
DRAGON BALL GEKISHIN SQUADRA is Dragon Ball's first team-oriented free to play game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 11.2Kreviews | 64% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
thanks for ruining the game bamco
So, recently I had seen the stream that was the Season 7 & Season 8 Overhaul and I have to say? ...♥♥♥♥♥♥♥♥ that. If you're looking for the top-down Moba that this game is advertising, PLEASEEEE do not pick it up. It'll only be around for one more season and you'll barely get the playtime wanted before it just turns into a Marvel Rivals/Smite Clone. If you're wanting a decent Moba to check out... I don't really know which game to tell you. Because Pokémon Unite Sucks, League is... League. This was one of the few decent ones and they're removing it. If they stop the change they have for Squadra and turn the other into it's own game, I will give more of a review, but for now, DO NOT PICK UP THIS GAME
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Latest in each market: best UK #34, worst JP #95 · 9 markets collected
US · last 30 days
Stats
Languages: English*, Japanese*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 746 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a shame to give this a negative review, as Gekishin Squadra had the elements of a good game, but unfortunately has been plagued by an identity crisis ever since launch, and, as of August 29th, is planned by Bandai Namco and Ganbarion to transition from a MOBA to a 3D casual team brawler in about two months time. This is a game that has unfortunately been stuck in a middle ground its entire life cycle, unable to decide if it should appeal to MOBA fans or more casual Dragonball fans. On the casual side, the new player experience left a lot to be desired, with a weak tutorial and lobbies that fill players with bots across the vast majority of lower ranks, leading to players developing bad habits (such as ignoring the minimap and relying on auto builds), which, if they even stuck with the game long enough to reach lobbies with real players, led to a learning curve that appears seemingly out of nowhere. On the other hand, the game did not have enough complexity to appeal to typical MOBA fans, as the game only featured two lanes and lacked a jungle, card builds did not have the depth of items in other MOBAs (and were very poorly balanced with maybe a third of them having any real use), a complete lack of bans/draft phase as a whole, and the meta at higher elo/tournament play was miserable to play as the game went on due to poor balancing by the dev team. Multiple characters have been problematic releases, with Bardock and God Goku being the biggest offenders (and later Bulma), persisting at 53+% win rates for months without dev intervention. There was also a complete lack of in-game resources to discover information on the characters. You could not simply look up how much HP your character had or how much damage a move did. You either relied on going into training mode and calculating it manually, or praying that a patch note made reference to a damage or HP number. A lack of deranking and ineffectual reporting also left the lowest tier of each rank (along with max rank) to cause people to grief at the smallest of inconveniences. Solo queue was also not a great experience. Due to the aforementioned issues, teammate quality varied at each rank tier that ranks essentially were meaningless. You could have max rank players not knowing how to play the game. This was also compounded by the main rank queue allowing people to play four stack against solo queuers, leading to people peaking at ranks they otherwise shouldn't have attained and causing unbalanced matchmaking. The game is reasonably generous as far as the capsules needed to get animations in-game, and characters, while paywalled at first, become free to obtain after 2-3 weeks. The value for grinding the game is not there though. The battle pass gives minimal rewards, and the end of season ranked rewards are pathetic. The monetization also got worse as the game went on, culminating in the Xenoverse 2 collaboration gacha banners that featured summonable skins at a 0.25% rate, the lowest rate of anything summonable in a Dragonball game since some of the earliest banners in Dokkan and Legends. This was combined with zero pity mechanics, and not even currency sales to drop alongside the banner. This was alongside minimal cosmetics for f2p players, leading to the entire collaboration boiling down to a whale bait banner. Instead of listening to feedback regarding the banner and how the community felt about it, they then proceeded to run back the exact same format for a summer banner. This pattern of lacking dev communication has been the story for the entire games lifespan, buffs and nerfs seemingly happen at random, with characters staying strong and weak for months without properly being addressed. The creator program was also essentially abandoned like three months into the game, leading to many of the largest content creators not actually have a relationship with the devs, while creators who barely played the game were kept in. The stability of the game has also gotten worse recently, likely because resources were pulled from the current build to work on what they are transitioning the game to. Nevertheless, the game has had issues with desync since launch, Error code 0 causing people to crash mid-match, and poor optimization (especially on mobile devices, not relevant to this platform but they do appear as your teammates). The worst part of all of this is that this was all theoretically fixable with time. Ganbarion has never worked on a MOBA before, and it showed, as they seemingly did not want to learn from mistakes and problems with game design and balance that Riot/Valve have already solved long ago with League/Dota. They didn't even learn from the monetization mistakes/improvements of other mobile games within the same IP. Unfortunately, given that this changeover is scheduled to happen this year, time was never in their favor. Resources have likely been reallocated for months at this point, if not since the game's launch. Balance patches were reduced to barebones numerical tweaks rather than fixing problematic mechanics, and characters across the last two seasons repeatedly dropped in a bugged state taking weeks to resolve, if they even got a confirmation of a fix. The cherry on top of all of this is that Ganbarion (most likely at the behest of Bandai Namco) put out a [url=https://dbg-squadra.bn-ent.net/en-us/news/484xse-hdv]developer letter[/url] on August 29th, where they said the following "Since its conception, GEKISHIN SQUADRA's goal was to be an experience where players could enjoy Dragon Ball team battles anytime, anywhere, and with anyone. However, over time, we found that the game's strategic depth and knowledge-based mechanics often created a large cap between the top performing players and everyone else in terms of game literacy. As a result, new players often encountered lopsided matches and a high barrier to competitive play, leading to a gameplay experience that did not fully meet their expectations." Scapegoating your loyal playerbase, instead of taking accountability for absent new player onboarding, poor tutorials, and flawed matchmaking is either lazy or disingenuous. If EA or Ubisoft had come out with a statement like this over a major multiplayer title, they would almost assuredly have been clowned up and down social media. They also did this a week after hosting an in-person World Championship in Japan which ultimately just highlights the hypocrisy and mismatched expectations for this game. The question remains, did the game want to appeal to more hardcore players or to a more casual audience? An in-person worlds tournament and live streams where they brought on League streamers to play the game indicate targeting a more competitive audience. The higher-ups, likely by launching the game on mobile and introducing gacha mechanics, likely expected similar player counts and revenue to other DB mobile titles, evidence of targeting a more casual audience. Trying to appeal to everyone ultimately left this game appealing to a very small percentage of players. Lastly, the change to a new genre is virtually unprecedented and has no successful track record. Ganbarion does capture the Dragonball flair very well, the animations and visuals of this game are evidence enough, but I struggle to see the appeal over already established DB arena fighters that were built from the ground up for that purpose, and am doubtful that the new iteration will manage to keep the essence of what made Squadra special intact.
