
Droid Must Deliver is a classical logistics puzzle game where a low-rank delivery droid proves its worth by pushing supply crates through increasingly challenging levels of an empire at war.
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-A small bug that, in some cases, unlocks the game has been fixed!
DROID 2-43, across the cosmos, our Imperial War Droids engage in a relentless campaign for dominance. Glory and honor are reserved for them. You, however, have been assigned to logistics.
Deliver supplies. Follow directives. Increase efficiency.
Rank up through obedient service, and you may one day be acknowledged by the system.
Droid Must Deliver is a Sokoban-style puzzle game set in a cold, dystopian sci-fi universe. You play as Droid 2-43, a low-rank logistics unit tasked with pushing supply crates to designated locations across increasingly complex environments.
The game features 80 levels, divided into 8 areas, each representing a step closer to interstellar war logistics. From planetary training bays to deep-space supply nexuses.
As you progress, puzzles grow more demanding, introducing new hazards while challenging your planning, efficiency, and patience.
Classic Sokoban Gameplay
Carefully push crates into position; one mistake can ruin an entire plan.
80 Levels Across 8 Areas
Progress from ground-level training facilities to interstellar supply hubs.
Rank Progression System
Rise from Initiate to Prime Unit as the system grudgingly "acknowledges" your usefulness.
Sokoban, Japanese for “warehouse keeper,” is a grid-based puzzle game created by Hiroyuki Imabayashi in 1981 and first published commercially in Japan in 1982 byThinking Rabbit. The player controls a character inside a warehouse, viewed from above, and must push boxes onto designated storage locations. Boxes can only be pushed, never pulled, and only one box can be moved at a time. This simple rule creates deep, often fiendishly clever puzzles where planning is essential, and a single wrong move can make a level unsolvable. The game’s minimalistic mechanics have made it one of the most influential puzzle formats in video game history, spawning thousands of clones and variants.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
A classic Sokoban game with no new mechanics and a strange bug that unlocks almost the entire game, making its current price hard to justify without a steep discount. There’s a large-scale war raging across the entire universe, but before you can help in any meaningful way, you must first prove your worth by ensuring supplies reach the battlefields. This is done by pushing crates around in classic Sokoban fashion inside cold, empty warehouses. Each stage features a different room layout filled with walls, crates, and designated areas where the crates must be pushed. The game is grid-based, meaning each button press moves you one tile, or continues moving if the button is held. However, moving too quickly can easily result in mistakes. The game is divided into eight chapters, each containing ten puzzles. Aside from visual differences in environments and crates, there are no new mechanics or variations introduced. Every puzzle relies entirely on the same standard crate-pushing gameplay. The only change between stages is the number of available undoes, which are limited and completely absent in some levels. Strangely, after completing a few training levels, you can access any chapter and any stage in the game. This appears to be a bug, as progression seems intended to be linear. This is further supported by achievements that unlock as soon as you start the first stage of each chapter. The only exception is the final chapter, which requires all stages to be completed in order. An even more frustrating side effect of this issue is that you have no way of knowing which puzzles you have already completed, as they are all marked as done. Lastly, since this is a standard Sokoban game without any original mechanics or notable features, the price feels too high. Lowering it would likely make it more appealing to fans of this type of puzzle game.
super fun and good game really well made
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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