
Venture into the haunted wilds with Gable, a little owl, as she sets out to rekindle the dormant relics of a land long abandoned to ruin.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok, this free title is soo eeffing cool. It's hard to describe the look, it's almost monochrome, but it's not, it's just a very limited pallet. But, you can switch between many, many preloaded pallets, or you can customize your own pallet if you'd like to. At a glance, the visuals appear minimalist. But take a closer look and you'll find there is actually a lot of detail and it's rather well done. The music so far is just doing it for me. And the flight mechanic. It's perfectly realistic and fun, and something that's unique, at least to me. Also, the developer as I understand it has launched a kickstarted related to this game, I think he seeks to make this free version a kind of prototype and wants to add to it and then sell it. I'll be watching.
+Beautiful yet simple Pixel-animation ++ The colour palette changes with the level, and/but you can also choose the colour palette you like most directly in the menu +Interesting Controls +Fun Level-design +Beautiful atmospheric Soundtrack
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Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
everything was fine until the stage 10... after that the game DRASTICALLY increase the difficulty. Although most of the flying mechanics are cool there is LITTLE space to execute them, and sometimes it demads a QUICK action to manage it properly. I rage-quit MANY TIMES, but end up retuning later (another day) and be able to proceed in the game. If you're' a PIXEL-PERFECT-PRECISE puzzle plataforming fan you may enjoy this game.
☀️
Also do, des is echt scharf, dass die Eul' immer so'n Schwert am Start hat, ne? Aber sach mol, versteckt die des Ding inne Federn oder wat? Sonst sieht man ja nüscht. Un' ich sach dir, des is doch 'n bissl übertrieben, dass man glei' in die Luft fliegt, wenn ma an Skelett oder 'n Dornenzaun kracht. Un' die Musik, oh mei, die hat mir ordentlich zugesetzt. Des is echt zum Durchdreh'n, des Zeug! Aber wenn ma Lust hat, 'n bissl rumzuhüpfen, kann ma sich des mal gönn', aber ganz ehrlich, für 'ne ganze Nacht taugt's nüscht. Dann träumt ma doch bloß noch von dä Eul
Bonito, bom e simples para passar o tempo
Игра которая от уровня к уровню по сложности приближается к dark souls. Лучшая HTML игра кстати
Tem potencial. Jjogue, é gratis e tem coruja. CUUU CUUU
Игра 'Down Ward' - это восхитительный платформер, выполненный в пиксельной ретро-эстетике с гнетущей атмосферой заброшенного мира. Уникальная механика передвижения – использование крюка-кошки для преодоления пропастей и стен – добавляет динамики и вариативности геймплею. Исследование мрачных, запутанных уровней вознаграждается секретами и улучшениями, позволяющими добраться до ранее недоступных мест. Визуальный стиль хоть и простой, но невероятно атмосферный, прекрасно передает ощущение упадка и изоляции. Музыкальное сопровождение идеально дополняет мрачную картину, создавая гнетущее, но при этом завораживающее впечатление. Сложность в игре достаточно высокая, требующая хорошей реакции и умения продумывать свои действия. Не все прыжки очевидны, и потребуется несколько попыток, чтобы освоить использование крюка-кошки в совершенстве. Однако, это лишь подогревает интерес к прохождению и делает каждую победу над препятствием особенно приятной. В целом, 'Down Ward' - это замечательная игра для любителей хардкорных платформеров с интересной механикой и запоминающимся стилем. Она однозначно стоит вашего внимания, если вы ищете что-то необычное и вызывающее.
I wish I can withstand the ugly graphics until I finish the game, but I failed. It's too painful to look at, especially the enemy blending in. 16-bit graphics is my minimum but this is Gameboy level which is a pain to look on big screen. Looking at the screenshot I can only imagine how it look with better graphics. I love the creativity of the artstyle which attract me to check this out along with the music which fitting the atmosphere. The mechanics were fine but i have a dislike when these kind of game love to re-spawn already defeated enemies, while we looking to solve a puzzle. I can endure so long with these graphics. Also when i save, I don't even remember what is being save, I notice it only save your last level but not the progress? Disappointing. I do recommend to give this game a try, but i give this a dislike because I don't want to encourage more of these kind of graphics. The gameplay & artstyle couple with the music, it's actually great.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.