
A short top-down narrative game about alcohol, denial, and the first honest moment of accountability.
Modeled estimate, not a reported figure. How we estimate →
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About
Drink is a short, top-down 2D narrative game about alcohol dependence, routine, and the moment the excuses stop working.
You play as a man who once had something to lose. The village moves on without you. You are not the centre of it.
Over the course of a single day, you move between three spaces in a connected rural Australian town:
The Pub
The Hotel Cocktail Bar
The Cabaret
Each one reflects a different story you tell yourself.
Drinking restores you in the moment.
It steadies your hands.
It makes conversations easier.
But it also makes everything else worse.
There are no branching paths.
There is no redemption arc.
There is only the morning after.
A focused, single-sitting experience (about 30 minutes)
A reactive top-down pixel art world
Three themed areas exploring habit, rationalisation, and escapism
A restrained narrative told through implication and sparse dialogue
A fixed ending centred on accountability, not recovery
Drink explores themes of alcohol dependence, shame, and emotional avoidance. It is not a recovery simulator. The subject matter may be confronting for some players.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Japanese, Simplified Chinese, French, Russian
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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