
Draconian Wars is the most strategic and challenging card game. Every card available; no additional purchases or microtransactions. Bring it all to the table. Take the challenge, command armies of zeppelins and robots or unleash the fury of the ancient dragons. The fate of Hyperborea lies in your hands.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This should be quite a good game - you have a collectible (purely through playing the game) card game with some pretty innovative gameplay - your "mana", life, spells, troops, equipment and the fortunes of war are all represented by the one pack of 50 cards chosen from your collection. There are two sides, the Technocrats and the Draconians, as well as some shared neutral cards both can use, and things are pretty well balanced and interesting, with a number of different viable deck builds that can be put together as you accumulate more cards. Playing a battle is fairly straightforward generally, although the combat system takes a little getting used to, there is one main issue I have here which is when your opponent attacks you, you have very little time to react and choose cards whereas when you attack you have no time limits at all - I think there is a pause to stop the timer but I never remember it. Particularly when playing the AI this seems unnecessary, especially given when it is your turn certain cards you have in play that have abilities you can activate then on your turn the turn progress stops every step of the way and you have to manually advanced, but then when it switches to the AI turn it just whizzes through without stopping most of the time. Still this is a relatively minor quibble with the control system. So the main problem - AI freezing. Repeatedly while playing through a battle, and with no clear pattern, you fire off an ability, or launch an attack, or the computer has to produce at the beginning of the turn, and the computer just stops an thinks about it for minutes, probably forever. The only option you have is to concede the game, no matter how close you were to winning. If this happened very rarely, it would be very annoying, but given it has just happened 3 out of the last 5 games I have played, it really makes the game impossible to recommend (and fixes seem very unlikely at this point).
Totally recommend this game. Is it hard? Yes! Is it fun? Absolutely! Is it worth my time? Well, if you like deckbuilding, awesome combo plays, and strategy that resembles chess then YES this game is for you. Did I mention this is a hard game??? Of course it is. If you make a few mistakes you will NOT win even the simplest skirmish. The AI is not stupid and it tries to make the best plays possible. I am enjoying the game thoroughly and now that I have finished the skirmishes I am off to the 1v1.
In it's current state I cannot recommend this game. I will change my review if the issue that makes it unplayable is addressed. The cards and fonts in game are completely unreadable. Not to the extent that I am complaining about the quality of the font. The text is completely illegible. I couldn't read it if I wanted to. A forum post from a developer stated this is not a bug and that you have to use your mouse wheel to zoom into the card. I can't read the title of the card or any portion of the text, so why would I want to constantly be zooming in and out of my cards to know even which one to choose? This is a case of the UI not being designed properly to scale with resolution. If they fix this I'll certainly revisit the game and try it out as the premise did sound interesting. Sounding interesting is of no use if it is unplayable. I will add a couple of screenshots to my profile showing what I am talking about. I also checked and this is indeed made with Unity. If you need some help fixing this friend me and send me a message. I won't spend a lot of time helping, but I may be able to make some suggestions. I'll also need to know if you're using the new style UI, the old style, or something like NGUI.
Tries for depth and fails to achieve, falling instead into the trap of believing depth and complexity are one and the same. The game is very complex and simply tries to do too much. Whether its adding random chance where its not needed or trying to use the same cards for too many ends, the game adds one too many layers on its way to depth and simply muddies the waters instead. Hard to understand, difficult to learn, slow and uninteresting to play, Draconian Wars is a customer friendly business model in need of a fun card game.
I can`t enjoy it because its too overcomplicated. There`s a reason why card games have a limited amount of mechanics. If you want to have a headache after each match, this is the game for you.
Cuando te enfrentas por primera vez a cualquier juego de cartas lo normal es que lo compares con tus referentes de juego inmediato ( para la mayoria: Magic TG, Hearthstone, Yu gi oh...), al hacerlo y teniendo en cuenta la complejidad mecanica de esos juegos, Draconian Wars puede parecer complicadisimo, es verdad. Pero si eres capaz de abstraerte de tus experiencias pasadas, y aceptas el reto de enfrentantarte a una mecanica que va más allá del tipico tierra, pega, invoca, Draconian Wars puede resultar un juego muy gratificante. Olvidate de inicios fáciles, olvidate de mecanicas absurdamente sencillas, la belleza de Draconian Wars reside en su sistema y las cartas estan ahi para mejorarla. Si estas un poco harto de juegos hechos para que ganes si o tambien: aqui tienes un juego que te trata como un jugador realmente inteligente.
This game might as well be in early access. It is incredibly buggy, to the point where it is nearly unplayable. Constant match-ending hiccups and weird flubs with card-zooming in multiplayer, coupled with easily abusable multiplayer match-quitting, make this game a must-pass. If you want to play this game in a version that doesn't suck so badly, try playing the old Star Wars card game, or the reboot Wars. The rules of this game are essentially stolen completely from that game anyway.
First of all, this is a great game! I don't understand all the moaning about how difficult this game is. It requires a different approach, because it feels more like a board game than a card game. Everything in Draconian Wars is a decision. Where to deploy my units? Should I spread them or concentrate on one area?Should I draw some cards, or maybe save them for next turn? Should I discard from my hand or from one of my piles? Which units should I damage in combat? Throw in all the cool abilities, the combos and the randomness of fate and you have a pretty thorough game. I hope to see this game growing with more cards, skirmishes and challenges.
I played this game a lot when it was released on desura. And the steam version has been greatly improved. Being a fan of old CCGs, I love this game, as it picks up the old SWCCG mechanics adding some new twists to it. The art on the cards is great, and there is a decent amount of them. And they have even added some new cards after the release. So if you enjoyed the mighty golden era of classical CCGs, you gonna enjoy this game.
UI Catastrophe. Not once before have I encountered a card-game that fails basic in hand-card readability. And I don't mean the fine print, I mean the card names themselves. Take a look at the screenshots at full size, look at the deck builder. Those shots are 100% representative of how it looks ingame. Not even basic mouse,-over magnificatin is included. You have to use the scroll weel over a card which will make it screen large, then shrink it back to look at the next card. Repeat until you can identify the cards without needing to read any text. That a patch note reads "- Text of cards is now more readable even without zooming in. " makes me wonder what the hell is going on because this definitely is not the case. I have no problem with overly complicated and cryptic games. When they are good, bring it on. But useability accidents like this suck out all the fun for me. Unless the dev fixes basic card readability in-game, I recommend you stay far away.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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