
Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 7 → 2/day in the week after.
About
Step into the space between dreams.
Dreamcore is a psychological exploration game that immerses you in the haunting beauty of the largest liminal spaces ever created in a video game. With no guides, no direction, and no escape but the one you carve for yourself, the key lies in observation and intuition. Will you keep your bearings in a world designed to make you lose them?
Dreampools: A surreal maze of endless pools, dimly lit by artificial glow. The tiled walls glisten with reflections, amplifying the stillness of the water. No sound accompanies you but the distant drip of water and the echo of your own footsteps. Narrow hallways twist into grand, open chambers, interconnected without apparent logic. The dreamlike calm is absolute, yet the unease never fully fades—an unseen presence always lingers at the edges of your awareness. 
Eternal Suburbia: A neighborhood frozen in an eerie, artificial tranquility. Row upon row of identical houses stretch into infinity, each façade a mirror of the last. But once inside, the illusion fractures—hallways loop into themselves, and the once-cozy interiors become an unsettling puzzle. Time flows in cycles of day and night, the warm hum of vintage jazz filling the air during daylight. Yet, instead of comfort, the melodies deepen the isolation. As dusk falls and the shadows stretch long, a single question takes root: are you truly alone in this place? 

Playrooms: A sequence of spaces inspired by children’s play areas, recreated with an artificial and silent aesthetic. Throughout the map, you’ll explore padded rooms, plastic castle structures, ball-filled corridors, netted tunnels, oversized blocks, and printed city carpets. Each area follows the logic of childhood entertainment but is stripped of functionality or human presence. There are no instructions, no sounds, and no clear direction; progression is entirely up to the player.


Liminal Hotel presents the definitive version of the famed “Level 188” Backrooms meme, offering a wide variety of styles within its rooms. Using elevators, you’ll traverse the hotel floor by floor, and as you descend, you’ll notice the hotel’s atmosphere becoming increasingly unstuck in time.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops.
Every level in Dreamcore is a standalone experience that offers a unique blend of exploration and atmosphere. Two additional maps have already been added, and a final map is currently in development, further expanding the game’s world. Early players will receive all future maps at no extra cost.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2Kreviews | 89% | — | $631.9K |
| $17.99 | 2.1Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good game if you like to have some alone time for yourself and just need an escape, if you like everything related to dream core or liminal i recommend it
One my favorite liminal space games! The graphics are pretty good; it's the standard 'vintage' first person camera footage POV. Not a lot to interact with, so exploration/finding the exit is the main goal. The various themed liminal spaces don't feel completely empty or overly repetitive. It's an actual challenge to complete the levels and some of them drive you mad- you feel like you're looping about endlessly with little to no sense of direction but that's the whole point! You really do have to keep an eye on your surroundings and keep track of exactly where you're going in order to find the hidden spots/exits. You are lost in these vast empty places and it can sometimes can feel claustrophobic and hopeless, contributing to the psychological aspect of playing a liminal ''horror'' game. However, there are no monsters, so the ''creepiness'' you feel is a result of your own imagination which can make you feel like your seeing and hearing things that aren't 'quite' there. Lots of hidden secrets, minor jump-scares and genuine liminal space exploration! My only critique would be that I wish there were more unique sounds and audio tracks. Like a bit more musical ambiance or special audio ques rather than empty silence and static buzzing. For those that actually want mostly silence, maybe you could put an option for it in the settings. That aside- over all, it's a pretty well rounded game and I look forward to any updates and future games from the devs! :D
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $631.7K | 2.7K | 84% | $9.99 | |
| $631.6K | 2.7K | 72% | $6.49 | |
| $631.3K | 2.4K | 88% | $9.99 | |
| $632.5K | 3.2K | 88% | $5.99 | |
| $632.6K | 1.8K | 96% | $9.99 | |
