
Duck Duck Adventure is a 2D top-down roguelike with deck-building mechanics. Play as a duck disguised as various characters to defend a village from invading monsters and bosses. Trade for equipment, craft unique card builds, grow stronger, and survive waves of enemies to claim victory.
Modeled estimate, not a reported figure. How we estimate →
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About
The peaceful Duck Village is under attack from terrifying monsters! Armed with weapons, the ducks must defend their home. Visit the Duck Shop to collect a variety of cards, enhance three core attributes, survive the invasion, and drive the monsters away.
A card-based game where you enhance three core attributes of your character (Attack Power, Attack Speed, and Health) by purchasing, playing, and selling cards.
Start the game with talent skills and enter the shop interface. Talent skills assist players in managing their operations within the shop.
Each round has a fixed duration, but you can click the ready button to enter combat early.
Upgrading the shop allows access to higher-quality cards, but doing so requires a significant amount of gold.
Hundreds of cards with different effects are available, offering various ways to enhance character attributes.
The Demon Sealing Staff grows stronger by defeating monsters in combat.
The Coin grows through repeated buying and selling.
More types of cards await your exploration.
Combine different cards to create countless synergistic effects. Build your unique card system to achieve maximum efficiency.
Monsters will spawn automatically and attack the player.
Survive 15 levels and defeat the final boss to achieve victory.
Defeat monsters to gain experience points and level up to earn skill points.
Characters will automatically cast 3 basic skills, each with three branches, generating various effects.
For example, the Knife Throwing skill has branches like Splitting, Giant Enhancement, and Increased Damage.
More effects await your discovery.
Characters can learn ultimate skills at higher levels, each with two branches that enhance basic skills in different ways.
Ultimate skills enable interactions between basic skills. Choosing different branches results in distinct attack styles and character growth.
Multiple characters are available for players to choose from, making each game a fresh start and allowing you to experience your own combat strategies.
Bosses will appear at specific levels, possessing multiple abilities that require players to dodge through precise movement.
Winning battles rewards loot to enhance player attributes and prepare for higher difficulty levels.

Gems can enhance the player’s off-battle attributes, such as melee damage, critical rate, and more.
Gems can be refined to increase their strength.
Higher difficulty levels offer higher-quality gems, with a chance to drop set or unique gems.
Equipping a specific number of set gems grants set effects.
Equipping unique gems enhances abilities for specific characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
