
Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 7 → 2/day in the week after.
About
Step into the space between dreams.
Dreamcore is a psychological exploration game that immerses you in the haunting beauty of the largest liminal spaces ever created in a video game. With no guides, no direction, and no escape but the one you carve for yourself, the key lies in observation and intuition. Will you keep your bearings in a world designed to make you lose them?
Dreampools: A surreal maze of endless pools, dimly lit by artificial glow. The tiled walls glisten with reflections, amplifying the stillness of the water. No sound accompanies you but the distant drip of water and the echo of your own footsteps. Narrow hallways twist into grand, open chambers, interconnected without apparent logic. The dreamlike calm is absolute, yet the unease never fully fades—an unseen presence always lingers at the edges of your awareness. 
Eternal Suburbia: A neighborhood frozen in an eerie, artificial tranquility. Row upon row of identical houses stretch into infinity, each façade a mirror of the last. But once inside, the illusion fractures—hallways loop into themselves, and the once-cozy interiors become an unsettling puzzle. Time flows in cycles of day and night, the warm hum of vintage jazz filling the air during daylight. Yet, instead of comfort, the melodies deepen the isolation. As dusk falls and the shadows stretch long, a single question takes root: are you truly alone in this place? 

Playrooms: A sequence of spaces inspired by children’s play areas, recreated with an artificial and silent aesthetic. Throughout the map, you’ll explore padded rooms, plastic castle structures, ball-filled corridors, netted tunnels, oversized blocks, and printed city carpets. Each area follows the logic of childhood entertainment but is stripped of functionality or human presence. There are no instructions, no sounds, and no clear direction; progression is entirely up to the player.


Liminal Hotel presents the definitive version of the famed “Level 188” Backrooms meme, offering a wide variety of styles within its rooms. Using elevators, you’ll traverse the hotel floor by floor, and as you descend, you’ll notice the hotel’s atmosphere becoming increasingly unstuck in time.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops.
Every level in Dreamcore is a standalone experience that offers a unique blend of exploration and atmosphere. Two additional maps have already been added, and a final map is currently in development, further expanding the game’s world. Early players will receive all future maps at no extra cost.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2Kreviews | 89% | — | $631.9K |
| $17.99 | 2.1Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
わっさー
[strike]Walking[/strike] Running Simulator. All hail the Magic Fren :)
Nach der Demoversion hatte ich es dann direkt gekauft und gestartet. Das Play-House war genial, auch wenn ich manchmal sehr verzweifelt war. Beim Einkaufszentrum hab ich leider schnell das Interesse verloren. Das liegt aber vermutlich eher an mir, weil ich 5 Stunden den Hyperfokus auf das Play-House hatte :D Es ist sehr interessant sich selbst dabei zu beobachten, wie man plötzlich Bewegungen wahrnimmt oder Geräusche hört, die eigentlich nicht da sind. Dieses "Ich muss hier raus" Gefühl ist hier echt schnell spürbar - die Erfahrung allein ist es wert :) Empfehlung von mir persönlich: Nutzt Kopfhörer für das extremere Spielerlebnis! Ich komme besser ohne den Filter zurecht - aber das ist Geschmackssache :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian +6 more
| $17.99 |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great if u want to be in control of your own found footage!... sorta. I LOVE dreamcore, its a bit of a vibe for me. I downloaded this game at 1:50AM when I couldnt sleep and wanted something to do while i watch youtube, I thought "hey a backrooms game where you just get to explore and dont have to do a bunch of wacky puzzles and there ISNT a copy paste from Kane Pixels Backrooms? Hell yeah this'll be a vibe" It blew me away with the feel of it and just how big the levels were, it did great at making me feel nervous like something could be &/or is watching me! (which unfortunately ruined my ability to watch youtube as i felt i needed all ears) As for certain levels, Theres a very obvious linear path set for you and that was a little disappointing, (albeit i understand as letting the player run rampant would just cause them to skip the exit and be completely lost) I just like having full freedom in a game like this. Ultimately, this game is GREAT at what it does! Its great for those who just want to explore, have fun and see some famous backrooms levels without a monster being behind your back at all times. It sadly wasnt for me due to the specific path, and simply not exactly being something I'd want to return to. But besides that, dev's you did fantastic :)
Bien, dépendant du level
Very eerie, really gives you a good feeling for what it would be like to wander the backrooms!
Первые 10-20 минут: Вау, как спокойно и атмосферно Через полчаса: Мне кажется или я здесь уже был? Ещё через час: ♥♥♥♥♥, Я ПРОХОЖУ ТУТ УЖЕ 12-ЫЙ РАЗ! ГДЕ ЭТОТ ЧЁРТОВ ВЫХОД!? ГДЕ Я ВАЩЕ!?
It really scratches that to explore an intriguing yet uncanny place. I most often play while listening to some Binaural music like "Closure 432 hz" specifically. Its also a great place to listen to an audio book while roaming about. I recommend it if you like exploring massive uncanny mazes.
its really close to being really good but it suffers from that whole thing that some of these games do that is just making the levels insanely confusing and making the goal a very specific path, it turns what could be a really cool backrooms kinda game into pretty much a "getting lost" simulator, no guide can help you, you will be lost for hours if you dont just give in and accept that this game kinda sucks. the visual and audio presentation are absolutely excellent so i am quite sad to see that the dev doesnt really seem to care
Dreamcore has got to be one of the best liminal games ever released on steam. I can say without a doubt in my mind that if you give this game enough time and consistent gameplay you absolutely will not be disappointed with the results. 11/10 gameplay, 10/10 liminal feel, 9.5/10 levels, and 100/10 creativity put into this liminal masterpiece. Great game to play on a slow rainy day or boring night. Liminal chef's kiss.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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