
Experience backrooms like never before. Dreamcore is the ultimate psychological exploration game, set in the largest liminal world ever made. No guides, no path—only intuition. Will you keep your bearings in a world designed to make you lose them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 7 → 2/day in the week after.
About
Step into the space between dreams.
Dreamcore is a psychological exploration game that immerses you in the haunting beauty of the largest liminal spaces ever created in a video game. With no guides, no direction, and no escape but the one you carve for yourself, the key lies in observation and intuition. Will you keep your bearings in a world designed to make you lose them?
Dreampools: A surreal maze of endless pools, dimly lit by artificial glow. The tiled walls glisten with reflections, amplifying the stillness of the water. No sound accompanies you but the distant drip of water and the echo of your own footsteps. Narrow hallways twist into grand, open chambers, interconnected without apparent logic. The dreamlike calm is absolute, yet the unease never fully fades—an unseen presence always lingers at the edges of your awareness. 
Eternal Suburbia: A neighborhood frozen in an eerie, artificial tranquility. Row upon row of identical houses stretch into infinity, each façade a mirror of the last. But once inside, the illusion fractures—hallways loop into themselves, and the once-cozy interiors become an unsettling puzzle. Time flows in cycles of day and night, the warm hum of vintage jazz filling the air during daylight. Yet, instead of comfort, the melodies deepen the isolation. As dusk falls and the shadows stretch long, a single question takes root: are you truly alone in this place? 

Playrooms: A sequence of spaces inspired by children’s play areas, recreated with an artificial and silent aesthetic. Throughout the map, you’ll explore padded rooms, plastic castle structures, ball-filled corridors, netted tunnels, oversized blocks, and printed city carpets. Each area follows the logic of childhood entertainment but is stripped of functionality or human presence. There are no instructions, no sounds, and no clear direction; progression is entirely up to the player.


Liminal Hotel presents the definitive version of the famed “Level 188” Backrooms meme, offering a wide variety of styles within its rooms. Using elevators, you’ll traverse the hotel floor by floor, and as you descend, you’ll notice the hotel’s atmosphere becoming increasingly unstuck in time.

Dead Mall lets players loose on a nightmarish plaza with all the staples of childhood shopping, but contorted into an uncanny ordeal. Delve into its subliminal arcade, parking lot, food court, and bevy of isolated shops.
Every level in Dreamcore is a standalone experience that offers a unique blend of exploration and atmosphere. Two additional maps have already been added, and a final map is currently in development, further expanding the game’s world. Early players will receive all future maps at no extra cost.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2Kreviews | 89% | — | $631.9K |
| $17.99 | 2.1Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I rate this game 6/10. Here's why tldr: speed is too slow, the maze stage in the playroom is disgustingly large and annoying. Reasons of this mid rating: Reason 1: Speed is slow and not allowed to run in water, even with running, especially when navigating huge maps, you feel the fatigue, mentally and physically. Atp you just wanna get the stage done and continue with your beautiful life. The feeling of your finger is no longer there, imagine pressing w key for an hour. Reason 2: The map is unreasonably large, its good for immersion with vhs on, thats a W, but after an hour, the only feeling is pain and suffer, the only thought is hop off the game. Honorary mention: Guest house and maze, large map with near zero directional clue, if you like walking slowly, mindlessly and digitally, Dreamcore is the perfect game for you. Overall, immersion is best in the first hour, vhs is recommended, Dreamcore is still recommended for backroom lovers to try. (My first time commenting, maybe bad)
Basado en mi experiencia en los primeros 3 niveles, el juego logra plasmar de manera increíble la sensación de incertidumbre y desorientación. Los gráficos y la atmósfera logran una combinación impecable, algunos niveles cambian la ubicación de algunos objetivos, como los Dreampools, así que si quieres volver a jugarlo, no siempre estarán las mismas cosas en los mismo lugares, pero no aplica en todos los niveles. Si tu objetivo es relajarte y explorar, puedes hacerlo sin ninguna interferencia. Aunque el juego incita principalmente a la exploración, también incluye acertijos; estos no son complejos, por lo que no tendrás que estresarte para disfrutar de todo el contenido. Por otro lado, si prefieres enfocarte en escapar y completar los mapas, el juego también funciona de maravilla: tendrás que prestar atención a detalles sutiles para no confundirte ni perderte, ya que muy rara vez lograrás avanzar al azar, sobre todo en niveles masivos. La dificultad varía según el mapa y la deducción del objetivo necesario para avanzar. Aunque la exploración es el pilar fundamental, en ocasiones tendrás que buscar ciertos objetos. Cabe destacar que, si juegas sin conocimiento previo de los niveles, la experiencia se vuelve mucho más rica e inolvidable. El apartado sonoro es otro punto fuerte: no hay música constante en los niveles, sino melodías y sonidos ambientales en zonas específicas que jamás se sienten fuera de lugar y capturan a la perfección la esencia del juego. Recomiendo definitivamente jugarlo con audífonos para una inmersión total. Un excelente detalle es que el desarrollador lanzará más mapas a futuro, por lo que estarás adquiriendo la base de lo que es, en esencia, Dreamcore, un mundo de sueños infinitos.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Italian, Portuguese - Portugal, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Greek, Hungarian +6 more
| $17.99 |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PEAK
Mejor cómprate Pools, Liminalcore o The Complex. Estos últimos juegos son mas creativos e interesantes de explorar que todos los niveles de este juego. Es demasiado repetitivo, es fácil perderte porque todos los lugares son iguales, cada nivel tiene los mismos 5 assets organizados de forma distinta, suena ridículo viniendo de un juego de espacios liminales pero una vez hayas jugado los 3 primeros juegos anteriores que mencioné, te darás cuenta de lo que hablo. Tiene uno que otro momento interesante y de suspenso, y por eso solo vale la pena comprar si tienes autismo como yo y tienes MUCHAS ganas de jugar otro juego liminal, y también si está en oferta.
there are no dead ends :)
This game is psychological torture. The levels are labyrinths to such a degree you second guess whether or not there's any actual trickery going on or if your brain is just having a meltdown. If you're a weirdo like me this game can provide you with dozens upon dozens of cool screenshots that are wallpaper worthy
Es el único juego sobre Backrooms con el que deliberada y placenteramente he decidido involucrarme, y qué maravilla. La industria argentina del desarrollo de videojuegos, con referentes como Dreamcore a la cabeza, es la más prometedora de toda la región, así que solo queda alabar el soberbio trabajo audiovisual y atmosférico que han configurado estos genios.
❤
+ атмосфера. + вайб. респект за звуки. но бывает не всё работает, и я ничего не понимаюю когда совсем темно((( очч рекомендую для отдыха погулять, поиграть!!
ドパガキが治った
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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