
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
Most likely between $26.6M and $75.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 96% | approximately $44.3M |
| Google Play | $24.99 | 87% | approximately $10.6M |
| PlayStation | $19.74 | 94% | — |
| Xbox | $9.99 | 94% | — |
| GOG |
Cheapest copy: ≈ $4.11 on Xbox · Türkiye (−79%). Compare 33 prices in 15 markets →
Reviews
Themes across 2073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| $9.99 |
| 96% |
| — |
| App Store | Free | 86% | — |
| Nintendo | $24.99 | — | #88 |
| Epic | $24.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
처음에는 좀 무서웠지만.. 쫒아내기를 배우고 난 뒤에 저는 무적이 됐어요. 엔딩은 생각보다 빨리 보고, 이후 dlc와 도전과제 작을 하면 좀 더 걸릴 것 같아요. 엔딩은 2개로 유물 다 모으고 난 뒤에 분기점 있어요. 생각보다 재밌어서 추천! 저는 정가도 괜찮을 것 같아요.
Peed a little bit tryna reel in a mullet. 10/10
this is peak horror for non horror fans (me). somewhat chill fishing game with spooky undertones. and every now and then an encounter with the horrors.
还行,就是偶尔有点吓人。我胆子小可惜了
Fun little game. Fishing and gameplay loop is fun. Love the Lovecraftian stuff. Some of the traversal is annoying, but gets much better as the game goes on. The Iron Rig is a worthy DLC to grab... Pale Reach was kinda bare, but still decent. Don't bother with Blackstone Key. Catching all the fish was very tedious if you choose to obtain every achievement.
Gets boring and repetitive after couple of hours.
This game will now hold a special place in my heart. As a huge fan of lovecraftian horror and also unfortunately someone who has severe thalassophobia, i tried playing this game a while ago and couldnt make it out of the starting area out of fear. But I returned recently to try and face my phobia and it WORKED! This game was so fun to play and the story is so fun to unravel that it made facing my phobia so worth it. Such a good play on the genre.
Клянусь, чуть не обосрался, когда на меня в первый раз ночью напала морская хрень. А так игра прикольная. Да и вообще всё, что связано с рыбалкой это круто.
The UI mostly ruined the game for me. I didn't know you couldn't turn quest items in from you storage so I collected all the main quest items thinking I needed them all to continue, just to turn them all in and complete the game 2 minutes later, didn't get to use any of the skills/spells. There's way too many time wasting things with the UI. Some things that take 1/4 a second on mouse will take 5 seconds on controller. Why is there no hotkey to take from crab pots or pick them up? Why is blowing up a wall 10 seconds of dialogue instead of just 2 button presses. If you press down when you dock too quickly the fish selling UI doesn't pop up fast enough and you jump over it and fast forward time instead. There's a hotkey to sell all trinkets but it doesn't work if they're in your storage, so you have to manually transfer them to your inventory to press sell all. You can't buy crab pots from the shipyard and instead they're at the fishmonger, why??? And then you don't repair them there you go back to the shipyard, are you stupid??? If it was just 1 of these things I'd be like yeah ok but they were all kinda annoying me after 3 hours, and especially the main story item things storage, so lame. World is great, story is light, runs fantastic, fishing is fishing but I appreciate multiple minigames instead of just one. Tame/easy fish collection log, probably not too hard to get them all. Research seemed kinda dumb, why am I researching something but then have to buy it form someone else? Upgrades are easy, sometimes you need to look around for some stuff for a little bit. Some good camera and control settings
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn