
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Most likely between $7.6M and $21.6M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $14.49 on Steam · Türkiye (−52%). Compare 15 prices in 15 markets →
Reviews
Themes across 2563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
说起这种开放世界二次元游戏,也许是《原神》等一系列游戏的让人一直对其有一些刻板印象,倒不是玩法不好,而是各种氪金机制让人多少有些厌恶。 这款由Hound13打造的动作RPG,从公布开始就吸引了不少关注。原因很简单,它想做的事情并不小,一个拥有完整世界观的幻想大陆,一套强调角色配合的动作战斗,以及一个充满探索感的开放世界,最重要的是,《龙之剑:觉醒》试图通过纯单机买断的模式来重新定义二次元这个题材! 首先不得不提的是游戏的美术风格。《龙之剑:觉醒》采用了偏动漫幻想风格的设计,并且使用虚幻引擎5进行开发。从视觉表现来看,它并不是那种追求极致写实的作品,而是更倾向于打造一个带有幻想色彩的冒险世界。 游戏中的人物设计比较符合现在玩家对于二次元动作RPG的审美,角色造型鲜明,技能释放时的特效也有一定冲击力。尤其是在战斗过程中,不同角色使用技能时的动作表现比较流畅,配合镜头变化,能够带来一定的爽快感。 场景方面,游戏试图营造一个具有规模感的世界。无论是森林、城镇还是遗迹区域,都有明显的幻想大陆特色。玩家在探索过程中能够感受到开发团队对于世界构建的投入。不过,如果以目前一些成熟开放世界作品作为标准来看,《龙之剑:觉醒》的地图细节还有提升空间。部分区域虽然面积不小,但互动内容并没有完全填充起来,有时候会给人一种看起来很大,但实际内容有限的感觉。 当然,开放世界最重要的部分还是玩法,而《龙之剑:觉醒》的核心竞争力之一就是战斗系统。 与一些传统动作RPG不同,游戏并不是单纯围绕一个角色展开,而是加入了多角色战斗机制。玩家可以根据战斗情况切换不同角色,让不同角色之间形成配合。这种设计让战斗不只是看个人操作,也需要考虑队伍搭配。 游戏比较有特色的一点,是围绕异常状态和连携攻击展开的战斗机制。不同角色能够对敌人造成不同类型的状态效果,而合理利用这些状态,可以触发更高效率的攻击方式。这种设计让战斗拥有一定策略空间。 比如面对普通敌人时,玩家可以快速切换角色,通过技能组合快速解决战斗;而面对强敌时,则需要考虑什么时候释放技能,什么时候切换角色,以及如何利用敌人的弱点。相比单纯依靠攻击力碾压,这样的设计确实增加了一些战斗层次。 不过,战斗系统虽然有想法,但距离真正成熟还有一些距离。最大的问题在于,部分战斗反馈还不够扎实。技能看起来很华丽,但实际操作过程中,有些攻击缺少足够明显的打击感。另外,角色之间的差异虽然存在,但部分角色在实际使用时容易出现强弱差距。如果未来能够进一步优化角色平衡,让每个角色都有更加明确的定位,相信战斗体验会更加丰富。 除了战斗,角色培养也是《龙之剑:觉醒》的重要部分。游戏提供了角色成长、装备强化等传统RPG系统。随着冒险推进,玩家可以不断提升队伍实力,解锁新的能力。这种成长过程能够带来比较明显的反馈,尤其是在前期,角色实力提升非常直观。 考虑到如今开放世界动作RPG开发难度越来越高,《龙之剑:觉醒》能够搭建出这样一个完整框架,本身已经说明开发团队具备一定实力。它并不是一款完美作品,也不是那种一推出就能够改变行业格局的游戏, 最值得一提的是,《龙之剑:觉醒》采用的是买断制模式,而不是常见的免费游戏加抽卡设计。这一点对于很多玩家来说其实是一个加分项。在如今大量开放世界游戏依靠抽卡和长期运营盈利的环境下,一款希望通过完整游戏体验吸引玩家的作品,确实显得比较特别,也希望最终也能打破玩家对于二次元与氪金绑定的刻板印象! [b]欢迎关注 U_U鉴赏家培养计划[/b] 关注U_U鉴赏家,开启精彩游戏之旅。
Do you like open world anime RPG's like Genshin and Wuthering Waves? Would you rather pay a very reasonable $30 dollars up front and remove all of the predatory mobile systems these games have? Then this is the game for you! No gacha, no paid battlepass, no energy system, none of that can be found here. This game does have purchasable DLC, but they are all cosmetics and not needed at all to fully enjoy the game. And yes, the game is a lot of fun. This is the team behind Hundred Soul, and their unique take of treating elements as status effects is present in Dragonsword and works great.
Great game. Scratches the Genshin itch without breaking your bank. I support this.
开个神像非要你妈隔壁的跳跳乐 这傻逼角色跳又跳不起来 恶心尼玛呢 sb玩意
The combat is fairly enjoyable, if a bit easy. It is by far the best part of the game. Some of the character stories, and the world and setting, are quite good. The voice acting is also very good. However, there are quite a few large problems as well. The story is... very flat and lacking. The captain of my team can reallyannoy me. Then there is the "ending" of the game. It really feels like that packaged what they had at the time and just said f it, we sell this as a game. No clean ending, no satosfaction conclusion. It feels as if the story just cut off in the middle of the main quest. Continuing on the theme of not being complete, there are almost no familiars in the game to unlock or find through secrets. No additional optional story lines that reward anything of note. Unless you pay for DLC, which the game makes sure to have plenty of! The incomplete feeling the game leaves you with, as well as the non-ending makes it hard for me to recommend unless you do not care.
Якби ГЕНШИН вирішив стати нормальною грою!
Заслуживает хорошей оценки уже просто в силу превращения в нормальную игру из мерзотной гачи .
Basically a Gacha like game where you can do everything you want to do that you cant in a normal one due to limits. its hands down 11/10. Story is amazing as well. hope to see it prosper.
There is no real ending. Too much talking and not enough plot progression. I'm tired of incomplete games masquerading as finished products.
操尼玛傻逼游戏 不会做飞行就不要做 做的什么几把东西 稍微动一下就转几圈 你以为是尼玛的臭逼吗 草泥马的