
You are trapped deep inside a massive dungeon. Explore it, survive it and find a way to escape. Your only weapons will be stealth, your own courage, and a faint light. Dreadhalls is an intense and scary experience, not for the faint of heart. You have been warned!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. My kids love this game, but ONLY to watch me play, because they are too scared to get into VR to play it. I have almost 50 hours playing it, and that's only a little bit of time that is counted sitting with the headset on and the game going. The rest is the thrill ride of playing the game. I have gotten pretty scared out with monsters as they chase me, but I still can play this game alone even late at night, but that's likely not going to be most people, because the game is scary and intense. Highly recommend it. The only sad thing is there is no vertical levels to go up or down, just forward, backward and sideways, but the random generated levels are great. There are a lot of repeated areas though for the few amount of themed levels. I suppose the only other thing I would have liked is for the developer to make a newer game with additional creatures and deathtraps, and maybe some actual death animations. When you get caught and "die" you just blank out with a grunt sort of death and you have to start the level over. I did try the dev's new space related horror game, and I really just didn't like it. You may though, because it seems a lot of the VR community likes it. That one just really doesn't work for me. I want more of Deadhalls instead >>> with more, more more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Korean**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $31.7K | 365 | 76% | $3.99 | |
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| $31.7K | 192 | 92% | $7.99 | |
| $31.7K | 257 | 89% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123 | 1 | 0% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8M | 6.7K | 90% | $12.99 | |
| $1.4M | 11.6K | 94% | $7.99 |