进阶3就太难,11回合就打boss成型不了一点,BOSS越打血越多甚至超上限气笑了 单体技能纯废,基本没什么build的分支,更别提根据抓的牌点技能了。酒馆和幸存者两个环节纯纯各玩各的 没有图鉴,还有限制时间,我根本没时间看高本卡的效果,打完进阶5我也只知道3幸运币倒转。倒转过于简单倒是没什么问题,但是每回合时间不增加我不太理解,后期每回合时间跟前期一样?鼠标都点爆了,而且买卖很不丝滑经常点错红温。另外我说也没必要手牌不能直接卖吧,月圆之夜抄酒馆也知道优化一些老旧机制,拖到场上再卖更容易点错了
酒馆战旗+幸存者 总体来说体验感不错,融合的很有巧思,多的不说直接体验一下就好!
好可爱的肉鸽游戏 好玩爱玩!
[h1]还在缝还在缝,但酒馆战旗确实好玩[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 市面上的类幸存者还是层出不穷,这一款鸭鸭怎么能够杀出重围呢。原来是缝了酒馆战旗,那不得不说很有眼光,某款缝了酒馆战旗的卡牌游戏靠卖皮肤成功转型。那么这一系统怎么会和类幸存者融合呢,能够让游戏增加更多的趣味性嘛?我下面来对幸存者和商店分别分析。 [h2]较为平庸的战斗设计[/h2] 数数又值值,作者知道太多的东西不好设计,所以简单的将角色的战斗数值归化攻击,攻速,血量三个基础的属性,虽然还有防御之类的但只是作为添头不影响整个游戏的过程。现有的三个角色我尝试后,发现模板化很严重,基本流程是这样的。角色有abc三个技能,每个技能有更大更快伤害更高三种强化方向,但每次只能选择一种方向强化。5级时可以进行核心强化,实际效果就是c能触发b,b能触发a,还有对a进行强化。导致游戏在幸存者方面重复游玩复合率极高,怎么玩都是那一套,不存在随机,前期抗压躲躲怪就行。在游戏结束后还能获得宝石和货币,货币基本是拿来赌石。宝石有专属还有套装,属性不一还能够精炼强化,专属宝石不仅给游戏新添了变数,也在一定程度上刺激了玩家的游玩欲望,谁不想刷出一套无敌的装备呢。 [h2]酒馆战旗真尼玛好玩[/h2] 商店这边才是游戏的大头,只要叠的高,boss一刀秒,后期成千上万的攻击血量不是梦。剑刃前期凶猛,而旗帜后期见长。游戏商店中,有旗帜、剑刃、硬币、时钟、法杖几个类型,当然中立还有关键的双倍触发的爹。操作玩法玩过的懂得都懂,主要这些流派设计核心有较大区分,这样子就能让玩家每一局都有新鲜的体验。时钟以刷新为体系,妈妈不用担心我每回合逛街了,只要不停刷新就有成长,配上五本每次刷新下回合获1/3金币,这个商店没有三连系统,所以三个重复刷新,等于每回合白嫖,金币可以一直积累,每回合的时间都拿来刷新了,成长的上限就是你的手速。除此以外其他流派也具有很大的操作空间,硬币一听就是玩钱的,自然也是电表好手。游戏中的关键词除去战备等模仿关键词外,更贴近幸存者游戏加入了杀戮关键词,双线联动,免得战斗系统像测试数值一样没存在感。这一成熟的系统确实增强了驱动力,但是无法避免的事实就是高本的卡牌无论是数值还是机制都比低本超出太多,玩家在游玩中更倾向于理财升本。 [h2]不足[/h2] 游戏的描述没有统一,什么回合结束,战备关键词同时出现在游戏中,明明是一个意思,有的描述回合开始我不知道是混淆的设计还是怎么,不如全部对齐。这个买卖系统真的很难操作,特别是硬币电表的适合,买卖经常拖不到地方,卖也没必要强制先上场,这些糟粕就没必要学。剑刃后期成长太低了,建议踢出去,整个体系还在靠三本的每次触发+1+1,别人都快上天了,你还在玩泥巴。 [h2]总结[/h2] 玩法的融合令人眼前一亮,流派的设计也是用心的,但是战斗方面过程太过于单一,角色的区别度也不大,并没有带来乘法的丰富叠加,但是这样做也更利于开发,作者有清晰的路线规划。流派设计保留了原始风味也具有自己的创新想法,感觉能出8个流派游戏可玩度就能大幅度提升。玩家能贪则贪,吃苦在前,割草在后,升本升本,推荐幸存者爱好者和下棋玩家换换口味。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 5800H GPU:NVIDIA GeForce RTX 3050ti Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽!
《鸭鸭大冒险》是由清友工作室研制宣发的一款卡通画风的类幸存者游戏,结合了肉鸽卡牌等元素,有点像土豆兄弟,但是有其自己的特色及其优点。玩家将在游戏中扮演一个伪装成各种角色的鸭鸭来击败入侵村庄的可怕怪物及boss。玩家需要从商店中交易不同种类的装备,创造独特的卡牌构筑以获得属性成长,生存下去并击败所有怪物。 [h2]游戏玩法[/h2] 选择一个你喜欢的鸭鸭,每一个鸭鸭都拥有自己的武器已经技能组合,选择完角色后你将会有一定的金币购买自己所需要的卡牌来增加自己的属性,然后通过每一回合自己的战术思考,合理运用好自己的金币数量,来凑出最强组合,从而挑战BOSS通关。 游戏中拥有各种各样的卡牌类型,魔杖,硬币,战旗,佩剑等等。其中有适合喜欢无限流的硬币流,通过不断都买入卖出硬币来电表倒装的同时叠加硬币数量buff从而提高属性。还有适合懒人玩的魔杖流,只要回合结束,杀敌,就可以将自己的属性叠到另一个新高峰。除此之外还有各种搭配组合,这些就需要玩家自己来探索搭配。 玩家在游戏中还可以攒钞票,从而提升自己的基础属性,暴击,经验等等。除此之外,宝石系统也是一方面的提升,可以有套装类别的宝石和角色专属宝石,这些宝石都能够增加自己的属性和特殊效果,从而使得你的流派达到更好的效果。 在游戏进行的过程中可以杀怪升级,可以获得技能点,升级技能可以激活特殊效果,每当技能达到满级便会获得一个特殊效果,每一个鸭鸭的技能也都各不相同例如使得你的棍击触发多次,穿透次数无限等等。 [h2]总结[/h2] 总的来说,这是一款画风卡通可爱的类幸存者游戏,目前游戏流派BD较少,期待游戏工作室后续能增加更多的角色,但是游戏其整体的玩法战斗节奏爽快,成型之后割草非常爽快,喜欢幸存者的可以尝试~ [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1][b]鸭鸭幸存者[/b][/h1] 《鸭鸭大冒险》是一款极简风格的类幸存者游戏,对局中玩家可选择各式不同的鸭鸭进行战斗。 本作整体系统模仿了《土豆兄弟》,游戏开始前可以依次选择角色、难度、装备等内容。 游戏的装备部分采用了卡牌的形式,每回合开始前玩家都可以对其进行买卖管理。 进入游戏后敌人会从四面八方而来,而角色的战力则非常贫瘠,初始的飞刀5秒一发,3发攻击都干不掉最基础的敌人。 然后敌人会越来越多,并且移动速度非常快,更离谱的是角色就一滴血,碰一下立马游戏结束。 目前来说,本作各方面还需优化,期待进一步更新了。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
酒馆战旗加土豆兄弟 解压小游戏,酒馆战棋掉线了可以当代餐 游戏的主要问题是内容还比较少,种族不是很平衡(剑类装备也太拉胯了),类似小饰品的技能也比较少,目前只有三个 希望作者未来多多更新
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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