
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Most likely between $7.6M and $21.6M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $14.49 on Steam · Türkiye (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 2563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es básicamente Genshin sin gacha, completamente offline, con botón de skip, mejores gráficos y que pesa solo 25GB. Está bien. De momento solo le tengo 2 peros: Viniendo del Wuthering Waves el combate me parece demasiado simple (no tanto culpa del juego, pero igual quería comentarlo) y el segundo es que este juego solo tiene doblaje al coreano. Estoy acostumbrado a jugar a estos juegos con doblaje al Inglés. Mínimo supongo que al Japonés sería más fácil de acostumbrarse, pero en fin, también es una tontería y medio que te acabas acostumbrando al coreano. En fin, buen juego
沒有壓力的原神
韩语配音真的很难听啊,为什么只有韩语配音
조니라는새기가 스토리상 너무 역겨워서 겜에 집중이안된다 먼 중2병걸린 초등학생새기도아니고
혜자 컨텐츠 만족 합니다.
While the combat is better than most gacha, the core annoyances of its original gacha origin are still present: boring filler quests, intense grinding, mindless chores everywhere on the map and the worst of them all: gated content. Would all be forgivable if the main story wasn't this bland. The main character has a side-character personality and is "outshined" by a shounen-style anti-hero. Not the cool kind of anti-hero, but the loud and obnoxious type.
I recommend this game because there's no kernel level anticheat indicated by steam and it's not "early access". I give it a solid 3 out of 5. It is indeed really nice to play a game like this without the gacha. However it is still plagued by many of the same issues other gacha games have. - Dialog bloat. Like honkai starrail levels of dialog bloat. - Poorly designed collection features. - Random unskippable cutscenes. - Repetative and disjointed quests. - Unreal engine. There is so much unnecessary dialog. I was interested in the story at first but quickly lost it after I realized it would take me 200 hours to complete this game if I only skipped half of it. One of the side quest chains had 17 quests each with around 10 parts. 170 "objectives" where the great majority of them are to go somewhere you've already been 50 times and speak to someone. Or dont even move and speak to the same person again. There is a huge world and they dont even use half of it. Even skipping all the dialog it was a slog. The scale feature on the map is so short it might as well not even be there. It's only purpose seems to be to confuse you when the map markers you set disappear because you zoomed out. It's 2026 people and we are still making maps like it's 1995. Without being able to zoom in it's impossible to put markers on the right spot or reference an external map you may be using. At least you can check how close you are to completing each area. Too bad those areas are not marked on the map and there's no way to tell which area you're even in. Collection is appealing but ultimately not worth it. After 1 or 2 hours of exploring and opening chests you've already seen everything the "expansive open world" has to offer. Nothing changes from area to area and the game offers you no tools to help find undiscovered chests. After the first few chests you even stop paying attention to what's in them. The last downside is of course unreal engine. It seems to be fine for most people but for me on every computer I've owned games built on this engine need to be restarted every hour or so to stop them from melting my hardware. Thankfully this game does a great job of automatically saving progress. It's not a great game but it's a huge step in the right direction. I won't spend thousands of dollars on a gacha but I will keep buying games like this as long as they keep getting better. But I get it. These days innovation is too risky. Make the world more interesting. Go all in on collection features. It's not hard. Write a shorter and more concise story or at least make it easier to skip. Take hero development further instead of adding new heroes and costumes. Make every familliar obtainable in game. Keep polishing combat.
Gotta give respect to Hound13 for duking it out with Webzen, getting shafted, finishing the game with a heavily cut down studio and coming to Steam with a reasonable price tag. The game is simply put a different version of Breath of the Wild with a tiny bit of Genshin sprinkled in for good measure. The combat feels fluid, the soundtrack is good, the story and hero quests have quite a bit of thought put into them, the gacha-style progression feels good while not being too slow or fast. The visuals are alright and something i would expect from an open world gacha title. Not eye candy, but not bad either. The AI translated English subtitles are jarring at times though, but the Korean voice acting is surprisingly really good. There is an improved English translation and English voice acting on the way, so if that's what's holding you from getting the game, wait until those changes come out. Can't think of too much else to say. For 30€, it's worth a pickup if you like open world games. The game does offer quite a bit of content to do, depending on your pace of course.
[h1]最高に楽しい評価50点のゲーム[/h1](注:誉め言葉) このゲームにはガチャもスタミナもありません。最高です プレイアブルキャラは19人います kawaiiキャラからイケメンまで完備です 防具・ルーン・カルマ。ハクスラ要素満載です 全部育つと全員ブッ壊れます。レイドも1人で周回できます コンボアクションが苦手な人はアストリア+専用カルマで 解決します。攻撃力全振りのチャージショットでワンパンしてやりましょう ラスボスは3~5発必要です ジョニーはアニメで例えるとオカリンです。 Hound13 Inc.最高のゲームをありがとう
一句话:如果你最近闲着没有游戏玩,又不排斥烂大街的类开放世界二游的话,这会是一个很好的游戏。 游戏时长除去刷子时间不谈,全支线加主线大概30h左右,以这个价格来看算量大管饱的。 养成战斗方面:二游三件套的切人命座圣遗物,但都是免费的,或者说是能肝出来的。材料基本管够,足够养成1-2支满练度队伍。装备主词条可以定制,副词条纯随机但是数值都给的很慷慨,换一套更好的装备有肉眼可见的战力提升。 角色方面:主角大部分情况下都没什么存在感,在主线中充当工具人角色,然后打不过的时候出来机械降神装个逼这种。在角色支线里倒是很有存在感,尤其是圣女的角色支线,甚至有一点麻辣游戏的味道。团长红毛纯纯嘉豪一个,感觉像是那种看惯了韩式爽文里喜欢藏实力的,决定写一个从头狂到尾的人,早期观感有点不适,后面习惯了也就行了。其他角色就按照xp来选就行了,反正都是免费的,自选角色的道具都是做任务就能拿的。 剧情方面:主线剧情有点宝宝巴士,看个乐子就行了。主要还是看支线的人物塑造,这方面我觉得都有挺不错的,尤其是圣女和女儿的支线,真的给我留下了深刻印象。 最后我觉得98的价格很划算,皮肤不贵还很烧,后续也承诺了有免费更新和dlc内容,感觉不像是会跑路的样子,总之是个好评的游戏。