
Dr. Umgebung's School of Life is a game about simulating life in small glass terraria. You are attending a school where you earn how to mold life by tweaking the gas pressures and temperature inside a terrarium.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Lacks instructions, and is pretty slow and boring once you do figure some things out. Heliopedia by the same devs has a similar theme but is much better.
四年了怎么还没修bug。。。。那个对话框一直重复弹出进行不下去 唉,怎么重启存档
quick game, but somehow very tedious. Took a bit to figure out that i needed the scrool wheen (very unintuitive) a lot of the game is just waiting, and on the third year the dificulty takes a turn and feels very weird the other games from sokpop are amazing, but this aint it
i dont care what anyone says about how "the mouse wheel scrolling is hard" or whatever, i made a plant live for atleast 52 seconds and im proud of it!
I would go for a neutral rating on this one, but I did kind of enjoy my time with it so I'll give it a pass :)! This very clearly is one of Sokpop's earier games; it's a fun concept, but it just hasn't been fleshed out enough. That combined with no tutorial or controls overview, very unclear (probably awkwardly translated) instructions and some goals being too easy to obtain, make this game feel a bit unbalanced and unfinished. It's a neat little toy to fiddle with for about an hour though!
Si la idea era matarme de aburrimiento, lo lograron.
unknown controls, no instructions
不错的想法,但是ui反馈太难懂了
i have no clue what and how to play for me its just sit and wait.
this here's me homonculus
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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