
Dual Universe is a first-person Sci-Fi MMO built and driven by players, in a single persistent universe. You can build almost anything out of voxels, trade in a free economy, lead industries, travel through space, explore planets, or wage war in a fully editable sandbox universe. Subscription-based.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French, German*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would recommend this game, but with some conditions. It does not seem to be geared towards solo players AT ALL. Progression and industry scaling are not at all solo friendly. Going from tier to tier, figuring everything out, then getting a grasp on what's required left me thinking this game is not for me. Not for the time investment or learning curve. There are just some massive gaps in progression between the levels of industry scaling. Which is a shame, because the concept of this game really is nice. It just has some deep execution flaws.
Glad you perished. Beta was the dreamboat.
yes
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нет руссификации
Wollte nach einer weile mal wieder zocken. Jetzt muss man dafür Monatlich bezahlen? WTF?
Glad this game is on its way out, do not fall for this money grabbing scam
it is good game but monthly subscription. so dont waste your time with it.
Jeu excellent, la voxelomancie est difficile mais donne des résultats spectaculaires, de nombreux guides pour débuter sur YouTube. Ce n'est pas un jeu, clik clik pan pan !
I'm here to give this only a review. I'm a backer of this game and played it a lot. But I'm very disappointed how this turned out. It's nothing more than a building simulator, and only if you keep it very simple with buildings and small ships. If you want build bigger and more advanced, then you will find out quickly that everything cost a lot of 'money' and a lot of time. A small example. You want bigger engines? You need to pay for 'research' each time, (it's more like patent trolling), even if you have the factory and resources for it. And when you can pay for it you have to wait hours before it is done. Well, of course you could buy the engine on the market if you're lucky, if getting money wasn't a problem. You can sell the ore that you mined, but the market is practically dead now with less buying players around. So, you will not get much money anymore. Traveling cost also a lot of time, even with the warp option. To sum it up: everything cost time and virtual money and is slow. No NPC's around. Quiet and boring places around. Slow ore gathering and slow factories. Long travel time to a mining asteroid. Hard work and low income. High taxes for a piece of land and you need to pay each week. The only great thing is the building option. You can build almost everything with the voxels. But that's all. No wonder that this game is practically dead.
SCAM
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.