
Paying Tribute to Classic Arcade Shooting Games. Drift Survivor is an addictive and fast-paced arcade shooting game that combines "drifting" with a "bullet hell" gameplay style!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
哈哈库里正需要这么一个小甜品来调剂一下~ 目前排行榜第二,明天挑战第一!
很不错,我超喜欢漂移的这种带延迟的镜头感,游戏总体很爽快,作者加油!!!支持!
This was pretty fun! It's not like Vampire Survivors - it's more like an endless action arcade game. It is similar to VS in that you automatically attack when near enemies. You don't really build up strength AFAICT (getting a new weapon replaces the old) and powerup purchases are temporary, but you can unlock new cars that are better. The cars are a lot of fun to drive around and shooting things has a lot of impact.
I've reached top 30 in the leaderboard and I don't feel like playing any more. This is a classic "I'd give a neutral review if I could, but...", as I don't hate this game. I just think there are a few problems which stop me wanting to play more. The whole point of the game is to manage the risk/reward of moving fast while not having information about enemies up ahead, but after killing the first boss the amount of enemies becomes a little too dense. And, also, the game doesn't communicate the edges of the arena well enough. I don't feel ripped off at the <£1.50 I bought it for, but that's still not enough for me to give this game a thumbs up.
Definitely gonna be on hidden gem lists of the future - brilliant all around!
首先注意:虽然名字中有幸存者,但这游戏并不是吸血鬼类的,中间没有数值升级。更像是那种街机厅里的动作游戏,玩一局留个分数和名字 这游戏,虽然有BOSS战,但是到了后期boss出现时简直是大解脱好吧。还有就是碰撞后有时真的找不到北。。 手搓秃噜皮了终于挤进了排行版前三 游戏的创意/动效/BGM都很不错,推荐一波! 但是不推荐手残党入,这个漂移操作确实有上手门槛
很上头的一款游戏,太喜欢作者的风格啦^_^ 玩着玩着就上瘾了哈哈,这个前十榜我上定了!
我去,玩了半小时,手都出汗了。。。 一开始觉得操作蹩脚,但是玩明白了漂移的逻辑后,还真是上头。 手柄震动真的有点多了,建议削弱一下。 算是有着独特玩法的独游,推荐~
很难但是很上头~ 对了,排行榜上传分数有时会延时哦
i suck at this game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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