
Collect cards, upgrade cards, defeat monsters, join guilds and hire heroes. Raise your DPS!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian, Simplified Chinese
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Мой вам совет. Избегайте игр, в название которых есть слово "IDLE". Такое же зло, как и кликеры.
⠀⠀𝙃𝘼𝙑𝙀 𝘼 𝙉𝙄𝘾𝙀 GAME ⠀⠀⠀⠀ ⠀⣖⢤⡀ ⡐⠣⡄⠀⠀⠀⠑⡄⠙⠆ ⡇⠘⢄⡄⠂⠉⠀⡀⠀⢸ ⢃⡐⠁⠀⠀⠀⠀⠀⠀⡼⠆⠀⠀⢀⣴⠂ ⠀⢁⠀⠀⣠⡀⠀⠀⠀⠀⢸⢀⣴⣿⠏ ⠀⠈⣿⡄⢹⣿⡄⠀⢀⡀⢠⣿⣿⠏ ⠀⠀⠈⢇⠀⢉⣥⣾⣿⣷⣿⣿⠏ ⠀⠀⠀⠀⣽⣿⣿⣿⣿⣿⣿⣯⠱⡀ ⠀⠀⠀⠀⠙⠋⢻⣿⣿⣿⣿⣿⡄⡇ ⠀⠀⠀⠀⠀⠘⣼⣿⣿⣿⣿⣿⣷⡇ ⠀⠀⠀⠀⠀⢠⣿⣿⡿⠛⡿⣿⡇⡇ ⠀⠀⠀⠀⠠⠟⠋⠀⠈⠂⠌⠺⠇
i knew it was "p2w" but his is pure garbage. the progression is slowed down so much that you cant really play it at all f2p implementing heavy pay walls in a single player game is dense. i feel like an idiot as well for spending 16 hours on this dont play this
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
probably one of the most grindy idles ive played. after a point you hit a wall where the only way to progress is extremely long and boring playthroughs of the same thing 50+ times or spend gems. everything about this game is designed to make you spend currency. you do get some everyday, but its pitiful when the game scales as drastically as it does. was fun at first but the fun has dropped off the cliff. around 91 hours and im on the 3rd island. i will not enterain an idle game again after this
Classic idle game not bad :)
Very fun at first with some great ideas, but unfortunately it is horrendously unbalanced to the point that I wonder how it is even possible to seriously consider some of the choices made during the development. The main way to make progress in the game, is to do a reset that pretty much only depends on real world time and nothing else. You wait 24 hours, then you can reset with the click of a button to get an additive 10x multiplier, then you wait 24 hours again. And you do this for weeks, then months, so that you can actually play the game for a few days in between and get a little further. Half of the content is literally useless, because of how bad the balance is, so even if you do get something new, it more than likely will mean nothing to your progress. Some achievements are impossible to do as well, because you just cant get strong enough even in decades of optimally playing the game. It is sad to see, because the first 100 hours or so is extremely fun and I loved the card collecting mechanic, but unfortunately the game is literally unplayable for me at this point.
took me 40+ years to get all ethereal dailies... This is NOT a fun game. My brain is LITERALLY Dead after this. I will NEVER touch this game again. Find something better to do with your life. its not automated... and total brain rot.
Highly efficient way of wasting my life
一款点击放置类游戏,DPS IDLE的核心目标直白且纯粹——提升每秒伤害(DPS),击败源源不断的怪物,解锁更多玩法与资源。游戏开局极为简洁,进入界面后仅有基础操作区域可用,左右两侧的功能选项需在游玩过程中逐步解锁,降低了新手的认知门槛。 但游戏短板极为明显: 游戏虽支持简体中文,但菜单选项全部是机翻、外加UI设计较为简陋。 其次,玩法同质化,就是不停的合卡,纯粹就是时间的堆砌而已,并没有任何策略要素在,十分枯燥 另外游戏显著的Pay 2 win,氪金功能充斥着整个游戏过程,还有可以直接花钱加重生奖励这种非常破坏游戏性的功能,同类型游戏中存在着大量优秀的作品,完全没有必要玩这个
Невероятно затягивающий кликер с глубокой системой прогрессии! Цифры урона растут в геометрической прогрессии, а разнообразие карт и бонусов заставляет возвращаться в игру снова и снова. Идеально для любителей долгосрочного развития.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.