| $631.2K | 3.3K | 94% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.5K | 412 | 72% | $5.99 | |
| $5.6K | 16 | 88% | $8.49 | |
| $1.1M | 6.7K | 95% | $9.79 | |
| $4.9K | 32 | 56% | $8.99 | |
| $478 | 7 | 29% | $3.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian +6 more
| $17.99 |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Наверное, лучшее, что я проходил на тему таких вот бродилок по лиминальным пространствам. Здесь толком нет механик, нет привычных пугалок за исключением редких моментов, но в этом и фишка. При том если бы я сказал, что это самая обычная бродилка линейная, то я б прав не оказался и соврал. Приведу примеры. Басейны, частные домики и игровые площадки сделаны как локации, в которых можно не просто потеряться и нужно идти куда-то, но вынуждают тебя запоминать где ты был. Путаться в том, что тут я уже был, а это оказывается другое место. И вынуждают также искать небольшие и очень чувственно-интуитивные тонкие намеки на то куда лучше свернуть. Короче - это по сути лабиринты, но не просто набросанные, но сделанные с умом. Ты правда испытываешь какие-то непередаваемые эмоции потерянного в таком месте, но пытающегося зацепиться хоть за что-то, чтобы выбраться и идти дальше. Иногда намеки бывают жирные по типу того, что мол - посмотри, там вот есть выход, запомни, что он там, ты туда скоро не доберешься, но сохрани этот момент в своей памяти. Или ты увидел уголок, в который не смог попасть или не решился, но сделал это потом. Даже если один из маршрутов мог быть совершенно необязателен, чтобы куда-то дойти. В этих картах столько разнообразия на удивление, сколько ты не ожидаешь от тематики и задумки, что оставляет чаще ожидание того, что, ну, тут показать будет нечего. При том, что это даже не сюжетная игра. Эта игра выгодно отличается тем как сделано построение уровней, и ты ещё потом без иронии чувствуешь, что это победа, когда добираешься до конца и сделал это сам. При том, что о визуале самом и звуке тут много не поговоришь, но сделано всё аутентично. Это всё сделано пускай и просто, но крайне приятно. Из минусов разве что лиминальный отель и торговый центр. В них можно было бы более чем разнообразить всякой мебелью, плакатами, другими штуками. Да и банально сделать уровни по построению не хуже предыдущих, но этого не случилось. Лиминальный отель крайне предсказуемая локация, и то только в конце ты чему-то немного удивляешься и это заканчивается. Торговый центр вовсе не уровень, просто походить без цели, но даже без цели там делать нечего. Можно было бы накидать хотя бы в лавки всякий визуал интересный, чтобы ты верил, что это правда торговый центр, просто странный. Последний минус вышел банально из-за того, что разработчику нужно было добить игру и успокоиться с дедлайнами, что можно почитать из постов в Стиме. И я всё же рад, что игру не забросили и доделали хотя бы в таком виде. С нетерпением начинал проходить каждый новый появляющийся уровень. Да и в планах игру всё же доделать ещё больше уже после перерыва от этих дедлайнов, если это правда. Строго рекомендую хотя бы пройти половину игры. Тем более тем, кто не ожидает, что такая ходилка может чем-то удивить. И в целом тем, кто любит лиминальные пространства. Но как по мне лучше брать со скидкой. На момент написания что-то дороговато для такой игры.
It's not a game, it's a experience. One of the best buys I've made. The game really makes you feel like you're in the backrooms. You need to remember paths and specifics details in rooms to find the elevator, and the ambience of the rooms makes you feel in constant tense and aware of screamers. There's diferent scenarios in the same world, in Liminal Hotel it's easy to know because scenarios are the hotel floors, but in every floor there's diferent mazes and easter eggs. Dead Mall, Poolrooms and Liminal Hotel the best ones. The only dislike I have it's in Playrooms, because that map feel's bigger than GTA 5 and u have objectives to unlock the door that are random and if you reset all your progress was in vane.
プレイするたびに脱出しないといけない圧迫感が迫ってくるので、没頭しやすい人は気持ち悪くなりやすいと思います。僕は気持ち悪くなりました。二度とやりません。タイトルすら見たくないです。
шедевр, пусть так все и не прошел, но атмосфера ебанутая, так что советую
I was only existing
ñ
A very good liminal game. One of the only ones that actually made me disoriented to the point of loosing my mind. The first three levels are spectacular all hitting specific vibes, with the playrooms being my favorite, but that being said the hotel was good, but not great, and the empty mall was quite uninteresting and easy to navigate. Still it´s better than a lot of other games in this niche.
Amazing. It will suck you in and keep you there until you find a way out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.