
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Most likely between $7.6M and $21.6M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $14.49 on Steam · Türkiye (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 2563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wake me up, when official English VO update is live.
元はソシャゲの今作。現行のオープンワールドソシャゲと遜色ないクオリティを課金無しで遊べるというのは利点ではあります。 韓国産ということで女の子が多少肉感的なのは原神等にはない強み。 しかし。あくまでソシャゲなんです。 私がオープンワールドソシャゲにハマらなかった理由は課金でも日課でもなく、オープンワールドのスカスカ感というか、血の通っていない感じがどうにも受け入れられなかったからです。 これだと戦闘は楽しくても探索は楽しめないんですよね。 戦闘はクソつまらんのに探索は楽しい名作オープンワールドって沢山ありますけど、そういうのとは真逆なのがオープンワールドソシャゲというジャンル。というのが私の認識です。もう数年はソシャゲから離れているので今は違ったらごめんなさい。 そして今作も例に漏れずでした。探索で見つかるのはファストトラベル先と宝箱とダンジョンと、みたいな。すぐ飽きます。
DragonSword: Awakening is an anime-style open-world action RPG that offers fast-paced combat and a rich narrative. It successfully removes the predatory elements typical of gacha games. DragonSword: Awakening centers on a hero named Lute who awakens in the ruins of a once-great kingdom. Lute is bound to an ancient sword, a relic of the last dragon knight. The narrative unfolds as Lute embarks on a quest to uncover the fate of the fallen kingdom and confront a dragon that has reawakened after 60 years. [b]Features :[/b] - Combat System : The game features a unique character-switching mechanic that allows players to rotate characters mid-combo or signal skills, enhancing combat depth. - Tag-Team Action : Players can unleash spectacular status ailment effects, making battles dynamic and strategic. - Open World : Players explore the continent of Orbis, filled with quests and secrets tied to the lore of six legendary heroes. - Familiars : Familiars play a crucial role in enhancing exploration and mobility throughout the game. Each familiar category offers unique movement abilities and passive bonuses that contribute to a more efficient traversal of the open world. - Online / Offline : You can play completely offline with no internet connection required, or you can choose to play online and invite friends or discord players to join you in online raids and boss battles. There is no current full-on open world multiplayer, but it is listed in the roadmap as an upcoming feature. [b]Note :[/b] Although DragonSword: Awakening is out of early access, the game still has more updates on the way. The post-launch roadmap includes four new free heroes arriving sequentially in the second half of 2026, a rift system for dimensional combat, hero requests story expansions, and quality-of-life updates like improved combat feel, photo mode, and a help system.
1. 龍之谷情懷滿滿 2. 非常好動作 3. 人物非常香 4. 價格超值 5. 泳裝超色
Short and to the point: the game is completely overwhelming in the sense that I never really know where I’m supposed to go. I had never played a gacha game before, because the whole pay-to-play slop thing turns me off completely, even though a lot of these games look genuinely good. Dragonsword Awakening therefore felt like a real breath of fresh air at first — but that changed quickly. The game feels very thin, with too many resources you have to collect through various endless grinds. Here’s a more detailed breakdown: [h2]Visuals:[/h2] It looks okay. The important characters stand out, they’re varied and generally well done. The remaining NPCs, on the other hand, already start looping extremely often in the first two minutes in town. The art style is pretty, but it can’t keep up with other titles in the same genre. [h2] Animations[/h2] Hah! HAH! The fights might look spectacular visually, but everything outside of combat is so lazily done. Actions aren’t even shown — they’re just implied. Character A pulls Character B away because they screwed up — you see none of it. The characters just idle around. [h2]Voice acting:[/h2] The biggest problem for me is that there’s only the Korean voice track. At the very least an English dub should have been included for the global release. [h2]Controls + combat system:[/h2] Giga boring. Auto-attack spam, two action skills, and two combos that can be executed under certain conditions. Some skills let you switch from one character to one of the other two in the active team and trigger their combo skill. That’s fun for the first 2–3 hours, after that it becomes extremely repetitive. [h2]Characters:[/h2] Clichéd stereotypes. That’s really all there is to say. You look at the design and immediately know what you’re getting. [h2]Story:[/h2] It lost me, because everything in the game world sidetracks you. The story itself is told through quests, most of which are dull fetch quests, often with routes that go from A to B, from B back to A, then to C, back to A, then to C again. Nowadays you can do this better. [h2]Gacha mechanics:[/h2] Since I’m a newcomer to the genre I can only say this much: it’s too much. All the items, the in-game shops that require a resource that functions exactly like premium currency in actual gacha games — except you earn it by playing. On top of that there are daily quests and weekly quests… in a single-player game? Why?! [h2]Verdict:[h/2] Sometimes less is simply more. Dragonsword Awakening is packed with so much stuff I can only describe it as “screen noise.”
这团长真给我气笑了,看得我血压都高了 在网上说说就算了,现实谁不想有一个一开口就能得罪所有甲方,除了搞杂一切事情外就只会甩锅、抢功劳和嬉皮笑脸还永远自我感觉良好的领导呢
Advertised as multiplayer and online co-op. Plays completely as single player
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Joguei por metodos alternativos antes de comprar (devo estar com umas 100 horas) o jogo é bom de MAIS, merece mto ser comprado. Espero que nao lancem mta skins sexualizadas pq acho isso apelativo e bemm meeh, dito isso, o jogo tá ok, mecanicas boas e tá bem programado até.
This game feels overhyped...It's good yes but not like 90% positive...I would give it a 7/10. The gameplay and the fights, animations, switching characters itself are smooth Although my graphics card is running hot on this game (could/should be optimized too but I can live with it, its ok). I'm more unhappy about the problems with the "equipment", having not even a handful of useful setitems/equipment at all for each character...thats horrible. yes there are other ways to improve your heros but they are also limited. The sidequests starting so interesting but fall off because they lack a real story...or just stupid/annoying. You can really feel that those are designed for an MMORG like Genshin Impact. There are so many more things that reminds on an MMORG like no pause on menu button, missing scenes when only a black screen with text appears, many story elements not fluent. you need to talk with a person after a cut scene ended standing right next to you and again and again for no reason. Also the scaling in character progression through your equipment and other things feel annoying because you need to click through a lot of menues, agree to many things. It happend often that my changes didn't apply because I needed to double agree to things. It's not that intuitive. It's still ok but it feels more like work then fun and I often skip reading. Many features feel unfinished so you can just play the game. Also my biggest minus is the "DLCs" just for hot outfits for such an expenive price. Also all Quests, sidequests or boss monsters or whatever don't feel rewarding at all because all rewards kinda like all the same. You just get more materials. Of course to improve your equipment your heros but that causes also again in more work.... Because all of that I can't recommend this game.