition. However, for players who appreciate experimental indie titles with unconventional narratives and low-budget charm, these imperfections may feel like part of its character rather than flaws. Overall, the game stands as a modest and unusual entry in the indie platforming space. It offers a melancholic tone, simple yet serviceable gameplay, and a distinct thematic setting that sets it apart from more generic side-scrollers. While it lacks the mechanical depth or polish of larger productions, it succeeds in delivering a short, atmospheric adventure for players willing to embrace its rough edges and eccentric approach. Rating: 6/10
Divertido e muito desafiador.Mas não sei se realmente vale 10 reais
Rosen sind Rot, du darfst dich nicht scheu´n... Ich bin die 6, sei du meine 9!
Nice Game !!
Glitchy, unpolished control.
♥♥♥♥
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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