
Huge meteorites suddenly collided with your space ship. Due to that shock, your ship is drifting in outer space now. Let's take various actions and survive in the lonely universe! Can you finally return to the earth? Your survival life begins now.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese
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noy
Игра «Draw Near» — увлекательный выбор для компании! Простой механизм: один игрок рисует, остальные угадывают, но с неожиданным поворотом — рисунки появляются по частям, а игроки могут вносить коррективы. Атмосфера дружеская, юмористическая, идеально подходит для вечеринок. Минус: требует внимания и терпения, особенно при сложных темах. В целом — весело, динамично, отлично поднимает настроение. Рекомендую для любителей творческих и социальных игр.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Gnome. ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Gnome. ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Gnome. ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Gnome. ☐ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Gnome. ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☑ Gnome. ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☑ Gnome. ---{Story}--- ☐ Story? ☑ Gnome. ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☑ Gnome. ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☑ Gnome. ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☑ Gnome. ☐ The game itself is a big terrarium for bugs
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Hours played at review time, across 29 reviews with recorded playtime.
gamesense
There is a lot of potential here! Game looks good...animations are a bit stuff but controls are fine. The theory here is you raid nearby ships, hopefully get the loot you want, and then use that loot to build one of several rooms in your ship that can, eventually, help you get back to Earth. Definitely worth the "price of admission". My main issue was the FPS sections were sort of minimal. The other ships are procedural...as soon as you step into a room anything in the room just makes a beeline to you shooting. You shoot back and whomever does the most damage wins. No strategy or excitement here. Your character moves too slowly to dodge or take cover, and the enemy doesn't do anything strategy wise worth trying to counter. The big problem, however, is along with procedural "dungeons" comes procedural loot. So maybe you get that bit of silver you need, or maybe you have to do it ten more times. A scanner will let you know what COULD drop in that ship...but there is no way to know until you've invested time in the mediocre FPS section of the game. None the less, I could see this game turning into a big deal. I'd love to have companions (maybe robots?) that you could send to go get you stuff you need. Maybe it takes a lot of energy-resources to do, but they can hunt for specific parts/pieces for you. As is, this game teeters between survival-strat and FPS, and could either fall into doing both enjoyable, or doing neither enjoyably.
I cant find ♥♥♥♥♥♥♥ silver シルバーが見つからない
( ͡❛ ᴗ ͡❛)
There are some pretty good ideas in this game, and since it's free you can try it without consequences. However it becomes boring quite quickly and the fight system could certainly be improved
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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