As of season 8 (currently on season 7 as of righting this) which will happen at the end of this year/start of next year, the game will no longer be a MOBA. They are removing all NPCs, Bosses, the card system that defines your builds in each game, the “towers” you attack, the top-down/bird’s-eye-view perspective, everything that makes this game what it is right now. They are changing the camera to be over-the-shoulder and scrapping all of the rules and mechanics (outside of battling, which has to be re-adjusted for the new rules I’m about to mention). They are making the objective to collect dragon balls and return them to allied territory. It’s capture the flag, they have scrapped all of this game’s identity to make a capture the flag game. Never has an update changed a game’s identity to the point of switching genres entirely They stated in the livestream that it’s more or less due to low player-base and/or unsustainable live service as it is and that the core identity of Squadra is the team fighting (which is a load of bull, people played it because it’s a MOBA and the team-fighting is part of a MOBA’s identity). Basically “it’s not doing well enough and a MOBA is too hard and niche for general audiences.” I realize this means that the likely alternative is just shutting it down, but give dedicated community server options, peer to peer connections, something that doesn’t require the developer and publisher to have to maintain the game themselves so that it can stay alive. This is exactly what people are trying to fight for by requiring offline options when games reach end of service Customization and unlocked characters will transfer, almost everything will, but why would I want to play this new version of Squadra? If I wanted to play a Dragon Ball fighting game, there’s a PLETHORA of them out there. Xenoverse (which is getting a new installment soon), Sparking Zero (massive DLC came out, community balance patches to make it more competitive), older games like Budokai, single player like Kakarot. It is worth noting that the overhaul update, season 8, will have around half of the currently playable characters unavailable. It seems they focused on getting the big hitters (Goku, Vegeta, etc) and dlc characters that people likely paid for done first. The unavailable characters will be made available during the next season (assuming the game doesn’t die before that point), season 9. They’ve taken a unique DB game and blended it right into the sea of other DB games. I played this because it was a MOBA. I will try the new version, but I will likely not play it beyond that initial attempt when it becomes like every other game with this IP. I paid for characters and battle passes, spent time unlocking free characters, pulled stupid gacha customizations. What a waste of my money and time
I truely love this game with all of my heart. However, they are planning on doing an overhaul that changes the ENTIRE game. They are removing the way you level in a match, the main objective and changing it from top down to third person. They also are restricing characters in the overhaul removing (i believe 19 heros?) Until the season after it drops Gekishin is about to lose its identity and thus i sadly cant recommend this 3:
I supported this game and spent money on it since 2025. However, the upcoming changes will fundamentally change the gameplay experience I originally supported. I understand that live-service games can evolve, but when the core experience changes this drastically, players who no longer want the new version should have a reasonable way to reconsider their purchases. What disappoints me even more is the lack of a clear refund solution for players affected by these changes. I have contacted support to request a refund, but I don't expect much given the usual refund limitations. I personally won't be supporting Bandai Namco games financially again. Steam should also do more to protect customers when a live-service game undergoes such fundamental changes.
The game is great as it is but scamco scamdai are upset it doesn't make enough money for them so they are demanding it be changed and ruined because pissing off the existing player base is definitely how you keep players and get new ones when no one is willing to recommend your product to others :)
why no voice coms? gotta communicate with my retarded teammates using dumb ass stickers. No avoid slots and no ban phase. people 4 stack and voice com on this game i dont understand why they dont add voice chat to the game as an equalizer to that for solo players.
I have been at the start of this since the beta and now, not only a year has passed and they're throwing it all in the trash by doing a complete overhaul. I don't know what exactly is going on in their heads, thinking this is the best approach other than more ways to coat their pockets with more money. I started playing this game because of how unique it is as well as put some money into this, only for them to pull a 180 and go "hey you know what we should do? CHANGE ALL THAT AND TURN IT INTO DRAGONBALL BOUNTY RUSH :D " They just implemented it without any consideration for the fanbase that were already supporting their game and I will not support that. 0/10 suck my dragon balls, try and capture that Ganbarion.
changing the game no longer a moba now a area fighter which is pointless cause xeno 3 is coming out soon and this game cannot be better than it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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