
An arcade racing game with indirect controls. Take on the role rally car co-pilot, when the pilot himself isn’t there O_O Develop your spatial thinking and fine motor skills, beat other players’ records and, most importantly, have fun!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Dutch, German, Arabic, Traditional Chinese, Simplified Chinese
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Reviews
A lovely idea! Well executed too!
Благодаря этой игре я развиваю свои навыки рисования и реакцию, спасибо разработчику за это. Мало того, я ещё и игру бесплатно получил, продавец подарил когда я покупал себе одну игру на телефон. Короче, как человек который ненавидит гонки и не умеет рисовать, я с уверенностью советую эту игру!!!
This is a genuinely, if badly made game from Russia (yes, not all games that come out of Russia are asset flips). But what we have here isn't great... yes, it looks like a "voxel racing game" but it's not really. In fact, it works more like one of those bridge building mobile apps where you draw a line to make a bridge or other structure, then hit "play" to see if the bridge works. The difference here is that instead of a bridge, you're given a map of a rally driving track and you need to draw a line that the driver of the car will follow. Once in the "race" itself you do get a little interactivity, you can pull the handbrake on to slow the car, and you can use nitrous to get a speed boost. What fun. You know there's games on Steam where you actually get to drive the car, right? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. For starters from my experience the game is fundamentally broken... it doesn't recognize that you finished the tutorial and so it doesn't unlock any of the levels, so you can only play the tutorial. Hard to ask people to spend money on a game that broken, so that's an immediate disqualifier. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes DRAWER might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These flaws make this game fall far short of the professional standards we expect from a modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 6 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Let's talk about pricing and the actual value this has for gamers. Is this game one of the best of the 140,000+ games on Steam? DRAWER has the almost unethical price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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Hours played at review time, across 32 reviews with recorded playtime.
Linien malen, ausprobieren, Linie verbessern, ausprobieren und so weiter. Nebenbei steigt man im Leaderboard auf. Mir hat die Demo so viel Spaß gemacht, dass ich das Spiel sofort bei erscheinen gekauft habe.
A fun, interesting concept.
- is bad = is neutral + is good - So first thing I experienced was the horrific GUI, it was really confusing figuring out how to get started, how to start races, and how to pick my car. Later I found out you need to select a map, then go back and pick the car, and then make sure you picked the campaign mode and not just the tutorial levels. I almost quit the game because I thought it was broken. + The actual gameplay as seen by the trailer is pretty unique, and although its a bit tinkery its genuinely fun. - I did crash a few times on the new years maps, i dont know why, it only happened on the last 2 and it happened about 3 times - If you set a sharp turn the car will start driving in circles. = Slender has all the leaderboard records accept for tutorial 1, i have tutorial one. - Many of the earlier maps can be cheesed by driving in between trees, i dont know why more fences werent used. - the game is slightly pricey. + The game features a ton of unique cars that drive very differently + the maps are really fun, and the driving is smooth + Vehicles handle really well, so you don't have to worry about drawing a perfect line. Over all, its easy to look past all of the negatives because this game is unique, your not really going to find another one like it unless you search really hard. Its by no means perfect but for what it is its definitely worth buying.
A baldezhnaya game to pass the evening. We`re waiting Рофлш Прелюде
суть игры в том, что ты тупо перерисовываешь маршрут карты. сам машинкой не управляешь, смысла в ней нет. разрабы, сделайте игру в такой же стилистике, но со свободной ездой. визуал понравился, а вот геймплей-нет
Developed by npuKoJI team and Prikol Team and published by npuKoJI team, DRAWER is an indie racing game that takes a refreshingly unconventional approach to the genre. Instead of placing players in direct control of a vehicle, the game revolves around guiding a car through rally-inspired courses without a driver behind the wheel. You assume the role of the navigator, making your influence over the vehicle indirect rather than absolute. This unusual premise immediately sets the tone for an experience built around experimentation, patience, and problem-solving rather than the familiar formula of accelerating, drifting, and crossing the finish line as quickly as possible. It is a concept that feels strange at first but gradually reveals surprising depth as players adapt to its mechanics. The core gameplay is centered on mastering an intentionally unconventional control system that rewards persistence more than instant reflexes. Early stages can feel awkward because success depends on learning how to manipulate momentum, positioning, and timing in ways that differ significantly from traditional racers. Once the mechanics begin to click, however, every completed course becomes genuinely satisfying. The challenge comes not only from navigating the terrain but from anticipating how the vehicle will respond to every command. This emphasis on learning and adaptation creates a rewarding progression loop where personal improvement is the greatest achievement, making every successful run feel well deserved. DRAWER also benefits from a clean visual presentation that supports its gameplay instead of distracting from it. The top-down perspective provides a clear overview of the environment, allowing players to focus on route planning while reacting to obstacles and sharp turns. The colorful art direction is simple yet appealing, ensuring that the courses remain easy to read even during more demanding moments. Rather than relying on advanced graphical effects, the game prioritizes clarity and functionality, which proves to be the right decision for such a mechanically focused experience. The overall aesthetic complements its arcade-style personality while maintaining a polished and accessible appearance. Replay value is another notable strength thanks to the inclusion of leaderboards and achievement-based progression. Players are encouraged to revisit completed tracks in pursuit of faster times and cleaner performances, transforming every level into an opportunity for refinement rather than a one-time challenge. Because the game's mechanics require genuine mastery, shaving seconds off previous records feels meaningful instead of repetitive. The competitive aspect of climbing rankings adds another incentive for dedicated players to continue improving, extending the game's longevity despite its focused scope. The game is not without limitations. Its highly unconventional control scheme can discourage players expecting a straightforward racing experience, and the learning curve may be steeper than many casual players anticipate. The content is also centered almost entirely on refining gameplay skills rather than offering an expansive narrative, customization features, or a wide variety of game modes. Those searching for a content-heavy racing simulator may find the experience somewhat limited, but players who enjoy experimental indie titles and innovative gameplay concepts are far more likely to appreciate its originality. DRAWER succeeds by confidently embracing an idea that few racing games would attempt. It transforms indirect vehicle control into an engaging test of precision, planning, and perseverance while delivering a distinctive gameplay loop that remains memorable long after the first few races. Its creative mechanics, accessible presentation, and rewarding skill progression make it stand out in a crowded genre filled with more conventional offerings. Although it demands patience before revealing its full potential, the experience ultimately rewards players willing to embrace its unique design philosophy. Rating: 7/10
Игра идеально подходит для всех ценителей качественного контента. Автопарк - шикарный, музыка - отпад, трассы ничем не уступают Формуле 1. Механика игры гениальна в своей простоте, к тому же реализована на потрясающем уровне, но и без челленджа тебя точно не оставит. Главное - игра даёт возможность ощутить себя Райаном Гослингом. Отличный способ провести не один вечер за кружечкой чего-то приятного!
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